- ⚔️ The Shaman Diary is joining the Party-Based RPG Fest! - 12 September 2026
If you enjoy story-driven RPGs with a party of characters and tactical turn-based combat, this is a great time to give the demo a try. 🗡️ Deep, strategic turn-based combat 📖 A story-driven adventure 👥 A growing party of companions 🌍 A world full of mysteries to uncover The demo currently offers 8+ hours of content, including the first village, its quests, and the beginning of Malo's journey to find his missing father. If you enjoy narrative games with a rich lore, you'll have quite a bit of content here! The story is based on an original novel I spent literally 10 years writing ːsteamboredː. If you enjoy tactical fights where every situation is actually a kind of puzzle to understand... This might be for you too!And if you've already played the demo, I'd love to hear what you think! Your feedback is helping me shape the game as development continues. Any feedback, especially constru…
- Game updates (from 1.1.9 to 1.1.30) - 5 September 2026
Over 20 small patches went live these 2 last months so it's time for a recap! As always, the points listed here are only the ones concerning the demo. Majority of work and changes are related to the full game content and are not listed here.Patchnote: - New:New mini-zone was added hidden behind a waterfall.ːsteamhappyːWolves now have a 5% chance to drop fangs.Animated elements were added to the environment such as grass moving with the wind.Werewolf now drops some werewolf meat (instead of regular meat).Many animals were added wondering around in the enviromnent.Items are now stored in different categories (weapons, armors, accessories, potion, food, materials, upgrades, others).During combat, only the potion, food and others categories are available to use.Items are automatically sorted by value (the most valuable items first).The selling price for items is automatically shown when ope…
- Game updates (from 1.1.0 to 1.1.9) - 9 July 2026
A few small updates have reached the live demo these 2 last weeks so it's time for a quick summary. Patchnote: - New:Some fight soundtracks were changed to achieve higher epicnessEvery important fight (such as bosses and unique mobs) now start with a specific sound or mobs spawning animations. - Fixes and balancing:Add more seasoned herbs and meats in the demo.The "save" button from the in-game menu is now renamed "Load" since it only allowed loading.Opening last save after dying in a fight now preselects the most recent save (based on its date).The selection of ally during combat for healing spells or items is now stable and coherent with the heroes portraits.It is now possible to sell pickaxes/axes/shovels and sknning knives if you end up with multiple of them (this is not possible if you received them before this patch... Sorry).MANY typos and bad english were fixed.It is now possibl…
- 100% Positive (10 Reviews) – Thank You! - 1 July 2026
Thank you so much! ❤️ The Shaman Diary Demo has just reached 10 reviews, and seeing the game sitting at 100% Positive feels incredible. Every review, wishlist, bug report, and piece of feedback helps make the game better. Whether you've played the demo, shared it with a friend, or left a review, you've contributed more than you probably realize. Thank you for being part of this adventure. I can’t wait to continue developing the next chapters of the game and unfold the story of Malo and his friends!
- Game major update (1.1.0) - 21 June 2026
Hey, For those who might be wondering, the game's development is still very active ! ...even though no updates have been released for a while. But this time, it's a BIG one! 1.1.0 is here! Disclaimer:As this patch is massive and rework a lot of systems, you may encounter some incoherent behaviors when playing on a previous save made before this release. An effort was put to minimize the risk... But if you happen to face this situation and really want to continue your playthrough with your existing save file, feel free to contact me on discord. Much of the development work concerns content outside of the demo. These elements will be mentioned without full detail and marked with an *. It's the occasion to have a look to the content being added to the final game. Patchnote:- New:Interactive elements: A lot of interactive elements were added in all the maps. Many of them are giving some sma…
- Game updates (from 1.0.43 to 1.0.55) - 13 March 2026
A lot of small updates have gone live, so it's time for a quick summary!While some improvements made it into the demo, most of the work currently focuses on post-demo content and is therefore not included in this patch notes.Patchnote:- New:Fight-specific tips: Died to a boss? You can now ask for tips after your defeat and receive advice specific to that encounter.No more generic tips that spoil mechanics from other fights!In-game achievements: Want to see everything you've already accomplished? Curious about what still lies ahead? You can now check your achievements directly from the in-game main menu through a dedicated button.Note: this system is currently not linked to Steam achievements, as this is still the demo version.Items quality colors: Every item from consumable to armors and weapons now have a specific color representing its quality: - Green = Common - Blue = Rare- Purple =…
- Skills mastery and balancing - 19 February 2026
Hey! Thanks a lot to the 50 players who tried the demo! I need your help with Skills Mastery.Skills Mastery was recently added, making skills stronger the more you use them. Early feedback has been very encouraging, and it seems players enjoy the system! It’s now a core part of player progression, alongside character levels, gear, etc. To better balance future fights and bosses (beyond the demo), I need to know:What ranks did your main skills reach by the end of the demo, like Heartshot, Fireball, etc?Did you enjoy the system? Did it make the game too easy? Was it well balanced?Your feedback is super important and will help make the full game even better. You can simply comment this post. And if you haven’t tried the demo yet, it’s available now and covers around 8 hours of gameplay! ːsteamhappyː Thanks in advance!
- Game updates (from 1.0.28 to 1.0.43) - 8 February 2026
Hey ! Tons of small patches went live again... So it's time for a small summary:Patchnote:- New:Skills mastery is now available! The more you use a skill, the more powerful it becomes ! Mastery effects are specific to each spell! While a single mastery level will not directly show a huge impact, gaining multiple mastery levels will result in significant power gains.World map entire rework (now 25 times bigger than before).Saves now include the datetime, active quest (and a description name when it's an auto-save).Cooking system rework. It is now using a crafting window similar to the blacksmith and jeweller.Wolf cave in Dark Grove (packs of wolves respawning every 10 minutes!).Crafting system (new interface for crafts at Helrow blacksmith and jeweller).Majority of NPC dialogs now show small emotions animations to improve immersion.Dark Grove zone was redesigned to contain many more myst…
- Game updates (from 1.0.15 to 1.0.28) - 21 January 2026
Hey ! Again, time flies and many patches are piling up ! Let's have a small summary: Patchnote:- New:Helrow village visual reworkForest west of Helrow visual reworkDark Grove visual reworkWolf cave in Dark Grove (packs of wolves respawning every 10 minutes!)Crafting system (new interface for crafts at Helrow blacksmith and jeweller) - Fixes and balancing:Malo house visual improvementsInteracting with spider eggs without Nelia being in the group made the young mage appear magically. This is now fixed.Some paths were annoying in Avallon, the collisions should be less annoying now.When looking for the last chicken in Avallon, searching 60% of the city is now enough to activate the next part of the quest. It originally required visiting 85% of the city.When looking for the missing chicken in Avallon, they should appear on the compass at a greater range making them easier to find.The tutoria…
- Game updates (from 1.0.7 to 1.0.15) - 11 January 2026
Hey ! Many small updates went live these last days without a complete patch-note. Let's have a small summary: Patchnote:- New:Path between Avallon and Helrow rework (same size, totally new design aligned with new Avallon).Many animations were improved to better fit the new visuals of the maps. - Fixes and balancing:The iniative buff on guard skill was confusing to multiple players. The turn order visuals were glitchy and the real benefit was unclear. This aspect is now totally removed. Instead the hp shield was increased from 10% to 15% max hp.When playing as a baddy and making Nelia pay for the first night at the inn, she was nowhere to be find the next day. This is now fixed and Nelia will appear in the middle of the inn with her quest even if you act baddly to her ! If your save was stuck because of this reason, try interracting with the open-fire in the inn, who knows what could hap…
- Game update 1.0.7 - 7 January 2026
Avallon now feels like a real city !Remember Avallon, the small, tightly packed village from the introduction? It now feels like the true Capital of Astreia!Explore a completely reworked city nearly ten times bigger than before. Meet new secondary characters, and track nearby points of interest with the new minimap system. Patchnote:- New:Avallon complete rework (~10 times bigger)Minimap system (only for Avallon city)New points of interests addedSupport for custom keyboard bindings - Fixes and balancing:Guard state was unclear. The initiative bonus is now clearly displayed.It was possible to reach Dark Grove without meeting the required stats, causing inconsistent dialogs and potentially corrupting the save. This is now fixedSome dialogs or descriptions were displayed in incorrect language. This is now fixed.Some events could break because of npc collisions causing the game to freeze. T…
- Game update: Visual redesign - 29 December 2025
First of all, thank you everyone for playing this demo ! Early player feedback showed that the game introduction didn’t fully convey the atmosphere and story I wanted to set. In particular, the lack of an introduction cinematic and the very basic visuals of the first zone were often mentioned. Combined with early playtime data, it became clear that the opening needed more impact. It was time for a complete rework of the first zone! Patchnote: - New:Introduction cinematicFirst zone visual rework (next maps will follow)Animated decors (fire, flags, etc...) - Fixes and balancing:Trapshoot is now a 100% guaranteed hitTranquilizing shot is now a 100% guaranteed hitHeartshot is not a 100% guaranteed hit anymoreSome physical attacks were ignoring the physical taunt effect. This is now fixed.Some armors and especially necklaces descriptions were incompleteMutliple auto-saves checkpoints added a…
- Demo available now! - 25 December 2025
Expect 6~8h gameplay covering the first zones !Enjoy an old school turn-based combat system.Face the first enemies, including several boss fights.Early players feedback will be incredibly valuable in shaping the future of the game.Discover the game’s core mechanics and atmosphere, and share your thoughts — this is your chance to actively take part in the project!Thank you for your support!