Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4220350 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $3.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $3.99 |
| Current price USD | $3.99 |
| Release date | Jun 5, 2026 |
| Developer | Mustafa Aykut Karacan |
| Publisher | Mustafa Aykut Karacan |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 3 user reviews |
| Positive review percent | 100% |
| Positive reviews | 3 |
| Negative reviews | 0 |
| Total reviews | 3 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4220350/ |
Short description
A real-time city-building and strategy game set in 1300s Anatolia. Build your settlement, manage resources, expand your economy, train soldiers, research new technologies, and defend your beylik against enemy forces.
About this game
From a tiny camp to a great Sancak — build your dynasty 14th-century Anatolia. You stand at the head of a small Kayı tribe. A handful of tents, scarce resources, a harsh winter at the door. You are the Bey — feed your people, marry them off, raise warriors against wolf raids, and lead them on a journey from a humble Oba (camp) to a great Sancak (province). Every villager has a story 12 character traits — Diligent, Lazy, Cowardly, Faithful, Generous, Stingy, Perfectionist, Charismatic, Antisocial, Hasty, Arrogant, Humble. Each one affects work speed, combat behavior, and marriage chances with concrete percentages. Dynasties and family trees — Kayı, Kınık, Bayat, Yıva, Salur, Avşar... Every villager's family, children, and heirs are tracked. When the Bey dies, succession rules kick in. Life cycle — Baby → Child → Adult → Elder → Death. Every age means different productivity, a different story. Inner-voice system — Focus on a villager and a thought bubble appears above their head. A hungry villager says "My belly aches — last bite I had was yesterday"; a sick miner says "This sickness came from the mine — stone dust in my lungs." A living Anatolia 4 seasons, 3 year types — Bountiful, Normal, Drought. Determined at year start — preparation is essential. Dynamic weather — Rain, snow, storms. Villagers shelter during storms; those without warm clothes freeze in winter. Disease and healing — Plague, dysentery, malaria. Healers treat with Anatolian herbs — hygiene is critical. Wolf raids, Byzantine forces, Mongol raiders — Three enemy types, each demanding different tactics. Alp warrior training — Send villagers to the armory for sword and shield. Shields block 70% of damage. Depth and progression 5 village stages — Camp → Village → Town → Beylik → Sancak. Each stage unlocks new buildings. 25+ building types — Mosque, trade house, cookhouse, smithy, weaver, pen, well, healer's tent, archer tower... 50+ research projects — One free pick per village level. Production speed, combat, religious teaching, and more. Building upgrades (1–5 stars) — +50% speed, +80% yield. Three villagers do the work of five. Hijri calendar — Ramadan, Friday prayer, religious holida…
Supported languages
English * , Turkish * , German * , Simplified Chinese * , Portuguese - Brazil * , Russian * * languages with full audio support
