SPSTEAMPULSELIVE ANALYTICS
Automata Empire

Automata Empire Steam metadata

Nonadecimal Creative | Apr 8, 2016 | game

Released

0players observed · 24 September 2026 - 02:22:30 UTC

IndieSimulationStrategyAutomationBase-BuildingSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)3,283
  • Revenue (VGI)$20,600
  • Review score70% positive

Automata Empire metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)3,283
  • Revenue (VGI)$20,600
  • Review score70% positive
  • Total reviews53
  • Release dateApr 8, 2016
  • DeveloperNonadecimal Creative
  • PublisherNonadecimal Creative

Genres: Indie, Simulation, Strategy

Company pages: Developer: Nonadecimal CreativePublisher: Nonadecimal Creative

Top Steam chartsTop 100 gamesGame directorySteam Store page

Automata Empire Steam metadata

Automata Empire metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/423800/metadata
Steam Storehttps://store.steampowered.com/app/423800/
Steam Communityhttps://steamcommunity.com/app/423800
PCGamingWiki search
IGDB searchSearch IGDB for Automata Empire

Reviews, pricing, and metadata

Review summary

Mixed

70% positive, 37 positive, 16 negative

Price and discount

$8.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, PvP, Online PvP, Steam Achievements, Steam Trading Cards

Achievements

21

Platform releases
  • Steam 8 April 2016

Latest Steam announcements

  • Update 4.1: Fixed Leaderboard and Crash Bug - 24 September 2016

    As some of you may have noticed, leaderboard scores strangely weren't uploading for anyone except me, the developer. With a little help from a few people sharing their seemingly unrelated crash logs, I've been able to fix both the crash issue and the missing leaderboard scores, which turned out to be related. I've had a lot of fun playing multiplayer this week and a handful of people have already gotten the achievement for beating me. I hope I can get a team of 4 together to try pushing back the undead on Migration so we can all unlock the Alliance of the Living achievement too. Time to start filling up the leaderboards with your high scores. If you don't see anyone else online when you're playing, you can try scheduling matches with other players in the Multiplayer forum or you can challenge me by tweeting at @Nonadecimal.

  • Update 4.1: Fixed Leaderboard and Crash Bug - 24 September 2016

    As some of you may have noticed, leaderboard scores strangely weren't uploading for anyone except me, the developer. With a little help from a few people sharing their seemingly unrelated crash logs, I've been able to fix both the crash issue and the missing leaderboard scores, which turned out to be related. I've had a lot of fun playing multiplayer this week and a handful of people have already gotten the achievement for beating me. I hope I can get a team of 4 together to try pushing back the undead on Migration so we can all unlock the Alliance of the Living achievement too. Time to start filling up the leaderboards with your high scores. If you don't see anyone else online when you're playing, you can try scheduling matches with other players in the Multiplayer forum or you can challenge me by tweeting at @Nonadecimal.

  • Update #4: Multiplayer, Stats, and Leaderboards - 19 September 2016

    Automata Empire's online multiplayer is here! You can now play 2-4 player matches against your friends around the world, proving yourself a master strategist. Or form an alliance to drive back the undead hordes on Migration and unlock a rare cooperative achievement. Show off your skills on Steam's global leaderboards. Plus the newly added stats page tracks your progress and reveals the state of the ongoing rivalry between the Red and Purple factions (sorry Orange). It took a little longer than originally planned but multiplayer wouldn't have been possible without all the extra features, performance improvements, and bug fixes released in updates 1-3 over the last few months. I challenged myself to achieve a lot of new things with this game: gamified cellular automata, AI that can play an RTS competitively, online multiplayer and leaderboards. I'm proud of what we've been able to accompl…

  • Update #4: Multiplayer, Stats, and Leaderboards - 19 September 2016

    Automata Empire's online multiplayer is here! You can now play 2-4 player matches against your friends around the world, proving yourself a master strategist. Or form an alliance to drive back the undead hordes on Migration and unlock a rare cooperative achievement. Show off your skills on Steam's global leaderboards. Plus the newly added stats page tracks your progress and reveals the state of the ongoing rivalry between the Red and Purple factions (sorry Orange). It took a little longer than originally planned but multiplayer wouldn't have been possible without all the extra features, performance improvements, and bug fixes released in updates 1-3 over the last few months. I challenged myself to achieve a lot of new things with this game: gamified cellular automata, AI that can play an RTS competitively, online multiplayer and leaderboards. I'm proud of what we've been able to accompl…

  • Multiplayer Beta - 9 September 2016

    The multiplayer beta is here! Now you can play 2-4 player games against your Steam friends around the world with online multiplayer. Since this was my first time adding multiplayer to a game, it's taken some time to thoroughly test everything and fix all the bugs. For that reason, I'm doing a brief beta period to stress test the system and make sure nobody encounters any bugs or connection problems that I didn't encounter in my own testing. To opt in to the beta, follow these steps: To participate, right-click on Automata Empire in your steam library. Go to Properties. In Properties, click the Betas tab. From the dropdown menu, select "multiplayer - multiplayer beta". No code is required. In your Steam library, the game's name should now display as "Automata Empire ". After the game updates on Steam, you will now be able to enter the multiplayer lobby on the main menu. The online multip…

  • Multiplayer Beta - 9 September 2016

    The multiplayer beta is here! Now you can play 2-4 player games against your Steam friends around the world with online multiplayer. Since this was my first time adding multiplayer to a game, it's taken some time to thoroughly test everything and fix all the bugs. For that reason, I'm doing a brief beta period to stress test the system and make sure nobody encounters any bugs or connection problems that I didn't encounter in my own testing. To opt in to the beta, follow these steps: To participate, right-click on Automata Empire in your steam library. Go to Properties. In Properties, click the Betas tab. From the dropdown menu, select "multiplayer - multiplayer beta". No code is required. In your Steam library, the game's name should now display as "Automata Empire ". After the game updates on Steam, you will now be able to enter the multiplayer lobby on the main menu. The online multip…

  • Update #3: Patches and Performance - 4 August 2016

    In the past few weeks, I quietly patched Automata Empire several times so that everyone could benefit from things I've fixed while working on multiplayer. Many of these changes make multiplayer more fair by eliminating slowdowns and timing issues for people with slower computers, but it also reduces lag in singleplayer. I still have to tackle the Steam friends matchmaking functionality, but multiplayer should be live in Update #4 this month. Here's what's changed: fixed several bugs that caused game to freeze fixed building construction/destruction timer bugs clicking a sidebar button no longer constructs a building underneath when your monsters are present remade Game Over menus to prevent bugs when spectating after a multiplayer loss fixed bug that occasionally prevented player from building on valid locations significant improvements to FPS again! (~60FPS) adjusted overpopulation thr…

  • Update #3: Patches and Performance - 4 August 2016

    In the past few weeks, I quietly patched Automata Empire several times so that everyone could benefit from things I've fixed while working on multiplayer. Many of these changes make multiplayer more fair by eliminating slowdowns and timing issues for people with slower computers, but it also reduces lag in singleplayer. I still have to tackle the Steam friends matchmaking functionality, but multiplayer should be live in Update #4 this month. Here's what's changed: fixed several bugs that caused game to freeze fixed building construction/destruction timer bugs clicking a sidebar button no longer constructs a building underneath when your monsters are present remade Game Over menus to prevent bugs when spectating after a multiplayer loss fixed bug that occasionally prevented player from building on valid locations significant improvements to FPS again! (~60FPS) adjusted overpopulation thr…

  • Update #2: Challenging AI and Speed Boosts! - 1 July 2016

    I'm happy to finally announce that the second major update to Automata Empire is live! While I originally intended to complete this update within a few weeks, it took 2 months. The update ended up being particularly large because of the scope of the changes I made to the enemy's AI, making it much more strategic while also making Hard difficulty harder and Easy difficulty easier. It took 2 complete rewrites of the AI code to get it right. I'll explain in more detail at the bottom of this post. I also spent the last several weeks doing major performance overhauls to eliminate lag when there are thousands of monsters moving around the screen, which will be especially important for multiplayer. Here's what's new in this update: added a fourth "Challenging" difficulty option improved difficulty scaling so Easy is easier and Hard is harder AI is more strategic about achieving primary objecti…

  • Update #2: Challenging AI and Speed Boosts! - 1 July 2016

    I'm happy to finally announce that the second major update to Automata Empire is live! While I originally intended to complete this update within a few weeks, it took 2 months. The update ended up being particularly large because of the scope of the changes I made to the enemy's AI, making it much more strategic while also making Hard difficulty harder and Easy difficulty easier. It took 2 complete rewrites of the AI code to get it right. I'll explain in more detail at the bottom of this post. I also spent the last several weeks doing major performance overhauls to eliminate lag when there are thousands of monsters moving around the screen, which will be especially important for multiplayer. Here's what's new in this update: added a fourth "Challenging" difficulty option improved difficulty scaling so Easy is easier and Hard is harder AI is more strategic about achieving primary objecti…

  • Thank You All! Game Updated - 12 April 2016

    First of all, I want to thank everybody for playing Automata Empire. While I was certain there would be a community for an objective-based cellular automata game, I didn't anticipate how many people would be so excited by the idea. It was especially uplifting seeing Automata Empire just below Dark Souls III on the Popular New Releases list. Because there are so many people playing the game right now, I spent an extra couple days testing the new update. I don't want to break the game for anybody! Since a few people seem to be having trouble finding the tutorial, I've added a one-time welcome screen with some background info about cellular automata and a link to the How To Play section. Also in this update: the post-game awards now permanently unlock more names for your rulers fixed your ability to pave over enemy roads fixed the 1-7 building hotkeys so they'll properly toggle the sidebar…

  • Thank You All! Game Updated - 12 April 2016

    First of all, I want to thank everybody for playing Automata Empire. While I was certain there would be a community for an objective-based cellular automata game, I didn't anticipate how many people would be so excited by the idea. It was especially uplifting seeing Automata Empire just below Dark Souls III on the Popular New Releases list. Because there are so many people playing the game right now, I spent an extra couple days testing the new update. I don't want to break the game for anybody! Since a few people seem to be having trouble finding the tutorial, I've added a one-time welcome screen with some background info about cellular automata and a link to the How To Play section. Also in this update: the post-game awards now permanently unlock more names for your rulers fixed your ability to pave over enemy roads fixed the 1-7 building hotkeys so they'll properly toggle the sidebar…

  • Launch Day Tomorrow! Multiplayer Delayed Due To Fire - 7 April 2016

    I'm glad everyone's so excited about Automata Empire. I'm excited too! Making this game has been a fun challenge and I can't wait to see what strange systems people engineer within the cellular automata mechanics. Unfortunately, there was a bizarre accident a few weeks ago in which my dev computer's USB port and motherboard were briefly ON FIRE. I guess I should have known better than to listen to Dethklok while coding the game. Luckily, the game's code backed up before it went up in flames and Automata Empire was saved! But sadly, this means the game will not have online multiplayer available at launch. I will order new desktop components and arrange a solution to finish testing multiplayer so I can make that feature available as soon as possible. I'll make an announcement when multiplayer is back online. Since it's unusual that an indie cellular automata RTS has multiplayer at all, I…

  • Launch Day Tomorrow! Multiplayer Delayed Due To Fire - 7 April 2016

    I'm glad everyone's so excited about Automata Empire. I'm excited too! Making this game has been a fun challenge and I can't wait to see what strange systems people engineer within the cellular automata mechanics. Unfortunately, there was a bizarre accident a few weeks ago in which my dev computer's USB port and motherboard were briefly ON FIRE. I guess I should have known better than to listen to Dethklok while coding the game. Luckily, the game's code backed up before it went up in flames and Automata Empire was saved! But sadly, this means the game will not have online multiplayer available at launch. I will order new desktop components and arrange a solution to finish testing multiplayer so I can make that feature available as soon as possible. I'll make an announcement when multiplayer is back online. Since it's unusual that an indie cellular automata RTS has multiplayer at all, I…

Patch notes and updates

S.noRelease datePatch nameGID number
124 September 2016Update 4.1: Fixed Leaderboard and Crash Bug4249665521684052596
219 September 2016Update #4: Multiplayer, Stats, and Leaderboards4249665521684052745
34 August 2016Update #3: Patches and Performance4249665521684053054
41 July 2016Update #2: Challenging AI and Speed Boosts!4249665521684053209
512 April 2016Thank You All! Game Updated4249665521684053365

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID423800
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$8.99
Free to playNo
Discount0%
Original price USD$8.99
Current price USD$8.99
Release dateApr 8, 2016
DeveloperNonadecimal Creative
PublisherNonadecimal Creative
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent70%
Positive reviews37
Negative reviews16
Total reviews53
Steam recommendationsNot available
Achievements21
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/423800/

Short description

Seize power and build an empire of fuzzy cellular automata monsters! Herd hundreds of mindless subjects to smash your rivals' castles and steal their territory in this RTS inspired by Conway's Game of Life.

About this game

Seize power and build an empire of fuzzy cellular automata monsters! Inspired by Conway's Game of Life, Automata Empire challenges you to herd hundreds of mindless automata subjects to smash your rivals' castles and steal their territory. While your loyal subjects lack individual intelligence, you can sacrifice them to build chains of taverns and roads to impose order on chaos. Ready to invade? Build some high-velocity catapults to launch your minions directly into battle. Balance expansion and consolidation carefully to grow your empire into enemy territory and gain dominance over the toroid. Or cleverly engineer feedback loops to surprise your opponents with overwhelming force. Five Gameplay Modes Siegecraft - lay siege to foreign strongholds while surrounding your own castle with a maze of defenses Migration - battle for the last habitable land as you flee from an unstoppable horde of undead Capture the Banner - sneak troops into the enemy base to steal their flag… but herding it back to your base is harder than it looks King of the Plateau - secure your sovereign right to territory by flooding it with as many of your subjects as possible WAAAAAR!! - wage plain old deathmatch warfare Singleplayer and Online Multiplayer Battle 3 friends in all 5 game modes and practice your foreign diplomacy: forge alliances and then conveniently forget them at the most inconvenient times >_> Short, Satisfying Matches The average match is designed to last about 15 minutes. Or turn on Lightning Mode and play the game at 2x speed. Autoplay You'd prefer to watch? Let the AIs battle each other!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
22Steam Achievements
29Steam Trading Cards
15Stats
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Not available
steam germany12Not available
igrs3Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $8.99
  • Highest observed: $8.99

Automata Empire's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $8.99, the highest is $8.99, and the first visible tracked price is $8.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Automata Empire's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $8.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $8.99. The latest run records $8.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $8.99
  • Current list price: $8.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Automata Empire at $8.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$8.99$8.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $8.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$8.99$8.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $8.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$8.99$8.99No discountSteam Store

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