SPSTEAMPULSELIVE ANALYTICS
Color Chaos

Color Chaos Steam metadata

Daniel Riley | May 2, 2016 | game

Released

0players observed · 4 October 2026 - 07:45:13 UTC

ActionCasualIndieTwin Stick ShooterSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak259
  • Units sold (VGI)6,280
  • Revenue (VGI)$9,244
  • Review score85% positive

Color Chaos metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak259
  • Units sold (VGI)6,280
  • Revenue (VGI)$9,244
  • Review score85% positive
  • Total reviews48
  • Release dateMay 2, 2016
  • DeveloperDaniel Riley
  • PublisherDaniel Riley

Genres: Action, Casual, Indie

Company pages: Developer: Daniel RileyPublisher: Daniel Riley

Top Steam chartsTop 100 gamesGame directorySteam Store page

Color Chaos Steam metadata

Color Chaos metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/423720/metadata
Steam Storehttps://store.steampowered.com/app/423720/
Steam Communityhttps://steamcommunity.com/app/423720
PCGamingWiki search
IGDB searchSearch IGDB for Color Chaos

Reviews, pricing, and metadata

Review summary

Positive

85% positive, 41 positive, 7 negative

Price and discount

$0.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Trading Cards, Partial Controller Support, Stats, Steam Leaderboards

Achievements

23

Platform releases
  • Steam 2 May 2016

Latest Steam announcements

  • Welcome new Color Chaos Players!!! - 4 July 2016

    Welcome new Color Chaos players!!! I hope you enjoy playing the game and aiming for the top of the online leaderboards in each gamemode using your skill,reflexes and powerups. Looking for hints and tips on how to improve your score? Got some tips to share? Have an idea that you think could improve the game? Or just want to know how to access the online leaderboards? Head on over to the discussions page. Thanks For Playing and good luck on the Leaderboards.

  • Welcome new Color Chaos Players!!! - 4 July 2016

    Welcome new Color Chaos players!!! I hope you enjoy playing the game and aiming for the top of the online leaderboards in each gamemode using your skill,reflexes and powerups. Looking for hints and tips on how to improve your score? Got some tips to share? Have an idea that you think could improve the game? Or just want to know how to access the online leaderboards? Head on over to the discussions page. Thanks For Playing and good luck on the Leaderboards.

  • Patch 1.1.2 is now available - 4 June 2016

    Patch 1.1.2 is now available. Patch notes can be found below: UI Changes: /A progress bar has been added next to your current score multiplier which shows your progress towards the next score multiplier. Please report any more bugs in the bug thread on the discusions page.

  • Patch 1.1.2 is now available - 4 June 2016

    Patch 1.1.2 is now available. Patch notes can be found below: UI Changes: /A progress bar has been added next to your current score multiplier which shows your progress towards the next score multiplier. Please report any more bugs in the bug thread on the discusions page.

  • The Score Multiplier Bar Update - 4 June 2016

    Hi everyone Color Chaos developer here with a quick update to tell you about the new bar that is now visible next to the score multiplier in Color Chaos. This bar is a visual representation of you progress towards reaching the next score multiplier. It fills up when you chain enemy kills together,when full increases your score mutliplier up to a maximum of X5. Once you have started to chain enemy kills together if you fail to get an enemy kill within 3 seconds the bar will reset along with your score multiplier. I hope that this helps push you towards reaching the next score multiplier and improves your game experience. Furthermore I also hope it gives a clearer insight into how the multiplier system works and how far away you are from reaching the next multiplier. As always patch notes can be found on the link below: http://steamcommunity.com/games/ColorChaos/announcements/detail/87632…

  • The Score Multiplier Bar Update - 4 June 2016

    Hi everyone Color Chaos developer here with a quick update to tell you about the new bar that is now visible next to the score multiplier in Color Chaos. This bar is a visual representation of you progress towards reaching the next score multiplier. It fills up when you chain enemy kills together,when full increases your score mutliplier up to a maximum of X5. Once you have started to chain enemy kills together if you fail to get an enemy kill within 3 seconds the bar will reset along with your score multiplier. I hope that this helps push you towards reaching the next score multiplier and improves your game experience. Furthermore I also hope it gives a clearer insight into how the multiplier system works and how far away you are from reaching the next multiplier. As always patch notes can be found on the link below: http://steamcommunity.com/games/ColorChaos/announcements/detail/87632…

  • IMPORTANT GAMEPLAY CHANGES - 25 May 2016

    Hi everyone Color Chaos Developer here to tell you about some important changes to the game that have been rolled out in patch 1.1.1. Firstly the game has been made more accessible and less punishing for new players in both Classic Mode and Turbo Classic Mode. In both of these game modes you will now start with an overshield that allows you to take an extra hit. I have been tweaking the dificulty of Classic Mode since launch as this is the mode that most players go to first to learn the mechanics of the game. The addition of an overshield Classic Mode and Turbo Classic Mode will make this a much gentler process for new players, and in general will make both gamemodes alot less punishing overall for eveyone else. Chaos Mode and Turbo Chaos Mode remain unchanged however. Secondly there have been some tweaks to the score values that enemys give upon death. Score values have been doubled in…

  • IMPORTANT GAMEPLAY CHANGES - 25 May 2016

    Hi everyone Color Chaos Developer here to tell you about some important changes to the game that have been rolled out in patch 1.1.1. Firstly the game has been made more accessible and less punishing for new players in both Classic Mode and Turbo Classic Mode. In both of these game modes you will now start with an overshield that allows you to take an extra hit. I have been tweaking the dificulty of Classic Mode since launch as this is the mode that most players go to first to learn the mechanics of the game. The addition of an overshield Classic Mode and Turbo Classic Mode will make this a much gentler process for new players, and in general will make both gamemodes alot less punishing overall for eveyone else. Chaos Mode and Turbo Chaos Mode remain unchanged however. Secondly there have been some tweaks to the score values that enemys give upon death. Score values have been doubled in…

  • Patch 1.1.1 is now available - 25 May 2016

    Patch 1.1.1 is now available. Patch notes can be found below: Gameplay Changes: /In Classic mode and Turbo Classic mode players start the game with an overshield. /Score values for enemys have been changed. Please note the changes below are using a 1x multiplier. Changes are as follows: .Cube enemy now gives 500 points instead of 250. .Shooter enemy now gives 1000 points instead of 500. .Bouncer enemy now gives 5000 points instead of 4000. .Spinner enemy value of 20000 points remins unchanged. /Spinner enemy health has been boosted from 50 heath to 60 health. Please report any more bugs in the bug thread on the discusions page.

  • Patch 1.1.1 is now available - 25 May 2016

    Patch 1.1.1 is now available. Patch notes can be found below: Gameplay Changes: /In Classic mode and Turbo Classic mode players start the game with an overshield. /Score values for enemys have been changed. Please note the changes below are using a 1x multiplier. Changes are as follows: .Cube enemy now gives 500 points instead of 250. .Shooter enemy now gives 1000 points instead of 500. .Bouncer enemy now gives 5000 points instead of 4000. .Spinner enemy value of 20000 points remins unchanged. /Spinner enemy health has been boosted from 50 heath to 60 health. Please report any more bugs in the bug thread on the discusions page.

  • Patch 1.1.0 now available - 21 May 2016

    Patch 1.1.0 is now available. GAMEPLAY CHANGES: -Turbo Classic and Turbo Chaos mode now available. -New achivements. -New leaderboards. New music added. -Player ship controls have been fine tuned to be more precise. -Score values have been tweaked slightly. BUG FIXES: -Fixed how to play arrow that would prevent players swapping gamemodes descriptions on the how to play screen. -Fixed a bug that would cause two waves of enemies to spawn when the bouncer enemy spawns in Chaos Mode. Please report any more bugs in the bug thread on the discusions page.

  • Patch 1.1.0 now available - 21 May 2016

    Patch 1.1.0 is now available. GAMEPLAY CHANGES: -Turbo Classic and Turbo Chaos mode now available. -New achivements. -New leaderboards. New music added. -Player ship controls have been fine tuned to be more precise. -Score values have been tweaked slightly. BUG FIXES: -Fixed how to play arrow that would prevent players swapping gamemodes descriptions on the how to play screen. -Fixed a bug that would cause two waves of enemies to spawn when the bouncer enemy spawns in Chaos Mode. Please report any more bugs in the bug thread on the discusions page.

  • Turbo Modes Now Available - 20 May 2016

    Turbo Classic and Turbo Chaos modes are now available! - Turbo Classic Mode puts your reactions to the test as you fight of waves of enemies in a ultra-fast variant of Classic Mode. - Turbo Chaos Mode pushes your abilities to the limit as you power-up and attempt to fight off onslaughts of enemies at maximum velocity! The Turbo modes update also adds: - 10 new achivements to unlock. - 2 new leaderboards to compete in. - new music. alongside a host of other gameplay tweaks and enhancements which are detailed in the patch notes below. http://steamcommunity.com/games/ColorChaos/announcements/detail/883081920173992085 Thanks for your continued support.

  • Turbo Modes Now Available - 20 May 2016

    Turbo Classic and Turbo Chaos modes are now available! - Turbo Classic Mode puts your reactions to the test as you fight of waves of enemies in a ultra-fast variant of Classic Mode. - Turbo Chaos Mode pushes your abilities to the limit as you power-up and attempt to fight off onslaughts of enemies at maximum velocity! The Turbo modes update also adds: - 10 new achivements to unlock. - 2 new leaderboards to compete in. - new music. alongside a host of other gameplay tweaks and enhancements which are detailed in the patch notes below. http://steamcommunity.com/games/ColorChaos/announcements/detail/883081920173992085 Thanks for your continued support.

  • Whats next for Color Chaos????? - 11 May 2016

    Color Chaos has been out for a week now. Its been great seeing you all enjoy the game and rise the ranks in the leaderboards. However some of you have been asking for something a little bit faster. Well today I'm pleased to announce that turbo modes are coming to Color Chaos very soon. Turbo mode will allow you to play both Classic and Chaos mode with significantly faster speed, and will launch alongside a host of new achievements for you to earn as-well as new leaderboards for you to compete in for both Turbo Classic and Turbo Chaos. You will need fast reactions and quick thinking to rise to the top in turbo mode however im sure it will provide a new challenge for everyone to enjoy. Stay tuned for future updates. ːCubeEnemyː

  • Whats next for Color Chaos????? - 11 May 2016

    Color Chaos has been out for a week now. Its been great seeing you all enjoy the game and rise the ranks in the leaderboards. However some of you have been asking for something a little bit faster. Well today I'm pleased to announce that turbo modes are coming to Color Chaos very soon. Turbo mode will allow you to play both Classic and Chaos mode with significantly faster speed, and will launch alongside a host of new achievements for you to earn as-well as new leaderboards for you to compete in for both Turbo Classic and Turbo Chaos. You will need fast reactions and quick thinking to rise to the top in turbo mode however im sure it will provide a new challenge for everyone to enjoy. Stay tuned for future updates. :CubeEnemy:

  • Steam Trading Cards Now Available!! - 11 May 2016

    Steam trading cards are now available in Color Chaos. Collect them all to unlock some sweet badges,emoticons and backgrounds.

  • Steam Trading Cards Now Available!! - 11 May 2016

    Steam trading cards are now available in Color Chaos. Collect them all to unlock some sweet badges,emoticons and backgrounds.

  • Patch 1.0.1 Now available - 5 May 2016

    Color Chaos Patch 1.0.1 now available. Patch Notes: Fixed a possible exploit. Projectile enemies now spawn sooner.

  • Patch 1.0.1 Now available - 5 May 2016

    Color Chaos Patch 1.0.1 now available. Patch Notes: Fixed a possible exploit. Projectile enemies now spawn sooner.

Patch notes and updates

S.noRelease datePatch nameGID number
14 June 2016Patch 1.1.2 is now available4249665521684049979
225 May 2016Patch 1.1.1 is now available4249665521684050491
321 May 2016Patch 1.1.0 now available4249665521684050652
411 May 2016Steam Trading Cards Now Available!!4249665521684051120
55 May 2016Patch 1.0.1 Now available4249665521684051277

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID423720
Live current players0
SteamPulse tracked peak259
Live count (today's peak floor)0
Price$0.99
Free to playNo
Discount0%
Original price USD$0.99
Current price USD$0.99
Release dateMay 2, 2016
DeveloperDaniel Riley
PublisherDaniel Riley
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typePositive
Positive review percent85%
Positive reviews41
Negative reviews7
Total reviews48
Steam recommendationsNot available
Achievements23
Average playtime forever477 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/423720/

Short description

Color Chaos is a twin stick shooter that delivers fun and chaotic color swapping arcade action that will keep you coming back time and time again to beat the highscores on the leaderboards.

About this game

Color Chaos is a twin stick shooter that delivers fun and chaotic color swapping arcade action that will keep you coming back time and time again to beat the highscores on the leaderboards. Features: Swap your color to suit the situation. Enemies that are the same color as you can not hurt you, however you can not hurt them. So swap to a different color and blow them to pieces. Stay on your toes however as some enemies are able to change their color too. Four Different Modes Of Play: Classic Mode is Color Chaos in its purest form, Fight an endless onslaught from a variety of different enemies that spawn more frequently the longer you survive. Can you survive the longest and achieve the highest score? Chaos Mode has more enemies,more firepower and more chaos. Use a variety of different pickups to increase your firepower and even the odds with the enemy. You're going to need them because in this mode the enemies come thick and fast! Turbo Classic Mode puts your reactions to the test as you fight of waves of enemies in a ultra-fast variant of Classic Mode. Turbo Chaos Mode pushes your abilities to the limit as you power-up and attempt to fight off onslaughts of enemies at maximum velocity! Compete Online: Track your highscores for individual modes on the Steam leaderboards, compete against the world and aim for the top. Intense Chaotic Color Action Is Here

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
29Steam Trading Cards
18Partial Controller Support
15Stats
25Steam Leaderboards
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $0.99
  • Highest observed: $0.99

Color Chaos's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.99, the highest is $0.99, and the first visible tracked price is $0.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Color Chaos's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.99. The latest run records $0.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.99
  • Current list price: $0.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Color Chaos at $0.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.99$0.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.99$0.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$0.99$0.99No discountSteam Store

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