SPSTEAMPULSELIVE ANALYTICS
Graph TD: Cosmic

Graph TD: Cosmic Steam news

GrandpaPit | Dec 29, 2025 | game

Released

0players observed · 24 September 2026 - 21:17:04 UTC

IndieStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Graph TD: Cosmic news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews3
  • Release dateDec 29, 2025
  • DeveloperGrandpaPit
  • PublisherGrandpaPit

Genres: Indie, Strategy, Early Access

Company pages: Developer: GrandpaPitPublisher: GrandpaPit

Top Steam chartsTop 100 gamesGame directorySteam Store page

Graph TD: Cosmic Steam news

Graph TD: Cosmic news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 1.1 - 30 August 2026

    Attack Tower Heat ReworkLaser towers and other attack towers no longer generate heat on their ownTowers that generate heat from attacking can now be freely combined with the new setup Pilot ExpansionAdded a large batch of new pilot traits — every pilot now has at least one unique traitAdded Negative pilots: some stats are stronger, but each comes with a heavy priceNew traits include:InterestStasisKill Rebate (Power / Attack Speed)Commander's AuraOverheat GraceLast-Stand Node FrenzyAttacks inflict RadiationMore Gold, More DamageIsolated Network CritsGlobal Attack Speed TaxAmplified Attack Heat Change…and more Other AdditionsMissile explosions reworked: larger hit detection, scales with explosion size bonuses, nuke-tier blastsNew hover panel TweaksKill-streak gold now follows a logarithmic curveLuck system reworked: most probabilistic procs are now affected by Luck, which is split into gl…

  • 1.01 - 25 August 2026

    bugfix

  • 1.0 - 25 August 2026

    Optimized placement and connectionDrivers' names now display with gradient colors.Wave settlement towers (Dice/Farm series) now show output numbers.Crazy Farm adds a luck‑linked compression mechanism: loss probability is reduced, but risks remain.Removed the display of grid balance and healing orb counts from cursor hover info.Adjusted some text.

  • update 0.99 - 18 August 2026

    Combat & EconomyCombo-kill economy cap introduced (incl. shop balance adjustments)Heat-dissipation system rebuilt; behavior more stable and intuitiveHeat-dissipation fireball rework: cooling accumulates in a pool first, then consolidates into one fireball at the end of a random resolution window — the more you save, the bigger the ballLaser tower heat mechanic adjusted; fever-cannon attack speed now scales with heatHeat-consuming towers gain a minimum working temperature — insufficient heat means no full outputClass-change pricing rebuilt: fixed service fee (no base upgrade cost), forward-iteration rewrite — costs more transparentGlobal bonuses now per-run instances, no cross-contamination between loopsNew world-bomb easter-egg cardPilotsPilot stats fully rebuilt: attack-added buffs now use an expected-stack model, smoother and more predictable returnsBanter linesTowers & UpgradesTower…

  • Version 0.9 Update - 30 July 2026

    Version 0.9 Update -New card rendering: replaced the previous procedurally generated style with a hand-drawn style. - New difficulty system: Difficulty selection now includes Normal and Expert. - Core upgrades now XP-driven: In-run core upgrades now consume XP and can be leveled up indefinitely, instead of once per level. - Economy rework: Tower upgrade costs are now tied to tower price; shop build cost and gacha / synthesis prices are unified, all using gold. - Heat and power rework: Reworked the heat system (heat storage / thermal energy); power now gains a full-grid resistance bonus. - Extraction settlement: Deep levels (depth ≥ 4) now support early extraction and settlement. - Aiming optimization: Improved aiming at moving targets, with a significant hit-rate increase. - Energy node UI optimization: Optimized node hover info display and upgrade panel. - Performance optimization - Ne…

  • 0.8.2 patch - 22 April 2026

    fix and QOL

  • 0.8 patch note - 20 April 2026

    New SystemsTower Reclass SystemPower System RemasterHeat System RemasterNew ContentNew Character: Electric DogNew Enemies: Golden Mosquito, Geometric Life SeriesNew Maps: Phagosome Day, Gas-Filled Body, God Statue LevelNew Towers: Plastic Missile Tower; Lightning Recharge Tower (Unlocked via Transfer); Ice Storm/Frost Farm (Added Cooling Ability); Fire Hammer Tower (Full Rework)New Mechanisms: Critical Hit Mechanism, Population Storage System, Multi-Save FunctionNew Systems: Achievement/Milestone System, Level Lock & Unlock MechanismRemoved ContentRemoved Towers: lightning_round_trip, web_zapper, acc_device_double_speedRemoved Features: Spider Core, Tower Overclock FunctionBalance AdjustmentsAdjusted XP Gain Rate of All TowersOptimized Projectile Speed Scaling & Scatter LogicUI/Experience OptimizationRevamped Star Map Interface (Jump Loss Rate, Sun/Nebula Effects)Added Pause Function, S…

  • patch note 0.7.1 - 28 March 2026

    fix a bug cause performance issue

  • Gameplay Update 0.7: New map, new progression system, new co-pilot, and more. - 28 March 2026

    A new co-pilot can be unlock. A progression system, where you can unlock new cards. UI overhaul. New maps. A lot of QOL features. Big change to how enemy spawn, now they are more consist. ....

  • 0.6.3 - 7 February 2026

    Now you can choose to control the turret and freely steer and shootBalance changeother

  • patch —— 0.6.2 - 4 February 2026

    Fixed an issue where enemies would teleport to the center.Removed the physical buttons on Link2D, link deconstruction is now centrally handled by BuildToolControl.The unlock order of free-build defense towers bound to characters is now fixed.Optimized translations.Adjusted the price and quantity of the "Giant Tower Pack."Removed screen-spamming prompts during extra level-ups.Others...

  • Major Update: Card System, Power System, and Heat Mechanics Overhaul - 3 February 2026

    Driver and defensive towerNowadays, almost all defensive towers can be equipped with a driver, providing various numerical bonuses.Drivers have a similar level system and can be combined like towers. Therefore, card packs are no longer the main source of defensive towers, but rather the source of driver cards.In a single game round, the defense towers available to us are tied to specific characters and are unlocked as the number of rounds increases.Of course, in the current version, we can only choose Haisi, the world's worst novice instructor.In version 0.6, all drivers will have a brief one-line introduction, along with different attribute bonuses.Redesign of the power systemThe electricity flowing in the nodal network is now visible, just like water flow, and it is no longer distributed instantaneously.This means that the location of the generator becomes relevant, and different node…

  • Update 4: The last update before the major overhaul of the card system - 4 January 2026

    I think i just made some minor adjustments? The effect of this CRT filter has weakened, but the reflective border is still there.

  • update3 - 3 January 2026

    *Now the tags of tower card will be displayed directly on the card, making it easier to synthesize!*When a node forms a loop, the nodes involved will increase their max health*There is now a sandbox mode map with unlimited resources to do experiments.*Bug fixes*Ohter stuff that I can't remember

  • Fix patch 1 - 31 December 2025

    Fixed a bug where wave cannot be start

  • update 2 - 31 December 2025

    *Add shortcut keys*Fixed a bug where the game couldn't start?*Performance optimization*UI adjustment*If there is no option for tower upgrade, it will automatically upgrade*More bug fixes

  • update 1 - 30 December 2025

    *Added some background music*Splited certain levels*Optimized fluid simulation*Game balance change*Fixed some bug*During FTL barbecue, 50% of the XP of the destroyed tower will now be converted*Added some new mechanisms for some towers

  • Early access is now available. - 29 December 2025

    The game currently includes the first half of the planned content, with the remaining parts expected to be completed by 2026.

  • Graph TD: Cosmic officially announced! - 16 December 2025

    The Universe Tower Defense Graph Theory has been officially announced! Expected to be released in the last few days of 2025, the early access version is a tower defense hardcore pigeon game inspired by games such as FTL, Balloon Tower Defense, Nova Drift, and more.

Patch notes and updates

S.noRelease datePatch nameGID number
125 August 20261.011841579228677561
225 August 20261.01841579228677392
322 April 20260.8.2 patch1830797770229805
420 April 20260.8 patch note1830163047265230
528 March 2026patch note 0.7.11828441623106765
628 March 2026Gameplay Update 0.7: New map, new progression system, new co-pilot, and more.1828441623106203
77 February 20260.6.31823825466501233
84 February 2026patch —— 0.6.21823825466494313
94 January 2026Update 4: The last update before the major overhaul of the card system1819386365121517
103 January 2026update31819386365120425
1131 December 2025Fix patch 11819386365116118
1231 December 2025update 21819386365115858
1330 December 2025update 11819386365114452

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