SPSTEAMPULSELIVE ANALYTICS
SodaCity

SodaCity Steam news

Tochas Studios | Dec 8, 2015 | game

Released

0players observed · 25 September 2026 - 04:08:38 UTC

ActionIndieShoot 'Em UpBeat 'em upFast-PacedSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive

SodaCity news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive
  • Total reviews16
  • Release dateDec 8, 2015
  • DeveloperTochas Studios
  • PublisherTochas Studios

Genres: Action, Indie

Company pages: Developer: Tochas StudiosPublisher: Tochas Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

SodaCity Steam news

SodaCity news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • SodaCity 1.2 - UX Update - 21 May 2016

    Because all the feedback we received and the post release experience we had, we were able to see the game from another perspective. That allowed us to make in this version the fixes, modifications and new implementations in order to make SodaCity the best it could be. We know SodaCity has some design flaws, there are some things we could have done better but generally speaking we think it has good and great things. We upgraded the game engine from Unity 4.3 to Unity 5.3 gaining some performance improvements as well as new features like the in-game sound mixer. As we were already fixing the game to fit the new game engine, we revisited the game to make improvements on different areas of the game like: weapon settings and behavior, enemy hitpoints and damage, general game progression, improved the feedback to the user, etc. With all these changes we aimed to keep the original 'vibe' of So…

  • SodaCity 1.2 - UX Update - 21 May 2016

    Because all the feedback we received and the post release experience we had, we were able to see the game from another perspective. That allowed us to make in this version the fixes, modifications and new implementations in order to make SodaCity the best it could be. We know SodaCity has some design flaws, there are some things we could have done better but generally speaking we think it has good and great things. We upgraded the game engine from Unity 4.3 to Unity 5.3 gaining some performance improvements as well as new features like the in-game sound mixer. As we were already fixing the game to fit the new game engine, we revisited the game to make improvements on different areas of the game like: weapon settings and behavior, enemy hitpoints and damage, general game progression, improved the feedback to the user, etc. With all these changes we aimed to keep the original 'vibe' of So…

  • SodaCity 1.1 - Achievements Update - 9 January 2016

    Thanks for playing SodaCity. The following list includes fixes, changes and new implementations that were based on your feedback. If you are experiencing a problem or having trouble with something please let us know. We feel the need to address the following points in particular: Screen borders We made adjustments to constrain the action to the visible playable area. That means that enemies can't shoot from outside the screen borders even if they have a clear shot to the player. Please be advised that if even a fraction of the enemy sprite is rendered to the screen it will be considered to be inside the screen borders. Also the player bullets will be destroyed when going past the screen borders. Level progress indicator The level progress is shown as a percentage (0% to 100%). It doesn't shows real time progress It is only updated each time one of the internal components that drives the…

  • SodaCity 1.1 - Achievements Update - 9 January 2016

    Thanks for playing SodaCity. The following list includes fixes, changes and new implementations that were based on your feedback. If you are experiencing a problem or having trouble with something please let us know. We feel the need to address the following points in particular: Screen borders We made adjustments to constrain the action to the visible playable area. That means that enemies can't shoot from outside the screen borders even if they have a clear shot to the player. Please be advised that if even a fraction of the enemy sprite is rendered to the screen it will be considered to be inside the screen borders. Also the player bullets will be destroyed when going past the screen borders. Level progress indicator The level progress is shown as a percentage (0% to 100%). It doesn't shows real time progress It is only updated each time one of the internal components that drives the…

  • SodaCity update coming soon! - 15 December 2015

    We are currently working on a new version addressing some of the feedback we got from the release. Additionally we are including Steam Achievements to the game. The achievements your steam client is showing right now are work in progress and can't be unlocked yet. Don't forget to leave your reviews and feedback. Thank you all for your support and commentaries.

  • SodaCity update coming soon! - 15 December 2015

    We are currently working on a new version addressing some of the feedback we got from the release. Additionally we are including Steam Achievements to the game. The achievements your steam client is showing right now are work in progress and can't be unlocked yet. Don't forget to leave your reviews and feedback. Thank you all for your support and commentaries.

Patch notes and updates

S.noRelease datePatch nameGID number
121 May 2016SodaCity 1.2 - UX Update4249665521684055707
29 January 2016SodaCity 1.1 - Achievements Update4249665521684055828

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.