SPSTEAMPULSELIVE ANALYTICS
BULLET CHAIN - Vessels

BULLET CHAIN - Vessels Steam news

Spoony | To be announced | game

Coming Soon

GameSteam Store content

ActionIndie

  • Steam app typegame
  • Steam App ID4239070
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperSpoony

BULLET CHAIN - Vessels news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4239070
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperSpoony
  • PublisherSpoony
  • Parent gameNot available

Genres: Action, Indie

Company pages: Developer: SpoonyPublisher: Spoony

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

BULLET CHAIN - Vessels Steam news

BULLET CHAIN - Vessels news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • EARLY ACCESS RELEASE - 23 September 2026

    Act 2(If you just want to play Act 2, when you create a new save file you will have the option to skip Act 1)- New Stage- New Boss (+ a new Card for defeating her)- 30 more new Cards, with a new shopkeeper- 5 new weapons (+2 new buffing weapons) (+1 Boss weapon)- 4 new enemies (+1 new enemy modifier card, think "King Of Skulls" style)- New Sanctum areas (includes future entrance to Secret boss)- Additional Style ranksAct 1- Some minor tonal changes to dialogue- Reworked tutorial- Moved Secret Boss Entrance, replaced old entrance with a painting- Changed unlock requirements for the Secret Boss to just be killing the Act 1 BossGameplay- Style loss on damage taken has been increased from 1.0x to 2.5x- Enemy spawning is now much faster- Enemy spawn buffers for almost all medium enemies (apart from the Priest) have been removed (this means an enemy of a given type can spawn right after anoth…

  • Demo V1.4.01 - 3 July 2026

    Visual- Replaced "on low health" effects, red tint is much clearer + audio now begins to cutout as you get lower and lower health.- Added a mini ammo indicator below the reticle.- Added more clear drop animations for the Pistol and the Minigun (with some accompanying sound effects). - Added additional vfx when you grab something.Misc.- Various minor bug fixes.- Added some interactable story things in the Sanctum.

  • Demo V1.4 - 17 June 2026

    Gameplay- Echoes generation reworkNow that I've pretty much finished the Act 2 generation, I found the Act 1 generation to be pretty lacking in comparison. Also frankly it was too hard/annoying with the ocean and the raised platforms. New version is much more fitting for the point of the game it's placed + I personally think it looks a lot nicer!- New HubOriginally I planned for all 3 Acts to have separate hubs but while working on the Act 2 hub I realised having a single location I could develop over the course of the game just worked so much better. This update only includes the new Act 1 area, the original Act 1 hub has been converted to just an intro section/tutorial area.- Mettle ReworkMettle has some of my favourite card arts in the game (I'm a sucker for big scissors as weapons) but frankly the sub system just sucked. I've replaced it with something different and also replaced Re…

  • Demo V1.3 - 13 April 2026

    Gameplay- New large enemy, The Obelisk, which replaces The Titan.The Titan was pretty universally cited as the most frustrating enemy and I think quite a big ask for Act 1. I wanted to originally shift him back to Act 2 and then rework him but didn't want to just remove content from the demo (especially because I think a tanky enemy is really necessary for certain cards (and in particular their combos) to function). The Obelisk was originally intended to just be a middle ground enemy between large and medium but he's since morphed into pretty much just a Titan rework. Hope he's fun!- Lowered Ammo caps for Behemoth (Pistol) and Admiration (Minigun), to 4 and 30 respectively. - Balance adjustments to some cards (Bloodsworn, Burning Heart).- Enemy placement is now denser.- Lowered the max number of Void Eyes (post Boss One enemy) that can spawn at once.Visual- Blood rendering optimization.…

  • Demo V1.2.01 - 31 March 2026

    - New card, "Genesis". Replaces "Vamper" which didn't really have a proper place after the weather card rework.- Card description updates (e.g., the word "percent" has been replaced by the actual percentage sign, "Decisive" description now includes actual numbers, etc.)- Minor bug fixes

  • Demo V1.2 - 28 March 2026

    (This was released as some minor patches and a few major patches)Boss OneReworked Boss One, this includes: - New weapon, you are no longer 'empowered' in the fight. Instead a custom boss-specific weapon is given to you. - New card, replacing 'The Serpent', still an active ability card. - New arena. - New post fight cutscene. - Expanded attacks.If you don't want to replay the Act to see the changes to the Intro and Outro, you can see them here: Video Gameplay- Made Style slightly easier to get in general and easier to keep. There will be additional Style ranks in Act 2 & 3, so this is the current ranks being balanced around that.- Changed how Echoes generation works, this is a bunch of small changes, some are because of a large generation rework code side.- Removed the Bell Blocker.- Lowered teleport trigger distance for medium enemies.- Removed the explosions on the Throne's charging be…

  • Full Act One Release (Demo) - 26 January 2026

    Gameplay- Added first boss.- Added card for beating first boss.- Added a new small enemy, spawns in regular stages after beating the boss.- Hook movement rework, you will now swing around the target rather than moving directly towards them. Direction is controlled by momentum when you hook onto the target. Pressing the grab key again shoots you towards your target.- Holding down the dialogue increment key will now rapidly skip the dialogue.- Rework of how duplicate damage behaviour hits are handled. This is a nerf to Spear damage on titans by proxy.- Additional platforms in Intro to assist with getting to the shop unlock.- Thrown Objects can now crit.- Removed ability to drop weapons.- Removed grab ammo.Visual- Priest Weapon (Charm/Damage buff) now has a model and requires an input to use. (I forgot but zoodie suggested pretty much the idea I went with, so once again it's a zoogy patch…

Patch notes and updates

S.noRelease datePatch nameGID number
13 July 2026Demo V1.4.011836506165569361
231 March 2026Demo V1.2.011828441623112993

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.