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Valenium

Valenium Steam news

Need3RD | Apr 30, 2026 | game

Released

0players observed · 6 October 2026 - 06:06:51 UTC

ActionAdventureIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score25% positive

Valenium news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score25% positive
  • Total reviews4
  • Release dateApr 30, 2026
  • DeveloperNeed3RD
  • PublisherNeed3RD

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: Need3RDPublisher: Need3RD

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Valenium Steam news

Valenium news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Valenium Version 1.09 Update Notes - 28 June 2026

    Before you dive into these update notes, I want to give you a quick heads-up. UE 5.8 has been released. We are currently using UE 5.7 in our game. Once Nvidia and AMD provide us with FSR, DLSS, Anti-Lag, and Reflex support for UE 5.8, we will update the game to UE 5.8. I estimate this update will happen in a month at the earliest, because we will also need to resolve any issues that arise when we transition to UE 5.8. New Graphics SettingI have added a new graphics setting to the game called Lumen Lighting Mode. This setting includes two different options: Detail Tracing and Global Tracing. Previously, you could not change this setting, and we used the Detail Tracing option by default. Now, by adjusting this setting, you will be able to achieve higher FPS. We are utilizing the most advanced lighting features of Unreal Engine 5 in the game, and we have not imposed any restrictions in thi…

  • May 6 Update Notes - 6 May 2026

    Missing translations in all languages have been fixed. Bug FixesThe sound of Chloe's ultimate ability can now be heard from any distance. Balance ChangesUrgon's health has been increased from 150,000 to 170,000.In the Abandoned Castle in the Canyon region, the health of the mages that spawn on the walls (only when playing as the Archer or Mage class) has been reduced from 60,000 to 40,000. Their damage has also been reduced by approximately 15%.The Inquisitor's damage has been reduced by 20%. A new mechanic will be added for the Inquisitor in the next update. Currently, its balance isn't perfect for every class. Feel free to adjust the difficulty setting to your liking. The area of effect of Chloe's ultimate ability has been expanded.The Twins' passive now grants 50% damage reduction for 40 seconds in addition to the speed boost. A VFX has also been added to clearly show this effect. We…

  • May 5 Hotfix 2 - 5 May 2026

    Fixed the missing navigation in the final quest given by the Ancient Mage. The health of the Nanolist Warrior in the Arena has been increased by 50%, and Valgard's health has been increased by 250%. Improvements have been made to the spawn timings of the Bosses in the Arena.

  • May 5 Hotfix - 5 May 2026

    Bug Fixes We hope that the death of the axe-wielding bandit in front of the secret merchant will now be properly saved. Some non-Nanite parts in the Canyon arena are now Nanite. If you experienced FPS drops there, you shouldn't anymore. Balance Changes In this update, we aimed to slow the game down a bit and especially prolong the Boss fights. We want to make combat less punishing and strengthen the feeling of accomplishment when Boss fights are won. Chloe can now cast her ultimate in the first phase. Chloe's health has been tripled. Her damage has been reduced by approximately 3.2x. The Inquisitor's damage has been reduced by 20%. The damage of all mages in the game has been reduced by approximately 20%, and their health by approximately 15%. It is currently quite difficult to fight against mages, especially when playing as the Warrior. We aim to buff the Warrior in the future. The Fay…

  • May 4 Hotfix - 3 May 2026

    Fixed an issue that prevented exiting the Abandoned Arena and the second Boss from spawning.

  • May 3 Update Notes - 3 May 2026

    Bug FixesChanged the location of the Boss fight in the Unknown region. It is no longer possible for the Boss to fall off the map. Additionally, a dedicated area has been added for the Boss.Fixed a bug that prevented the credits from starting at the end of the game.Added auto-saves between fights that didn't auto-save during the game's finale, and fixed some auto-saves that weren't working properly.Fixed a major issue that prevented switching between the Archer, Mage, and Warrior classes.Fixed a bug where disabling manual saves in the Arena would apply permanently.Fixed a bug that caused Chloe's HP bar to sometimes not appear.Fixed a bug that caused the Nanolist Warrior's HP bar to not appear.Removed an invisible wall in the Unknown region.Mid-cinematics in the game's finale will now only play on the first encounter. They will not replay after dying.Fixed an issue where the axe thrown by…

  • May 2 Update Notes - 2 May 2026

    Hello again! I hope everyone is doing well. I'm Berat. Today, since I woke up, I’ve been busy making the game better—aside from keeping myself from starving and going to the bathroom. I also went to the grocery store once! I'm generally good at writing, but I'm new to this patch notes business. So you'll have to bear with me for a while until I improve.Balance ChangesThe Dark Mage's Servant now patrols a wider area, and its health reset range has been increased. This will allow you to fight it in a larger area.The damage of the Faytun Kingdom assassin mages in Ahsen Passes has been reduced by approximately 30%. Their range has been slightly increased. Additionally, attacking mages in this area now create a magical zone that cannot be exited until the battle is over.Urgon's health in Ahsen Passes has been increased by approximately 20%.The damage of the Nanolist mages in the battle with…

  • May 1 Hotfix 2 - 1 May 2026

    Fixed a major bug that prevented the second map, Ahsen Passage, from loading. We will be releasing another hotfix today to resolve a few minor issues.

  • May 1 Hotfix - 30 April 2026

    Hello everyone! I'm Berat Darıcı, one of the two developers of the game. I am here with a short hotfix for now. In the coming days, I will share a comprehensive written announcement detailing all the changes and improvements we have made since Steam Next Fest. I also aim to share a DEMO gameplay video. Now, let's get to the patch notes. During combat, the game used to check every 5 seconds to see if enemies were still chasing you and would stop the music accordingly. We have increased this timer to 20 seconds. Previously, the music would change way too frequently when moving from one enemy to another. Now, the same track will play for a longer time. We are still working on improving this system. Also, please note that we use a different music system for Boss fights and certain areas. We fixed an issue where Queen Isolde's cinematic would play from the beginning every time you face her.…

Patch notes and updates

S.noRelease datePatch nameGID number
15 May 2026May 5 Hotfix 21831432155579351
25 May 2026May 5 Hotfix1831432155578955
33 May 2026May 4 Hotfix1831432155576274
42 May 2026May 2 Update Notes1831432155572886
51 May 2026May 1 Hotfix 21831432155570979
630 April 2026May 1 Hotfix1831432155569986

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