- UnoGod v1.1.4! - 11 August 2026
A huge thank-you to LowGrade for playing the game on YouTube. I loved seeing the run—and yes, the skip bug has now earned its own achievement.Today’s update also includes:Added Thai language support. The translation is still rough in places, and we’ll continue improving it.Fixed Steam multiplayer issue. Multiplayer is still in development for the 4 player mode.Added new visuals for poker cards.Fixed bloom display bug.Thanks for playing and helping us improve UnoGod.
- Update v1.1.2 - Bot Logic Updates & Relic Adjustments - 12 June 2026
Hi everyone, Another patch is now live. This one focuses on tweaking bot behavior, adjusting a few relics, and addressing some localization issues. Here are the notes for today. Patch Notes Localization: Deployed a fix for the multi-language display bug. Note: There may still be a few lingering issues with this. If you spot any missing or incorrect text, please let me know in the comments under this post so I can fix it. Relics: Adjusted the performance and stats of several relics. Bot AI: Updated the bot logic to improve their in-game behavior. Bug Fixes: Additional minor bug fixes and background improvements. Thanks again for playing and for your help in tracking down these issues.
- Update v1.1.1 - AI Improvements & Multiplayer Fixes - 7 June 2026
Hi everyone, A new patch is now live with some adjustments to the tutorial, AI, and multiplayer stability. Here are the details. Patch Notes Tutorial: Adjusted the tutorial flow to make it clearer and easier to follow. Relics: Fixed an issue regarding the spawn relics effect. AI: Improved general AI behavior and decision-making. Multiplayer: Improved connection stability for multiplayer sessions. Localization Fix: Resolved a text display issue with the in-game languages. A special thanks to Survivalisme for reporting and helping track this down. Let me know if the issue is still there. Thanks again for the continued feedback and bug reports.
- Update v1.1.0: Smoother Animations, Face Card Effects & New Translations! - 5 June 2026
Hey everyone! First of all, I want to give a massive thank you to all of you who have been playing the game and sharing your feedback. As a solo developer, your support and suggestions mean the absolute world to me. I’ve been hard at work putting together this latest patch to polish up the core experience, balance out a few mechanics, and bring the game to more players. Here is what is new in today's update: Patch Notes Animations: Updated game animations to make them feel smoother and more responsive during gameplay. Card Effects: Added new effects over the Jack (J), Queen (Q), and King (K) face cards. Relic Balancing: Adjusted the usage and mechanics of several relics to better balance run progression. Localization: Added new language translations to the game. Stability: Fixed multiple reported bugs and improved overall game stability to prevent crashes. Thanks for playing. If you run…
- Steam achievements is now in the game. - 4 June 2026
I've added 15 Steam achievements in the game now. Let's see how many of you become the Uno God or remain mortal.
- Uno God Ver. 1.0 is out now! - 3 June 2026
Hello everyone! Version 1.0 is officially here, bringing a massive visual transformation and new ways to play with friends. Here is what’s new:✨ Major Changes3D Visual Overhaul: The game has transitioned to 3d world.More Relics: I've expanded the item pool with brand-new relics to discover, opening up fresh synergies and strategies.Improved Local Multiplayer: Polished and smoothed out local co-op for a much tighter couch-play experience.🌐 Online Multiplayer & What's NextSteam Multiplayer (Beta): You can now connect with friends online via Steam! It is fully playable, but please expect a few quirks while I continue refining network stability.4-Player Co-op Testing: I am currently testing 4-player support internally and will roll it out in a future update once performance and balance are locked in.Thank you so much for all your support and feedback during development. As a solo dev, it m…
- Uno God will be released within a week! - 31 May 2026
The Big Transformation: Uno God Launches in One Week!Hello Everyone!I’ve been quiet for a little while, but it’s for the absolute best reason possible: Uno God has undergone a massive evolution, and I am officially one week away from full release!As a solo developer, I took a step back to look at the game I was building and realized I could make it something truly special. Over the last few months, I’ve completely overhauled the experience. Here is a sneak peek at what’s waiting for you:Brand New Visuals: I’ve completely reimagined the art direction. The game looks cleaner, more cohesive, and visually striking compared to my early builds.Overhauled Mechanics: Gameplay has been refined from the ground up. Expect smoother controls, deeper interactions, and a much more polished game loop.Final Polish & Wrap-Up: I am currently in the final stretch—squashing the last remaining bugs, balancin…
- We are ready for Next Fest! - 24 February 2026
Hey everyone, here’s what we shipped over the last 7 days:Added a full Achievement system with new unlock logic, on-screen toast popups, and achievement SFX.Reworked parts of the match flow and game structure for smoother progression, stage flow, and unlock handling.Updated card/ability and fate-effect data (including stone status and hand-card tuning).Improved audio feedback with new score/spin/high-score sounds and updates to music/scoreboard behavior.Added more visual polish in gameplay and shop scenes (including shader/animation updates and new UI art assets).Ran a broad localization pass across UI, cards, fate effects, special poker, and achievements in: EN, DE, FR, JA, KO, PT-BR, RU, ZH.Fixed multiple issues in progress tracking and achievement behavior.Thanks for playing and for all the feedback. More updates coming soon.
- 🔥 Major Game Flow Update – More Synergy, Less Randomness - 13 February 2026
Hey everyone!This is one of the biggest design updates so far. We’ve reworked the core game flow to focus more on meaningful synergy building and reduce excessive randomness.Your decisions now matter more. Builds feel tighter. Combos feel stronger. Strategy comes first.Here’s what’s new:🎯 Game Flow ReworkReduced randomness in key systemsStronger synergy-driven gameplayMore strategic deck planning and scalingSmoother difficulty progressionYour build path should now feel intentional instead of luck-dependent.🌳 New Unlock TreeAdded a brand new unlock progression systemClearer long-term goalsMore structured power growthEncourages experimenting with different builds✨ Visual Improvements🧠 Ability PickerCleaner layoutBetter readabilityImproved feedback and clarity when choosing abilities🛒 ShopUpdated visualsMore polished presentationImproved browsing flow⚙️ Balance Updates🔥 Surface PreyRe…
- 🎲 Demo Update – Choose Your Fate! - 4 February 2026
The latest demo patch is live! This update focuses on making runs more dynamic, more expressive, and smoother to play. Here’s what’s new:✨ New FeaturesFate Choices Added – Introduced 6 unique Fate Choices that can dramatically change your run, opening new strategies and higher scoring potential. Every decision matters!Super Dice Ability – Dice now have a powerful “Super” option to push your build beyond its limits.🛠 Fixes & Improvements 3. Chaotic Shuffle Bug Fixed – Shuffle behavior is now stable and consistent. 4. Base Card Display Optimized – Reworked with viewports for better performance and clarity. 5. Improved Mouse-Over Animation – Cards now react with a smoother, more satisfying hover feel.Thank you for playing the demo and sharing feedback—it’s shaping the game in a huge way. More gods, more chaos, and more ways to break the run are on the way! 🍷🔥
- Major update to demo! Super Ability, Poker Effects & More - 25 January 2026
Hey everyone 👋I’ve just pushed a new demo update with some exciting gameplay additions and important polish fixes. Here’s what’s new:✨ New Content & GameplayAdded Super Ability A powerful new option that lets you truly test your luck and push your build to the edge. High risk, high reward.Added Special Poker Effects Certain plays now trigger unique poker effects, making big moments feel even more impactful.🛠 Fixes & ImprovementsFixed an issue where “Next” could trigger twice in EchoUpdated dice behavior to use cooldown timing instead of instant reuseAdded outline color indicators to clearly show whether an ability or dice is on cooldownAs always, your feedback helps shape the game—thank you for playing the demo and pushing your luck with us. ❤️
- 🇫🇷 French Language Support (Beta) - 15 January 2026
We’re seeing more and more players from France — thank you all for the amazing support! ❤️French language support is now available in beta.Please note:The translation is still a work in progressSome lines may not be perfect yetIf you’re a native French speaker and would like to help improve the translation, feel free to join our Discord and share your feedback. Any help is greatly appreciated!Thank you for playing and supporting the game!
- 🇩🇪 Thank You for the Amazing Support from Germany! - 13 January 2026
We’ve seen a growing number of fellow players coming from Germany, and your support truly means a lot ❤️Because of that, German language support has now been added to the game!Please note:The German translation is still in betaSome lines may not be perfect yet and will be improved over timeIf you’re a native German speaker and would like to help refine the translation, you’re more than welcome to join our Discord and share feedback or suggestions. Any help is greatly appreciated!Thank you again for playing, supporting, and being part of this journey— Danke schön! 🍻
- 🔧 Demo Update # 11 – UI, Flow & Feel Improvements - 12 January 2026
✨ Improvements & ChangesDisabled card shake when gated to avoid misleading feedbackUpdated translation for “Your Life” on the final scoreboardKept first-game tutorial text centered for better readabilityUpdated moody background music to enhance atmosphereDisabled scrolling on stats in the final scoreboardBlocked clicks underneath the final scoreboard to prevent misinputsImproved flow of cover fades and character card flip animationsBlocked clicks underneath cover transitions for cleaner UXHeartbeat sound now accelerates with higher bets, reinforcing tensionAdjusted score loop speed per take for smoother and more readable scoringAs always, thank you for playing and sharing feedback—it directly shapes these updates. More content and refinements coming soon. ❤️🃏
- 🚀 Major Demo Update Is Live! - 8 January 2026
✨ What’s NewBet Selector Added You can now place bets at the start of a run, adding extra risk and reward to your playthroughs.Storyline Introduced The demo now includes a storyline to give more context and direction to your runs.New Unlock System Progression has been reworked with a brand-new unlock system.New Card Back to Unlock A fresh cosmetic reward has been added to the unlock pool.Shop System Update Shop options have been rebalanced so choices feel more impactful and meaningful.Board Layout Rearranged The board has been reorganized for improved readability and overall visual appeal.3D Card Effects Cards now feature subtle 3D effects for better visual feedback and polish.Difficulty Curve Tuned Progression difficulty has been adjusted for a smoother and more engaging experience.God Passive Updated God passives have been revised for better balance and synergy.
- Merry Christmas and Happy New Year! 🔄 Game Update Notes #9 - 27 December 2025
This update focuses on improving game flow, feedback clarity, and overall polish, with several fixes and enhancements across UI, effects, and audio.🧭 Gameplay & Flow ImprovementsImproved start sequence language handling Language settings are now initialized more reliably during the start sequence, ensuring correct localization from the first screen.Refined on-turn-start effect flow Turn start effects now trigger in a clearer, more consistent order, reducing confusion and unintended overlaps.Updated Cerberus effect triggering logic Cerberus-related effects now trigger more reliably and at the correct timing during gameplay.Player hand cards locked during score counting Player cards can no longer be interacted with while scores are being calculated, preventing accidental inputs and state issues.Adjusted first-game score values Initial match scoring has been updated to better reflect inte…
- 🔔 Game Update #8 - 24 December 2025
Hey everyone! We’ve just pushed a new update with fresh content and several visual and audio improvements. Here’s what’s new:✨ New ContentAdded Dionysus content: One-Night Revel Experience new thematic content inspired by Dionysus, bringing a fresh twist to the game.🎨 Visual UpdatesUpdated card visuals for improved clarity and polishUpdated Artemis artwork with refined detailsImproved scoreboard animation for a smoother, more dynamic presentation🔊 Audio ImprovementsUpdated sound effects to enhance overall feedback and immersionAs always, thank you for playing and for your continued support. Let us know what you think of the update! 🍷🎶
- 🔔 Game Update #7 – Improvements & New Content - 22 December 2025
⚖️ Difficulty Curve UpdateWe’ve adjusted the difficulty progression to create a smoother experience across runs. Early gameplay should feel more forgiving, while later stages now scale more consistently and fairly.🎴 Card Interaction & Game FeelCard-taking animations have been refined to feel more responsive and satisfying. These changes improve overall pacing and feedback during gameplay without altering core mechanics.🐕 New Cards AddedCerberusCerberus+These new cards introduce additional strategic options and synergies. Cerberus+ offers a stronger upgraded version for advanced builds.🌍 Localization UpdateAdded missing translation for the +3 Mult Dionysus passive, ensuring consistent localization across supported languages.
- 🎉 New Update Live! #6 - 19 December 2025
Here’s what’s new:🔧 Improvements & ChangesEnhanced onboarding to better guide new playersDionysus Cards can now be unlockedDionysus Passive can now be unlockedEndless Mode is no longer available when playing as MortalAdded a glowing “!” indicator to highlight important elementsUpdated Target Score text for improved clarityDialogue updates for better flow and consistencyAll locked characters are now visible in character selectionThanks for playing and for all the feedback—it helps shape the game more than you know. If you run into any issues or have suggestions, let us know on the Steam forums!
- 🔥 Demo Update #5 - 18 December 2025
Visual & Audio Enhancements🕯️ Improved candle visual effects for better atmosphere💡 Enhanced neon light visuals for clearer feedback🔊 Updated scoring sound effects to feel more impactfulContent & Clarity🌏 Refined Chinese translations🃏 Updated Duo Bite description for better clarityBug Fixes🛠️ Fixed an issue where a card could disappear after removing then buyingThanks for playing the demo and sharing feedback — more polish coming soon!