Stella Incus news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID4217290
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperNicholas Corvino
- PublisherNicholas Corvino
- Parent gameNot available
Genres: Simulation
Company pages: Developer: Nicholas CorvinoPublisher: Nicholas Corvino
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Stella Incus Steam news
Stella Incus news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- UI update - 14 January 2026
Please Ignore my mess!!! I couldn't find a good way to do this in a picture. Find a circle and follow the lines! Also Please Check out the new trailer and let me know what you think! I work backwards so of course the new UI isn't in the new trailer, but baby steps!! Slowly but surely!! Do you think it looks better?? Please let me know! On my list now, is fixing minimap to show rooms nicer, right now I just fire a blast from the center of rooms and paint walls for anything hit, so you see some overlap and not perfect lines. I'm worried the text is a little too dark on the carry menu. I think it looks a little better in game, let me know! I have some more complicated challenges developed, but I really don't want there to be too much at the beginning confusing people, If you look at the first puzzle for example, some of you might think there isn't any real difficulty. That is because I spo…
- Back even stronger! - 9 January 2026
Hello!! New year, new game, More to fix, much to do. We jumped through 1.5 to 1.6 and are now live with a new trailer! There are minor bug fixes, big updates, improved level design, I've learned a lot, courtesy of Just want to start out by saying, I do not deserve this level of advice !! This is a great video about a lot of the things i tried to work on, and my game in the video! I have done more research! tried to stick to a cohesive design, found a beautiful explanation for how rooms should be simple enough to write as almost a formula, PLAYER VERB NOUN. Believe it or not that has been my greatest help in designing clearly specific objectives and rooms! I worked on quality, immersion, and story telling! It should feel more smooth, be less space on your storage, and just a few more steps closer to a real game! Please let me know what you think! I welcome all feedback and support or neg…
- 1.4.1 - 2 January 2026
Huge shout out to Jackofblade99 for his play-test and review! Here is all points responded to with a new update ! 1. invisible walls that when you touch at a certain point makes the fires vanish Increased fire draw distance to 3000 units. Was 800 before. Should not see any invisible walls within the size of a room. 2.the fire extinguisher does and doesn't work with all the particle effects and spinning around you made is so you have no idea what you are spraying at Added Cursor while holding fire extinguisher to clearly show where you are aiming. Improve Extinguisher effect to look better. Now uses foam instead of water. 3. I kept getting flung out of the level into random spots then coming back inside a fire While spraying the extinguisher if you reach 100% pressure the force will launch the player. This is now clearly telegraphed with the new pressure bar at the bottom of the screen.…
- 1.4 - 30 December 2025
What .1 looks like to me. Is recognizing what people actually want. So here's to a new game. Born from getting roasted on Reddit and fueled by my desire to not look stupid. Here is hopefully a better product. I dropped a lot of the simulation ordering parts and went hardcore into fire, exploration, level design, repurposing everything for a new goal. To switch from school house to playground. I'm not trying to show you how to play a game anymore, it is now your world to explore how you like! Enjoy!
- Fixed Volume Sliders And more - 13 December 2025
v1.3.1 - Full Tutorial Sequence 🚀Includes:Elevator guidance (blocker + camera) ✅Full tutorial sequence ✅Star fueling introduction ✅Cat collection ✅Mini game ✅Volume fixes ✅Result:Better onboarding ✅Higher completion ✅More dragons made 🐉
- Under Constant update! - 12 December 2025
📋 STELLA INCUS - PATCH NOTES (v1.0 → v1.3)Release Date: December 3, 2025 Days Since Launch: 8 Total Updates: 3 major patches🚀 VERSION 1.3 (December 11, 2025)🔧 BUG FIXES:Fire Hose:Fixed second pickup failure after connecting to hydrant (collision response issue - now uses ECR_Overlap)Fixed hose becoming unpickable when attached to hydrant (removed AttachToActor call)Added cable collision to prevent clipping through groundHydrant:Auto-disconnects hose when using wrench to disconnect pipe (no more stuck hoses)Delivery System:Fixed truck spawning on top of objects (now checks 6 spawn positions)Fixed forklift spawning inside truck (increased distance to 1600 units)Fixed forklift physics teleportation (proper ETeleportType::TeleportPhysics)✨ NEW FEATURES:Delivery System:Truck spawns at player location + 700 units forward (mobile jobsite delivery)Forklift automatically teleports next to del…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 13 December 2025 | Fixed Volume Sliders And more | 1818752592129068 |
| 2 | 12 December 2025 | Under Constant update! | 1818752592125482 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
