Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4218950 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Black and White |
| Publisher | Black and White |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
The match runs in cycles: during the day you develop your base and economy. At night you can no longer construct buildings; battles and the siege begin. Each subsequent night is longer, and the final night is endless. Victory goes to the one who destroys the opponent s fortress.
About this game
Siege at Sundown – a 1v1 tactical PvP strategy about castle sieges Siege at Sundown is a 1v1 top-down PvP strategy game about short, high-stakes sieges. By day you hunt for coins and strengthen your fortress, by night construction is locked and the siege begins. Each night is longer than the last, and the final night is endless until one fortress falls. Day: hunt and build During the day a truce protects all buildings: you cannot damage structures yet, but heroes and armies fight over coins and artifacts on a symmetrical map. You contest monster camps, coin spots, chests and safe artifact stalls, upgrading your defenses and preparing for the coming night. There is a single resource: coins. Your hero carries them in a bag – if you die, you drop part of what you carry and your opponent can pick it up. To avoid losing everything, you can return to the fortress and bank your income in the treasury, where it is safe. Construction and upgrades spend coins from both bag and treasury, so every push on the map is a risk–reward decision you make. Night: raids and siege When the sun sets, the truce ends. You can no longer place new buildings – you must fight with what you managed to build. All your daytime choices turn into power for your army and hero across night raids. Each night is longer than the previous one, and the final night has no timer until one castle goes down. At the center of the map stands the Temple of Plenty. By the third night, players are strong enough to contest the temple, defeat its boss and construct a civilization-specific temple. It applies ticking damage to the enemy fortress and prevents matches from stalling into endless, passive defense. Heroes as civilizations Seven starting heroes each represent a full civilization and a playstyle: northern mountain clans, a pirate confederation, eastern sultanates, a techno-theocracy of the future, a masked Renaissance canal city, Slavic marshlands and jade provinces. Every hero combines a classic role archetype (tank, duelist, mage, commander, assassin, engineer, warrior) with their own architecture, building priorities and tempo. Each hero has two active abilities and one passive. Instead of…
Supported languages
English * , German, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil, Russian * , Japanese * languages with full audio support
