Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4227790 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | Ink & Steel |
| Publisher | Ink & Steel |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Fight through a roguelike campaign commanding massive fantasy armies — up to 100,000 soldiers, physics driven combat, and towering monsters. Lead knights, samurai, undead legions, elves, and goblins into battle.
About this game
Ink & Steel is a real-time tactics game about commanding thousands of soldiers across massive fantasy battlefields. Lead diverse factions — disciplined knights, skeletal hordes, elven archers, goblin swarms, viking raiders, samurai clans — each with unique units and towering monsters. The setting is fantasy, but the warfare isn't. Morale breaks. Flanked units panic. Soldiers who watch their line crumble don't stand and fight to the last man. Command your forces at the formation level. Select units, drag them into position, and issue orders — advance, charge, hold, or fall back. The battles are massive, but control stays intuitive. Every unit has real mass. Charges transfer force on impact. Soldiers push, stumble, and give ground. When heavy cavalry hits a line, the result depends on what they hit, and how fast — scatter skirmishers, or shatter against prepared positions. Charge damage scales with momentum — and spends it directly. A charging Knight hits hard, but each impact slows them down. Charge damage disabled for demonstration. Roguelike Campaign Fight through procedurally generated battles, building and evolving your army between engagements. Lose troops permanently and gain new ones through events. Make hard choices about who to reinforce and who to sacrifice. Custom Battles Set up your own engagements across varied terrain. Test army compositions, experiment with tactics, or just watch thousands of soldiers collide. Early Access Roadmap Ink & Steel will launch into Early Access with full custom battles and the foundations of the roguelike campaign. Development priorities will be shaped by player feedback — what works, what doesn't, and what you want to see more of. Built with Modding in Mind Data-driven design under the hood. Modding support planned. More factions and features in development.
Supported languages
English * * languages with full audio support
