Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4226100 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Dark Void Studio |
| Publisher | Dark Void Studio |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Enter battle against legions that outnumber you. Maneuver, sacrifice, and combine moves to carve a corridor to the enemy leader and seize victory in an unequal fight.
About this game
WARNING: THIS DEMO IS A TEST NOT ONLY OF YOUR WILL, BUT OF YOUR EYES This demo is not a polished facade, but a digital crypt built from crutches, temporary assets, and dark magic. Here, evil fights evil, and common sense fights technical imperfection. Honest expectations for this build: Visual "Delight": The game looks... specific. Animations are primitive, graphics are harsh, and temporary assets stare at you with silent reproach. This is the "skeleton" of the project, and it doesn't plan on being beautiful just yet. Monotonous Combat: Tactics are present, but the battles desperately lack interesting challenges. Right now, the combat is quite repetitive — it’s more of a technical check of the basic rules than a deep strategic confrontation. Information Vacuum: The interface is so harsh it gives almost no hints, and crucial info-items simply don’t exist. It will take the deduction of a true Dark Lord to figure out how everything works. Let’s be blunt: only those with an abnormally high pain threshold will make it to the end of this demo. If you are ready to dig through this "skeleton" of a project for the sake of the core mechanics — jump in. If not — save your eyes and nerves, you’ll need them later! Introduction Enter battle against an enemy that outnumbers you. You do not command an army — you command a deck: four units, a set of attack and defense cards, and a grid along which a deadly tide of enemies advances. Use tactics, mobility, and precise card combinations to outwit the legions and break through to their leader. Gameplay Core idea The player controls a deck of cards in turn‑based battles on a grid‑based board. At your disposal are four unit cards, attack cards, defense cards, and effect cards. Summon units, cast spells, and employ tactical maneuvers to break through enemy ranks and reach their leader. How a turn works At the start of a turn you play cards from your hand: summon a unit to a starting cell, attack an enemy unit, or apply a defensive/effect action. Summoned units move only forward along their lane; when they collide with an enemy unit they deal damage. Each unit performs one attack per turn. The objective is to traverse the gri…
Supported languages
English, Russian, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese
