Wings of Vi 2: Guardian's Heart news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID4243060
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperGrynsoft
- PublisherGrynsoft
- Parent gameNot available
Genres: Action, Adventure, Indie
Company pages: Developer: GrynsoftPublisher: Grynsoft
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Wings of Vi 2: Guardian's Heart Steam news
Wings of Vi 2: Guardian's Heart news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- WOV2 DEVLOG #3: Working On Stuff - 21 July 2026
Hey wanted to share some stuff I've been working on. The devlogs from here on out might be more of this style and not trying to "save" everything to make themed posts like movement/enemies etc.I think a more free-form style is better and more interesting and a bit of a look behind the scenes here.I will also be looking at making a demo available to play for public feedback in October!I worked on some angel NPC's in addition to the main characters here - you might recognize some!Worked on a new demon girl design, what do you think?I want to have a lot of "critters" and wildlife in Wings of Vi 2 to make the world more lively - it took 12 years, but the sheep are FINALLY here (not mysteriously missing and just talked about like in Wings of Vi 1)One of the main enemies; the "Spawn Of Jeh'Oul", turns critters into terrible demons and so you can see Electram here which is just a normal enemy…
- Alpha Video: Colosseum Combat - 26 May 2026
Did a new video showing off some combat in the colosseum!Hope you enjoy.
- WOV2 DEVLOG #2: Getting Technical - 3 April 2026
Hello all wings of vi FANS ːviRageːA large portion of recent work has focused on refactoring and building reusable core systems so new content for the game can be added more efficiently while staying customizable.Focusing on the core systems should make the game less prone to bugs in the future as well, and has allowed the overall game content plan to be fleshed out more.Buff System (Or debuff)Implemented a generalized Buff System that allows gameplay modifiers to be attached to many types of events like items, attacks, environmental areas, or other triggers.Each buff is defined through its own data file, which helps keep the system maintainable and easy to expand as more mechanics are added.Before: I would be hardcoding effects like this based on a global Item ID file, but as the scope of the game increased it caused issues and prolonged the time it took to add a specific effect to som…
- WOV2 DEVLOG #1: Movement - 9 January 2026
Hello welcome to the first DEVLOG where I put something about the game.It'll be fun to look back, and I appreciate all your feedback, even if it's negative, because it takes something to get to typing a comment and it shows you care about the game.I hope to make the movement the smoothest and most intuitive.Since Vi is experienced now, you start off with flutter and double jump after an intro cutscene with Rubi.FlutterFlutter is changed and acts different whether you're rising, neutral, or falling.Flutter Rise is when you jump and hold up (or flutter button will be a setting)Flutter is no longer a one-off button and instead reacts to holding it to get a longer flutter.This also means you can do two flutters.Ledge JumpVi's got a ledge grab and jump now.The ledge jump counts as its own jump as she's using her +4 strength to launch herself upwards!More info to come thanks for reading ːItsB…
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