- August Development Update: Combat Decisions - 31 August 2026
Hello everyone!August has been a busy month behind the scenes as we've continued going through everything we learned from Playtest 3.The feedback, statistics, run data, and even the ways players approached individual encounters have given us a much clearer picture of where we want to take Desert Revenant 2 next.And some of the changes we're working on go considerably further than simply adjusting numbers. Taking Another Look at CombatOne of our biggest focuses right now is combat.We've been revisiting enemy design, encounter structure, combat readability, and most importantly, the decisions we're asking players to make every turn.Playtest 3 reinforced something we already strongly believed: difficulty alone doesn't necessarily create strategy.An enemy dealing more damage, having more health, or simply requiring a stronger deck can make an encounter harder, but it doesn't automatically m…
- What We Learned From Playtest 3 - 27 July 2026
What We Learned From Playtest 3Hello everyone!Playtest 3 has officially come to an end, and we'd like to thank everyone who joined us, shared feedback, reported bugs, and spent time experimenting with different builds.Every playtest teaches us something new, but this one was especially valuable.One of our biggest goals with Playtest 3 besides the Seer and the Black Market was introducing our new Statistics & Run Tracking systems. Watching how players approached the game, which cards they gravitated towards, how runs evolved, and where decisions became interesting (or sometimes less interesting) has given us an incredible amount of insight into how Desert Revenant 2 is actually being played.As always, many of the discussions that happened within the community have also helped shape our priorities moving forward.Refining the Core ExperienceOne thing we've always believed is that depth doe…
- Playtest 3 Arrives July 3rd - 23 June 2026
Hello everyone!We've been quieter than usual this month, and for good reason.Playtest 3 is finally approaching.Over the last few weeks we've been focusing less on adding content and more on something equally important:Giving players the tools to understand and master the game.Desert Revenant 2 has always been built for experimentation, discovery, and theorycrafting. With hundreds of cards, blessings, passive abilities, enemies, curses, and status effects, we've reached a point where simply playing isn't enough.Players need ways to track their progress, review their runs, compare decisions, and understand what works.That's why a large part of our recent development effort has gone into a brand new Statistics System.Statistics & Saved RunsWe're introducing the first version of an extensive statistics suite designed specifically for players who enjoy optimization and experimentation.Some e…
- May Development Update - The Seer Arrives - 29 May 2026
May Development Update. The Seer Arrives! Hello everyone,Over the past few weeks, we've been refining Desert Revenant 2: The Reawakening based on feedback from our previous playtest while preparing the next major phase of development. We're currently accepting applications for our next invite-only playtest. Interested in participating?Apply here: Playtest 3 Application Today we'd like to share some of the biggest additions and changes currently being tested behind the scenes.The Seer ApproachesOne of the biggest additions coming to Desert Revenant 2 is our second playable Revenant: The Seer.Unlike the Leper, who specializes in decay, debuffs, and attrition, the Seer introduces an entirely different playstyle centered around Runes, manipulation, and long-term planning.Our goal is to offer players a distinctly different strategic experience while maintaining the deep decision-making and b…
- Playtest 2 Now Live: New Systems & Improvements - 10 April 2026
The New Playtest Begins TodayFollowing our first public playtest, where hundreds of players jumped in and shared invaluable feedback, we’ve spent the past weeks refining the early experience of Desert Revenant 2: The Reawakening.This playtest will run from today to April 15th, and is available right now.What’s Changed🔹 More Meaningful DecisionsWe’ve started introducing more dynamic decision-making across the map, with choices that carry more weight and influence how your run unfolds.🔹 Desert Encounters (Work in Progress)Desert encounters are currently being reworked.In the previous playtest, they often felt too simple and not impactful enough as an option compared to other paths. This is an ongoing area of improvement, and you’ll begin to see the direction in this version.🔹 Improved Combat ClarityWe’ve added a new interaction highlighting system.When hovering cards, buffs, or effects…
- Next Playtest April 9–15: New Systems & Improvements - 30 March 2026
Following our first public playtest, where hundreds of players jumped in and shared invaluable feedback, we’ve spent the past weeks refining the early experience of Desert Revenant 2: The Reawakening.The next playtest will run from April 9 to April 15, with a focused goal: improving the first hours of gameplay while introducing new systems.What We LearnedThe first playtest gave us clear direction:Early progression felt too linearDesert encounters didn’t feel like meaningful alternatives within a runSome enemy mechanics were difficult to read and understandThis next version builds directly on that feedback.What’s Changed🔹 More Meaningful DecisionsWe’ve started introducing more dynamic decision-making across the map, with choices that carry more weight and influence how your run unfolds.This is an ongoing area of improvement and will continue evolving.🔹 Desert Encounters (Work in Progre…
- February Devlog – Playtest Insights & Structural Changes - 25 February 2026
Earlier this month, hundreds of you joined our first public playtest of Desert Revenant 2: The Reawakening.First of all, thank you!The feedback, the streams, the chaotic victories, the brutal defeats, all of it has been invaluable.Today, we want to share what we learned… and how it’s shaping the future of DR2.What We ObservedThe core combat loop is strong. Runs feel tense. Deck archetypes are already emerging.But we also noticed a few important things:1. Early Progression Felt Too StraightforwardSome runs, especially early ones, felt a bit too linear. Three consecutive battles → reward → repeat.The depth is there — but the decision tension between battles needs to grow.2. Desert Encounters Need More ConsequenceRandom encounters were functional, but not memorable enough.Right now they often feel like:“Click → gain HP or a card → move on.”We want them to feel like moments.Risk, temptation…
- Playtest #1 Closed. Thank You for the Feedback! - 9 February 2026
Our first playtest for Desert Revenant 2: The Reawakening is now officially closed.This was a deliberately small, focused test aimed at validating core combat flow, minion interactions, and early progression, and the results were extremely valuable.We want to sincerely thank everyone who took part, whether you played briefly, dove deep, sent feedback, or streamed the game. The amount and quality of input we received exceeded our expectations.We’re now moving into review and iteration, analyzing feedback and play data to improve balance, clarity, and overall experience.More playtests are planned, and we’ll share details as soon as the next one is ready.If you haven’t already, wishlisting the game is the best way to be notified about future playtests and updates.Thank you again for helping shape the future of Desert Revenant 2: The Reawakening!
- Desert Revenant 2: The Reawakening – Playtest Now Live - 29 January 2026
We’ve opened the first focused playtest for Desert Revenant 2: The Reawakening!This playtest is limited in scope and focused on:Core combat flow and minion interactionsNew progression systems and pacingEarly balance and difficulty tuningAccess is limited and granted manually in waves.👉 Request access directly on the store page Approved players will automatically gain access once accepted.The playtest will run until Saturday, February 7, after which access will be closed while we review feedback and iterate.This is an early, balance-driven test. Feedback during this phase will directly influence upcoming updates.Join our Discord to share feedback, report issues, and follow development: DiscordThank you for helping shape the Reawakening!
- Desert Revenant 2: The Reawakening Playtest Coming Soon - 20 January 2026
We’re getting ready to open the first in a series of focused playtests for Desert Revenant 2: The Reawakening.This initial playtest is planned for late January and will be limited in scope, with a strong focus on:• Core combat flow and minion interactions • New systems and progression pacing • Early balance and difficulty tuningThis is an early, balance-driven test. Additional playtests will follow as we iterate.We’ll share more details soon, including how to participate.👉 Wishlist the game to be notified 👉 Join our Discord to follow development and give feedbackThank you for all the support! We're excited to start shaping this together.
- Holiday Update from Desert Revenant 2 - 28 December 2025
We wanted to take a moment to share a brief update on Desert Revenant 2: The Reawakening, and to thank everyone who’s begun following the project since the Steam page went live earlier this month. Behind the scenes, we’ve been focused on shaping Desert Revenant 2 into a true sequel. Expanding the original’s systems while pushing combat depth, progression, and long-term decision-making much further. With the page now public, it’s been genuinely encouraging to see early interest and wishlists coming in as players start discovering what we’ve been working toward.What’s nextAs we move into the new year, our focus shifts toward getting the game into players’ hands.We’re preparing a limited playtest, planned for January, aimed at gathering feedback on core progression, combat, and new systems.More details on how to take part will be shared shortly.Thank you again for the support so far, Merry…