Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4233120 |
| Live current players | 0 |
| SteamPulse tracked peak | 4 |
| Live count (today's peak floor) | 0 |
| Price | $3.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $3.99 |
| Current price USD | $3.99 |
| Release date | Jan 10, 2026 |
| Developer | AlphaSixGames |
| Publisher | AlphaSixGames |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Mixed |
| Positive review percent | 67% |
| Positive reviews | 10 |
| Negative reviews | 5 |
| Total reviews | 15 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4233120/ |
Short description
Experience the Vietnam War through the eyes of an administrative officer who observes the first few missions but never sees combat again — only the paperwork of war. Lives, morale, service time, and survival depend on your choices. Everyone is replaceable... including you.
About this game
1965, Vietnam. You arrive at an Airborne Brigade not as a frontline fighter, but as the administrative officer responsible for keeping a platoon alive on paper. Your decisions determine everything: – who deploys, – who rests, – who gets promoted, – who goes home, – and who will remain forever inside a personnel file. 12 Months: Vietnam is a minimalist yet emotionally heavy, paper-based military simulation inspired by historical statistics, period-accurate organization, and real wartime casualty patterns. Your task is simple only on paper — survive your Tour of Duty while keeping your unit combat-ready. In reality… nothing about it is simple. Controls.: Mouse for interaction, Mouse Wheel to zoom in and out on the table, and WASD for movement when zoomed in. Key Features ► Tour of Duty Simulation (12-Month Cycle) Every soldier serves a 12-month tour, with optional extensions up to 3 tours — if morale allows it. Soldiers constantly: – arrive – rotate out – get wounded – recover – die – change roles – or extend their service You must maintain a deployable platoon at all costs. ► Morale System That Truly Matters Every decision affects morale: – medals – rest – casualties – promotions – injuries – deployments Low morale collapses the entire unit. High morale boosts survival — but nobody is bulletproof. ► Injuries and Consequences – Three wounds = automatic discharge – Severe wounds = permanent removal from duty – Every death lowers morale and adds pressure on you ► Promotions & Qualifications Wartime cares nothing for protocol. If a leader is needed, even a fresh replacement may be promoted instantly. The machine must keep turning. ► Paper-Based Presentation The entire game takes place inside the administrative reality of the platoon: – dossiers – reports – assignment boards – personnel files – wounded and casualty logs No combat. No cinematics. Just the quiet horror of paperwork in war. ► A System Built on Chain Reactions Every choice ripples outward: → bad choises → more injuries → morale collapse → an undeployable unit → you are relieved from duty Every campaign is different: – different casualties – different outcomes Infinite replaya…
Supported languages
English * * languages with full audio support
