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Incremental Dungeon

Incremental Dungeon Steam news

NauPhy | Jan 28, 2026 | game

Released

12players observed · 24 September 2026 - 21:21:07 UTC

CasualIndieRPGFree To PlaySteam Store

  • Latest observed players12 · 24 September 2026 - 21:21:07 UTC
  • SteamPulse tracked peak111
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive

Incremental Dungeon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players12 · 24 September 2026 - 21:21:07 UTC
  • SteamPulse tracked peak111
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews51
  • Release dateJan 28, 2026
  • DeveloperNauPhy
  • PublisherNauPhy

Genres: Casual, Indie, RPG, Free To Play

Company pages: Developer: NauPhyPublisher: NauPhy

Top Steam chartsTop 100 gamesGame directorySteam Store page

Incremental Dungeon Steam news

Incremental Dungeon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • V1.26 - 26 July 2026

    Added information on how to view your Global Encyclopedia in-game to the introduction of both official guides. Reworded the invalid save data popup for clarity. Reworded some text referencing the Global Encyclopedia for clarity. Added Global Encyclopedia and Local Encyclopedia as keywords in the game's dictionary.

  • V1.25 - 22 June 2026

    Fixed a bug where the safety backup system did not properly protect against force quitting or powering off during save. Because this update changed the way save data is saved, it may end up corrupting your save data (sorry). If that happens, keep in mind that whenever a new update is downloaded the game automatically creates a permanent backup of your most recent save. Additionally, you can continue playing on the old version using Steam library->Right click->Properties->Game versions and betas->previousversion. You should still let me know if there's a problem though since previousversion will update to V1.25 if and when I make a V1.26. If you need help restoring a backup save let me know.

  • V1.24 - 11 June 2026

    I realised 4 months after release that people on itch.io couldn't see the game, and now that it's fixed, people are playing it! You know what that means? More playtesters! Fixed a bug where buying a shop item could cause shop errors on reload. Fixed a bug where the attribute tab didn't initialise properly on load. Fixed a bug where the barbarian had +33% attack speed and the whirlwind had +19% attack speed, instead of +25% and +16% respectively. Fixed a bug where the barbarian and whirlwind's bonuses to attack speed were not reflected on the player panel. Attempted to fix a bug where in some cases the barbarian's attack speed bonus would not be applied. Added a currency tooltip to the currency display on the top ribbon, updated existing currency description. Added a hotkey to the Item Filter (F3).

  • V1.23 - 30 May 2026

    Fixed a bug where the tutorial floor was shown beind the actual current floor

  • V1.22 - 22 May 2026

    Fixed a typo in the routine shop

  • V1.21 - 14 May 2026

    General The version number is now displayed in the main menu DLC Fixed a bug where the secret boss did not drop items. Normally the secret boss can only be fought once per save file. If you previously fought the boss and did not get drops, the game will now deduce this from your save file and re-enable the fight.

  • V1.20 - 9 May 2026

    Fixed a bug where weird window sizes or monitor setups could cause text to render off screen. Fixed a bug where the game could recognise all routines being purchased late. Previously, randomly acquiring the secret routine would instead give you study tactics, even if you already had it. Now it will instead give you one you don't have.

  • V1.19 - 5 March 2026

    Added sfx for a couple more buttons Moved the combat rewards menu behind the shop menu Moved the "exit shop" button to the bottom center so as to avoid overlap with the "discard" button from the combat rewards menu

  • V1.18 hotfix - 5 March 2026

    Fixed a bug where the Taxonomy achievement was given immediately to players with no global save dictionary.

  • V1.17 - 1 March 2026

    Fixed a bug where the Local Encyclopedia was used to unlock the Taxonomist achievement rather than the Global Encyclopedia. The game will now check your Global Encyclopedia on launch for the taxonomist achievement. (Previously it would only check when the Local Encyclopedia got a new entry).

  • V1.16 - 23 February 2026

    The "round to 0" bugfix added in V1.15 now works in more cases (hopefully all cases).

  • V1.15 - 19 February 2026

    Fixed a bug where numbers near 0 were rounded to 0 when saved to disk. If your routine speed was set to 0 as a result of this bug, all Refined Fundamentals purchases will be refunded when you load the game. Fixed a bug where large negative numbers were not displayed properly.

  • V1.14 - 17 February 2026

    Fixed a bug where the price of reforging could sometimes overflow in endless mode. Added an anthropleura to the game

  • V1.13 - 11 February 2026

    Fixed a bug where the incorrect save slot name would be displayed when deleting a save.

  • V1.12 Hotfix - 10 February 2026

    Fixed a bug where the price of "random routine" would not increase (again)

  • V1.12 - 9 February 2026

    Added an end to endless mode (floor 190) If the game can't read your save file, it will now refuse to enter the game rather than entering the game in an invalid state (and potentially autosaving that invalid state to disk).

  • V1.11 - 8 February 2026

    Fixed a bug introduced in V1.09 that caused the "load game" button to not be grayed out when no save is available Fixed a bug where the global encyclopedia was not saved on autosave If for whatever reason the 100% equipment achievement did not unlock when it should have, it will now unlock on launch.

  • V1.10 hotfix - 6 February 2026

    Fixed a bug introduced in V1.06 where the price of "random routine" would not increase until the shop was reopened.

  • V1.10 - 6 February 2026

    General Adjustments The appearance presets in character creation have been renamed (Mage->Mary, Fighter->Fiona, Rogue->Renna) to avoid confusion between form and function. Fixed a bug where integer overflow was still possible for currency values near 9 quintillion. Fixed a bug preventing the final achievement from unlocking. If you previously encountered this bug you can unlock the achievement by launching the game with the new update installed. DLC Reduced the power/warmup of Flurry from 0.45 (the average) to 0.39 (slightly less than the minimum). The original value was probably just due to a typo on my spreadsheet.

  • V1.09 Hotfix - 4 February 2026

    Fixed a bug where the options menu could overwrite the filter's settings with an outdated value.

Patch notes and updates

S.noRelease datePatch nameGID number
126 July 2026V1.261839041357034289
222 June 2026V1.251835871199313927
311 June 2026V1.241835236783561035
430 May 2026V1.231833968530894258
522 May 2026V1.221833334318572427
614 May 2026V1.211832700592790179
79 May 2026V1.201832065502817713
85 March 2026V1.191826362059922285
95 March 2026V1.18 hotfix1826362059919760
101 March 2026V1.171825727806715995
1123 February 2026V1.161825093633194495
1219 February 2026V1.151825093633185940
1317 February 2026V1.141824644522848831
1411 February 2026V1.131824459501604719
1510 February 2026V1.12 Hotfix1823825466508985
169 February 2026V1.121823825466505820
178 February 2026V1.111823825466503752
186 February 2026V1.10 hotfix1823825466500700
196 February 2026V1.101823825466500539
204 February 2026V1.09 Hotfix1823825466495229

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