Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4233050 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $12.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $12.99 |
| Current price USD | $12.99 |
| Release date | Jan 18, 2026 |
| Developer | Aribantium Development |
| Publisher | Aribantium Development |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4233050/ |
Short description
Dulmyr is a roguelite RPG where players explore an endless tower, battle procedurally generated enemies, craft gear, and develop skills. Each run is unique, deaths are permanent, and progression shapes the world. Early Access - features may evolve.
About this game
DULMYR is an isometric roguelite action-RPG focused on fast-paced combat, permanent progression, and repeated dungeon runs. Players control a single character viewed from an isometric perspective and explore procedurally generated floors filled with enemies, traps, and combat encounters. Each run starts from the beginning, and death permanently ends the run. Combat is real-time and action-oriented, relying on positioning, timing, and skill usage rather than turn-based mechanics. During a run, players collect gear, upgrades, and resources that influence their build and playstyle. The game features: Infinite dungeon progression with increasing difficulty Permanent death per run (roguelite structure) Character growth through upgrades Procedurally generated environments and encounters A long-term progression system that persists across runs There is no final floor or ending — progression continues as long as the player survives. --- We plan to progressively localize the store page and the game content in supported languages. Localization work will continue throughout Early Access.
Supported languages
English * * languages with full audio support
