SPSTEAMPULSELIVE ANALYTICS
Captain Duck

Captain Duck Steam news

StudioShimazu | Feb 26, 2026 | game

Released

0players observed · 25 September 2026 - 14:41:07 UTC

AdventureCasualIndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Captain Duck news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews21
  • Release dateFeb 26, 2026
  • DeveloperStudioShimazu
  • PublisherStudioShimazu

Genres: Adventure, Casual, Indie, Simulation, Strategy

Company pages: Developer: StudioShimazuPublisher: StudioShimazu

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Captain Duck Steam news

Captain Duck news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Difficulty Adjustment and Fixes for Achievement/Dress-Up Issues - 13 March 2026

    We made the following adjustments and fixes: Adjusted the first boss’s attack power from 14 -> 13. Fixed an issue where the “Deprived” achievement could unlock even when only the 5th/6th crew slots were using “Deprived.” -> It now unlocks only when the captain (1st slot) is “Deprived.” Fixed an issue where selecting “Continue” reflected newly changed dress-up settings from the title screen. -> The dress-up state and stats are now correctly restored from the save point. Fixed an issue where selecting “New Game” did not reflect the latest dress-up settings. This game is designed to deliver a high-difficulty experience that is still smooth and satisfying to play solo. However, the current clear rate for the first boss is below 50%, which indicated the opening difficulty was higher than intended, so we adjusted the early-game balance. We also slightly adjusted the first boss’s attack power…

  • Fixed Dress-Up Related Issues - 11 March 2026

    The following issues have been fixed: Fixed an issue where bonus rewards shown with the “Santa” dress-up were not added to the bag when claimed. Fixed an issue where a previously used dress-up image could appear during the new crew recruitment animation. These systems now correctly reflect the current dress-up settings for both reward claiming and recruitment visuals.

  • New Dress-Up Feature & Achievements Added - 9 March 2026

    Thank you for playing.In this update, we implemented a new dress-up feature based on ideas from your reviews.Added the dress-up featureTeam strengthening is now possible through dress-upEased issues where difficulty felt too highAdded new achievementsThis update also includes changes related to save-data implementation. If you encounter any issues, please let us know via Bug Report or by replying to this post.We would also love to hear your thoughts and feedback.

  • Level 3 Balance Adjustments (Longer Drain Intervals) - 2 March 2026

    In Level 3, we aimed to create gameplay where players feel rewarded for making quick, correct decisions. However, we found that the lack of downtime (such as chances to rest and recover) created too much pressure, so we adjusted several mechanics. Main changes: Auto-drain of Hydration/Hunger now occurs only outside CAMP. Hydration auto-drain interval increased from 2s to 3s. Hunger auto-drain interval increased from 4s to 5s. Mid-boss “Kai Kitsune” HP reduced to 85 (same as Level 2).

  • Collection & Dress-Up Features Now in Testing - 1 March 2026

    Using ideas from player reviews, we are currently implementing and testing the following features in Unity:Duck collection elementsDuck dress-up functionalityAbility bonuses based on selected outfitsPlease note that the current dress-up images are temporary placeholder assets. As this is still in development, specifications, UI, and behavior may change.

  • In this update, we improved usability and adjusted game balance. - 28 February 2026

    Adjusted Esc key behavior If the Craft panel is open: closes the Craft panel If the Craft panel is not open: opens the quit confirmation panel (same as before) Auto-equip setting is now saved Your Auto-equip ON/OFF setting is now kept after retrying Enemy strength is now adjustable by level Boss HP was adjusted for Level 1: Fox Boss: HP 100 -> 75 Final Boss: HP 120 -> 95 We will continue improving the game based on your feedback.

  • Captain Duck – Release Date Update - 24 February 2026

    Thank you very much for your continued support. We originally planned to release Captain Duck today. However, during final adjustments, we discovered opportunities to make the game even more enjoyable. In order to deliver a better experience, we have decided to delay the release and spend additional time polishing the game. We are currently focusing on the following improvements: - Adding stronger enemy encounters - Adjusting difficulty progression by stage - Final gameplay balance tuning We are aiming for a release within February. We sincerely apologize for keeping you waiting, but we are fully committed to delivering the best possible version of Captain Duck. Thank you for your continued support. Studio Shimazu

  • Mac Support Update - 19 February 2026

    Thank you for playing our game. We’re happy to announce that the game now supports Mac (macOS). Changes in this update: Mac version is now available The game can now be launched from your Steam Library on Mac We’ll keep improving the game with future updates.

  • Localization Fix - 14 February 2026

    A typo in the tutorial equipment description has been fixed. Thank you for the report!

  • Patch 0.1.3 – Demo Clarity & UI Fixes - 14 February 2026

    Thank you for all the feedback! This update improves tutorial/UI clarity in the demo. Changes: - Clarified cooking tutorial text (removed misleading “fuel” wording). - Added hover guide tooltips for demo-only/unused slots (shown when the slot is empty). - Added clearer messaging that all crew members can equip tools/weapons. - Added “final battle of the demo” notice for the 2nd mini boss encounter. - Fixed localization issue where a reward button could appear in Japanese in English UI. Thanks again to everyone who shared feedback and videos. It helped us improve the demo experience a lot.

  • Patch 0.1.2 – UI & Text Fixes - 13 February 2026

    Thank you for the helpful feedback! This patch fixes: - A typo in the Treasure Hunt button ("Oepn" → "Open") - An issue where Japanese text appeared when discarding rewards with a full Bag Please continue sharing your feedback!

  • Patch 0.1.1 – Tutorial Text Updated - 13 February 2026

    The tutorial instruction for equipping items has been clarified (right-click). Thanks to player feedback!

Patch notes and updates

S.noRelease datePatch nameGID number
113 March 2026Difficulty Adjustment and Fixes for Achievement/Dress-Up Issues1826992588594694
211 March 2026Fixed Dress-Up Related Issues1826992588589025
32 March 2026Level 3 Balance Adjustments (Longer Drain Intervals)1825727806718787
428 February 2026In this update, we improved usability and adjusted game balance.1825727806712807
524 February 2026Captain Duck – Release Date Update1825093633197790
619 February 2026Mac Support Update1825093633183923
714 February 2026Localization Fix1824644522842098
814 February 2026Patch 0.1.3 – Demo Clarity & UI Fixes1824644522840889
913 February 2026Patch 0.1.2 – UI & Text Fixes1824644522838292
1013 February 2026Patch 0.1.1 – Tutorial Text Updated1824644522837982

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