SPSTEAMPULSELIVE ANALYTICS
Frontline Frenzy

Frontline Frenzy Steam news

Frostyy | Jan 1, 2026 | game

Released

0players observed · 24 September 2026 - 13:20:34 UTC

ActionCasualIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score33% positive

Frontline Frenzy news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score33% positive
  • Total reviews3
  • Release dateJan 1, 2026
  • DeveloperFrostyy
  • PublisherFrostyy

Genres: Action, Casual, Indie, RPG

Company pages: Developer: FrostyyPublisher: Frostyy

Top Steam chartsTop 100 gamesGame directorySteam Store page

Frontline Frenzy Steam news

Frontline Frenzy news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Rebuilding The Frontline: Big Progress & Huge New Features - 25 April 2026

    The Full Story: Rebuilding from the Ground UpI want to be totally honest: I didn't abandon this project. My project files were wiped, and for a while, I literally couldn't work because there was nothing left to open in Unity. It was a massive setback, but I’ve spent the last several weeks (and every spare hour) rebuilding the entire game from salvaged code.What’s Happening Right Now:The Mission System: I am currently implementing a massive three mission structure. This includes Career goals (long-term trophies), Daily missions (rotating challenges), and Weekly missions. These will give you an actual reason to jump in every day.New Enemies & Maps: I’m designing fresh enemies to keep the combat intense and building out new maps to move the fight to different frontlines.New Weapons: I'm expanding the arsenal so you have more ways to handle the frenzy.The Bottom Line The project is very muc…

  • Devlog 3 - 6 January 2026

    Gameplay • Reclassified the M12 Shotgun and M2 Carbine as secondary weapons• Added popup text feedback after selecting upgrades • Added a leaderboard to the Main Menu displaying the top 3 players• Added support for showing player stats in the Main Menu even while offline Improvements• Reworked icons for character levels to improve progression clarity • Removed the upgrade limit, allowing unrestricted build progression • Rebalanced XP gain for player character level-ups • Implemented wave-scaled upgrades so early upgrades provide stronger impact • Reworked character-specific upgrade rewards for every character, reinforcing clearer playstyle identities• Moved the Options button• Expanded Upgrade Summary statistics to provide more detailed build informationBug Fixes • Fixed an issue where the Frenzy Moment cooldown was not functioning correctly • Added enemy culling to drastically improve…

  • Devlog 2 - 3 January 2026

    Gameplay• Added an Upgrade Summary menu allowing players to review currently active upgrades• Dogs and bosses now spawn at specific, intentional waves instead of randomly• Added a new Airdrop Event system that deploys crates containing allied special weapons at specific waves• Adjusted unlock requirements for several characters• Added an ability recharge icon to clearly indicate when abilities are readyImprovements• Reduced maximum camera shake intensity for improved late-game readability• Increased wave time increase interval• Increased the maximum time between waves• Adjusted balance by lowering enemy elite spawn rates and tightening crate spawn radius• Improved crate hit visual effects to prevent incorrect downward spawning• Improved crate health bar clarity and visibility during combat• Increased lifetime of dropped weapons, including those obtained from crates• Doubled the lifetime…

  • Full Release Deployment - 1 January 2026

    The wait is over.Frontline Frenzy is officially out now on Steam.Drop into chaotic WW2 battlefields where survival is the only objective. Choose your class, fight overwhelming enemy waves, unlock upgrades, and see how long you can hold the line.No scripted moments. No mercy. Just pure, escalating frontline madness.What to expect: • Fast-paced, wave-based survival combat • Multiple playable classes with unique abilities • Historically inspired weapons and enemies • Progression, upgrades, stats, and unlockables • Built for replayability and “one more run” syndromeIf you like intense action, constant pressure, and games that don’t hold your hand — you’re in the right place.The frontline is live. Hold it… or die trying.

  • Announcement - 15 December 2025

    Hey everyone — Frostyy here with a quick but important update from the Frontline Frenzy front.After a lot of steady progress and careful planning, I’m ready to share the current release plan for the game. The goal right now is to launch on January 1st, 2026.That said — I want to be fully transparent. If development stretches a bit longer than expected, the release may move to late January 2026. No rushing, no half-baked launch. The priority is shipping a game that feels finished, polished, and genuinely fun to play.Development is entering its final stretch now. Most core systems are in place, and the focus going forward is on polish, balancing, bug fixing, and final content passes. It’s less about adding big new things and more about making sure everything already there feels right.Seeing the game reach this stage feels surreal, and honestly pretty damn motivating. There’s still work ah…

  • Devlog 1 - 11 December 2025

    Hey everyone — Frostyy here with a first slow-but-steady progress report from the trenches. Development has been moving at a comfortable crawl lately, but the important part is that it’s moving. Every day the game inches closer to feeling like a full, polished experience, and honestly? Watching it grow piece by piece feels really damn good.Today was an achievement-heavy day — literally. I pushed a big batch of new Steam achievements into the game. These new cheevos help cover early-game milestones and some fun challenge-oriented stuff. They’re small on paper but they add personality, direction, and a bit of extra dopamine for players chasing progression.On top of that, I’ve been cleaning up little details, tightening systems, and just filling cracks wherever I find them. The to-do list is still long, but the game is shaping up nicely and at a pace I’m happy with. No burnout, no crunch —…

Patch notes and updates

S.noRelease datePatch nameGID number
16 January 2026Devlog 31821288646575645

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