SPSTEAMPULSELIVE ANALYTICS
Blasteria

Blasteria Steam news

Supermutt Games, LLC | Mar 17, 2026 | game

Released

0players observed · 25 September 2026 - 12:05:40 UTC

ActionSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Blasteria news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews5
  • Release dateMar 17, 2026
  • DeveloperSupermutt Games, LLC
  • PublisherSupermutt Games, LLC

Genres: Action

Company pages: Developer: Supermutt Games, LLCPublisher: Supermutt Games, LLC

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Blasteria Steam news

Blasteria news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Blasteria Will Become Free To play - 2 September 2026

    Blasteria is going free-to-play and will remain free indefinitely. There will be no microtransaction or monetization. The game will be fully playable in its current state for free.

  • Optimization Changes - 30 March 2026

    In endless mode, after wave 30, all emissive materials will change to default lit materials to help with optimization. Additionally, there are now limits to how many particle FX will spawn on screen at once to further help with optimization.

  • Tweaked Wave Power Increase - 23 March 2026

    There's a general attribute increase that gives the germs a small boost in speed, health, and duplication each wave. I've slightly lowered this so that the player choices in terms of how the germ mutates feel more meaningful.

  • Updated SFX / Fixed Bug on Wave 40 - 19 March 2026

    A kind reviewer let me know about a bug with SFX settings and a bug that occurs on wave 40. I took a look and believe I fixed both problems. The game should be able to continue on past wave 40 without crashing, and the SFX settings should now properly apply to all SFX and not just certain ones.

Patch notes and updates

S.noRelease datePatch nameGID number
130 March 2026Optimization Changes1828441623109891
223 March 2026Tweaked Wave Power Increase1827626365764564
319 March 2026Updated SFX / Fixed Bug on Wave 401827626365753218

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