- DA_RL 7.0.3 - 16 September 2026
Really small patch. - Fixed bug where final boss would de-spawn if you went downstairs and then it would never spawn again
- DA_RL 7.0.2 - 13 September 2026
Hi, a small patch fixing a crash. - Fixed a crash tied to wandering monster spawns on floors. - Fixed Continue sometimes not appearing until a restart. - Crashes now generate a report file automatically to help track down future issues.
- DA_RL 7.0.1 - 28 August 2026
Hello, a smaller patch for DA_RL is out now. Changes: Support for more resolutions has been added, mainly ultra-wide. You can now rebind a lot more controls. You can now switch which monitor the game is displayed on while in full screen or borderless. I'm sure there are also some bug fixes that I forgot about.
- DA_RL 7.0 Coin and Company is out! - 16 August 2026
Hello everyone! A new major update for DA_RL has been released! Called "Coin and Company," this update brings an economy and a companion to your side, plus a handful of other things. Below are the patch notes, and I hope you have fun with DA_RL 7.0ShopsShopkeepers have set up business in the dungeon from floor 3 down, with one of six traders depending on what you find. Stand next to one and press Interact to see what they're carrying, buy what you need, and sell whatever you don't. They'll also perform services beyond straight buying and selling if you ask, so it's worth stopping in even when your pack is empty. Rob one and you'd better be ready for a fight, they don't go down easy, and they definitely remember it. Some weather huh?Gold and ChestsGold has slipped out of adventurers' pockets and entered the dungeon as a real resource. Monsters drop it, chests have it, and it litters the…
- DA_RL Coin and Company Sneak Peek - 10 August 2026
Hello everyone! Here is a sneak peek at the newest major update for DA_RL, Coin and Company.ShopsScattered throughout the dungeon are those who do not seek to rid the world of evil but those who seek to make the most money. Shops and shopkeepers now inhabit the dungeons of DA_RL. You can buy and sell items at the shops. You can also inspect the items they are selling, but don’t try to take them out of the shop; otherwise, the shopkeeper will try to kill you.Try not to steal from the shopsPetsWhen adventurers enter the dungeons of DA_RL, they often bring their pets along with them, for some reason. These pets will fight alongside you, and they will die alongside you too. Pets have loyalty, which drains slowly every turn. To make your pet more loyal, don’t forget to feed it. A wary pet will hang back and be hesitant to fight enemies, while a skittish pet will often lose interest and wande…
- DA_RL 6.3.0 + Future of DA_RL - 18 July 2026
Hello everyone! A medium-sized update for DA_RL has been released. Focus on balancing and add in some new items.Next, an update on the development of DA_RL. Some good and bad news: good news is that I got a job, bad news is that the job will take up a lot of my time so DA_RL will have to move from one of my primary focuses to more of a side project. So updates may take a while to come out.Balance- Reworked the XP curve from level 8 onward so growth eases off instead of spiking hard at a couple of specific levels - Roughly doubled the XP granted by every monster to match the new curve - Potion of Experience now scales with how far away your next level is instead of a flat amount - Dual-wielding a weapon in your off hand now costs Defense and Dodge, scaled by that weapon's weight - a light dagger barely costs anything, a heavy mace or sword costs a lot - Raised carry capacity across the b…
- DA_RL 6.2.4 + 6.3.0 Beta - 13 July 2026
Hello everyone! A new bug-fixing update for DA_RL. Also, a big balancing patch, 6.3.0, is up on the beta branch. I would love some feedback on how people feel about the difficulty and how it plays.6.2.4 fixes:- Equipping a one-handed weapon in your off hand while a two-handed weapon is equipped no longer lets you wield both at once for a double stat bonus.- Fighter's Second Wind now has a proper cooldown instead of only resetting for free every time you take the stairs, which allowed infinite healing by repeatedly fighting at a staircase- Weapon on-hit effects now trigger correctly when the enchanted weapon is in the off hand, not just the main hand- Freezing status now actually stops you from taking the stairs, using items, casting/firing, throwing, and using your class ability, instead of only blocking movement- Ranged enemies standing next to the player while reloading no longer path…
- DA_RL 6.2.3 - 10 July 2026
Hi, another update to the auto explore, there is a new setting in the options to either stop on items or auto pick them up. Also, forgot to disable the testing room, sorry! Thanks for ElectricPaladin for finding the testing room bug.
- DA_RL 6.2.2 - 10 July 2026
Hi, another small bug fixing update - Fixed items (including corpses) vanishing instantly instead of visibly burning. - Auto-explore no longer walks through hazardous terrain. - Auto-explore now reliably heads for closed doors instead of treating them as unexplored inconsistently. It previously turned back from a visible closed door at seemingly random times; it now always beelines for the nearest unopened door.
- DA_RL 6.2.1 - 9 July 2026
Very small patch, the auto explore now uses a real algorithm rather than just just walking to the closest tile. Also, a small update and fixes to the tutorial
- DA_RL 6.2 - 8 July 2026
Hello, a kind of bigger update today with a lot of fixes and new world interactions.SmokeSmoke now spreads and drifts across the dungeon each turn, thinning out over time and pushed along by a prevailing wind that shifts direction periodically. Standing in thick smoke, or attacking something that is, makes it harder to land a hit, for both the player and enemies. Smoke is rendered as a translucent haze and is only visible within your current field of view, so it can drift into sight from around cornersSmoke moves around the dungeonMore ParticlesThat's right there are more particles for floor tiles like acid, water, void, and more!More fun particles!More world interactionsThrowing potions into lava will cause smoke to billow out, same with throwing items into lava. Spells, wands, and potions now interact with their environment when thrown or used. For example using a ice wand near or on…
- DA_RL 6.1.9 - 1 July 2026
Curses and enchantments are hard to code. Bug fixes for that stuff - Bonded items can now be unequipped normally - Enchanted rings and lanterns now correctly apply their stat bonuses - Swiftness-enchanted lanterns now correctly halve hunger drain - Cursed rings and lanterns now correctly apply their stat penalties - Luminos altar purification and Remove Curse scrolls now affect the ring and lantern slots - Arcanus Identify All boon now reveals equipped items in addition to inventory items, and correctly clears scrambled alias names so rings show their real name after identification - Arcanus Identify Floor Items boon now also clears scrambled alias names on floor items - God blessings on cursed pickups no longer silently add a hidden enchantment on top of the curse - Enchant Weapon and Enchant Armor scrolls now refuse to enchant a cursed item instead of silently stacking both states - A…
- DA_RL 6.1.8 - 30 June 2026
Hello everyone, super small patch for 6.1.7. I did somethings that I did not like. So I have fixed them. - Bonded and Glued curses are now distinct again: Bonded prevents dropping from anywhere in inventory; Glued only prevents dropping while the item is equipped - Tutorial secret doors step now correctly advances when the player finds the hidden door - Added Color Scrambling toggle in Options under Gameplay; turning it off keeps scrambled names but shows unidentified items in their default colors instead of randomized ones
- DA_RL 6.1.7 - 30 June 2026
Hi, a smaller bug fix update. - Known Spells list on the Character Info screen no longer overlaps the close button hint at the bottom of the panel - Ammo item was named Rocks in inventory but the ammo meter displayed Stones, both now consistently say Stones - Unequipping a ring with a health enchantment no longer leaves your HP above your new maximum - Scroll of Water Walking now correctly shows the water glyph instead of a question mark - Using an Identify Scroll on a Bonded cursed item in your bag no longer makes it impossible to drop, Bonded only prevents throwing, not dropping - Unidentified potions, scrolls, wands, spellbooks, and rings now each get a randomized color per run in addition to a scrambled name, making identification more visually distinct - Monsters are now affected by hazard terrain. - Thrown scrolls now activate on the target instead of dealing physical damage. Each…
- DA_RL 6.1.6 - 28 June 2026
Hi, another small patch. There is now a stats section in the Hall of Fame. If you have shared stats, then yours will show up here. The all players section should work once more people decide to share their stats.A section in the Hall of Fame showing your stats
- DA_RL 6.1.5 + Stats - 27 June 2026
Hello everyone! Another smaller patch for DA_RL, focusing on balancing the game. I have made the game harder, but hopefully not too hard. If you have any feedback, I would love to hear it, especially around how difficult you find the game.Also, there are now stats in the game, which track stuff like the number of runs you played, victories, deaths, and more! Stat tracking is off by default, but can be turned on in the options menu. These stats do not track stuff like your location or anything like that, only gameplay stuff.That's all from me for now. There may not be another DA_RL update for a little bit, as I am moving and then going camping, so I will be a little busy.Thanks for playing!Stats sharing can be toggled in the options menu.
- You can now play historical version of DA_RL! - 26 June 2026
That's right, have you ever wondered "Wow, I wonder what DA_RL was like before it got all the fun stuff?" Well, wonder no longer! All major versions of the game can now be played through the betas tab on Steam.Play DA_RL as it was first released, experience the gods and religion update, the secrets of the dungeon update, and the end update.To access these versions, right-click DA_RL in your Steam library, select Properties, then go to the Betas tab. From there you can pick any major version from the list.Please note that DA_RL 1.0 - 3.0 were made in Unity and 5.0+ was made in MonoGame. These are legacy versions of the game and will not receive updates or bug fixes. They are provided as-is for historical interest, and bug reports for legacy versions will not be actioned.
- DA_RL 6.1.4 - 26 June 2026
Bug Fixes - Shrine dialog now correctly says "offer items for favor" instead of "offer food for favor" - Sacrificing a cursed equipped weapon/armor at a shrine no longer leaves the equipment slot stuck; the item is now properly unequipped when removed from inventory - Ascension screen now shows 5/5 shards when you have the assembled Amulet of Ascension, instead of incorrectly showing 2/5 - Scroll of Identify now filters the selection list to unidentified items first, preventing the scroll from being wasted on already-known items; the identification message for potions and scrolls now clearly states the real name - Inventory tab no longer randomly switches to a different category after consuming or dropping an item (hopefully) Quality of Life - Auto-explore now stops when the player becomes Hungry or worse, matching the existing low-HP interrupt behaviour - Shrines now offer an Inspect o…
- DA_RL is 40% off for the summer sale! - 25 June 2026
Experience the dungeons of DA_RL for only $1.80. Fight a big snake, cast powerful spells, eat cheese you found on the ground, read a scroll that kills you instantly, and descend through floors upon floors of procedurally generated dungeon full of things that want to kill you.DA_RL makes a great gift and cleans up those messy stains in an instant. Look at this I can soak up this whole puddle of lava with DA_RL in an instant, and after leaving it in the sun for 5 minutes, the amazing DA_RL is dry and ready to use again! Bring DA_RL to the beach, to the pool, and even use it to spice up things in the bedroom. DA_RL also has full controller support and runs amazingly on the Steam Deck!Did you know that if you compress the heck out of it and get rid of all the sounds, it fits on a floppy disk! WOW!
- DA_RL 6.1.3 - 25 June 2026
Hi, another bug fix update for DA_RL. I just love updating DA_RL! Bug Fixes - Cursed items can no longer be unequipped or displaced by equipping something else. Any cursed item that has been identified (by equipping it) is permanently stuck until a Remove Curse scroll, Enchant Weapon scroll, or Identify scroll frees it. The game now prints "You can't. The X appears to be cursed!" in all such cases. - Unequipping armor with a health bonus no longer leaves HP above the new maximum - Spell combat messages now use the target's name before death resolves, so you no longer see "magic missile strikes Remains of raven" etc. (affects all damaging spells) - Eating the last item in a filtered category (e.g. all food) no longer silently switches the inventory to a different category - Reading a scroll that kills you (die scroll) now correctly closes any open overlay instead of leaving the inventory…