Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4219500 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | November 2026 |
| Developer | James Ryan Walker |
| Publisher | James Ryan Walker |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
You wake up in the parking lot of a surreal art gallery with nowhere to go but inside. As you solve the interactive exhibits and search for an exit, you can't help but to feel watched. Twilight Gallery blends handmade art and pre-rendered 3D to revive point and click games of the 1990s and 2000s.
About this game
Twilight Corporate would like to thank you for your subscription of one year of induced sleep. Your dreams help keep the United Human Nation power grid running and you will be rewarded for your sacrifice. A team of artists have poured their heart and SOUL into these exhibits to create a dream journey just for you. We'll see you next year. In the meantime, enjoy the vacation of your dreams. Literally. Created through a mix of hand-painted artwork and 3D rendering, the gallery ambiance is one of nostalgic fantasy and unsettling liminality. Twilight Gallery invites you to slow down, explore at your own pace, and exercise your mind. GAMEPLAY -Classic point-and-click adventure gameplay with fixed camera views -Handcrafted environmental puzzles focused on observation, logic, and experimentation -Inventory-based interactions, including objects that can be temporarily manipulated or combined with the environment -Animated cursor feedback to intuitively guide exploration -14 unique puzzles, with many puzzle elements randomized between playthroughs -Automatic saving, allowing players to freely explore without repeating progress -An average 1-2 hour playtime, with replayability through puzzle variation Story, art, music, sound design, and game design by James Ryan Walker.
Supported languages
English * * languages with full audio support
