- Delta Manager — Patch 0.5 - 26 August 2026
Delta Manager — Patch 0.5🌟 Major Features👔 Full Staff System Hire and manage your personnel: Chief Engineer, Technical Director, pit crew, and more. Each staff member brings distinct strengths, salary demands, and a tangible impact on your team — from development and pit stops to overall reliability. Browse the staff market to headhunt top talent.🔧 Component Reliability Reliability now depends on seven distinct car components, each individually upgradable and carrying its own risk of failure.🏋️ Overhauled Free Practice Driver-specific practice programs, car setup knowledge progression, and tire telemetry: FP is now a crucial preparation tool for the race weekend.🎬 Auto-Play Spectator Mode Sit back and watch the championship unfold automatically at your preferred speed.🎓 Integrated Tutorial Deltinho, the game's mascot, guides you screen-by-screen during your first playthrough — tog…
- UPDATE 0.4 : Gameplay Focus: Pitlanes, Save Game Editor - 17 May 2026
This update is all about making race weekends feel real. Free practice and qualifying are no longer just menus — they are full sessions you can play through, with rotating drivers, AI strategy, and meaningful decisions on every run.Key 0.4 Highlights:• Divergent Pit Lanes: Each circuit now has its own parallel pit lane geometry. Your car physically leaves the racing line at pit entry and rejoins at the exit.• Mid-Season Transfer Market: New system for signing free agents mid-season with a weekly rumor pool and automatic signing-cost calculation. (Beta some bugs can happen)• Advanced FP & Qualy: Multi-run planning, hot-lap/in-lap budgets, tire allocation, and AI-driven rotations.• Endurance Car Sharing: In GT/Endurance mods, teammates share a single physical car. The AI rotates them automatically based on stints and skill.• Skip Session Button: Instantly simulate sessions if you prefer t…
- Delta Manager : Version 0.0.36 - 1 May 2026
New FeaturesAttack Mode You can now manually trigger Attack Mode directly from the race screen. A blue BOOST badge appears on your car on the track map when the mode is active.New Countries Scotland, Wales, and Kosovo are now available as nationalities for drivers, with correct flags and name pools.Brand New Vanilla Mod The default built-in mod has been completely rebuilt from scratch with fully fictional team names, drivers, engines, and sponsors. Twelve new circuit background images have been added: Berlin, Brasilia, Cairo, Dubai, Milan, New York, Paris, Rabat, Sevilla, Tokyo, India, and Shanghai.Gameplay & SimulationOffseason Development Costs Development strategy costs are now split between major and non-major regulation years. When a rule reset is coming, strategies can be priced differently than in a quiet year.Rebranding Rework Team rebranding now works symmetrically in both dire…
- Update 0.35: DRS & ERS - 27 April 2026
⚡ New race systems - Fully customizable DRS: add and edit DRS zones directly in the Circuit Editor (spline snap, wrap-around handling, accurate zone length). - Fully customizable ERS: new battery flow bar in race, configurable ERS modes (pace impact, deployment, recovery) through the editor. - Night racing & lighting: pick the time of day for each race and add lighting track by track. - Weather visuals: new clouds and rain effects during races. 🌬️ Dirty Air — full refactor - Dirty air logic completely reworked. - Choose the impact curve: linear / quadratic / cubic. - All parameters are moddable — nothing hardcoded anymore. - Fixed cascading effects between cars. 🤖 AI — new behavior - Pace system rewritten with a probabilistic model (more variety, fewer robotic patterns). - Fuel-aware AI: pit and push decisions now adapt to remaining fuel. - Rain strategy reworked (tyre choice, wet und…
- Patch Notes 0.3 Beta: Introduction of News, Social Media, Tyre Temperature, and - 20 April 2026
🏎️ Simulation & PhysicsTyre Temperature Overhaul: Tyre temperatures are now fully editable and heavily impact races. Tyres will overheat at the end of a stint, becoming incredibly difficult to manage once they exceed their degradation window.Cold Tyre Physics: Pushing on cold tyres is now ineffective. Trying to push will no longer yield pace advantages and will drastically increase the risk of driver errors.Sector Timing: Added sectors and real-time sector displays across Practice, Qualifying, and Race sessions.Driver Grading: Added visibility for driver ratings (Silver, Gold, Platinum). (Halo ist da)📊 Management & GameplayFinance Management: Added a dedicated Finance tab for the player.Social & Media: Introduced news articles and the first version (V1) of social media feeds and posts.Sponsorships: You can now add sponsor logos.Automation: Added a toggleable option in settings to enab…
- Patch Notes — Update v0.28 + v0.29 - 7 April 2026
🌟 Star Feature: Inclusivity & DiversityFemale Drivers Added: You can now recruit and race with talented female drivers across all series!New Gender Categories: Complete freedom to structure your world. Create specific Male, Female, or Mixed racing categories. The choice is yours.🛠️ Critical Fixes & Optimization (Stability Focus)Race Launch Fix: Resolved the critical issue that prevented some races from starting. You are ready to go green!Major Bug Fixes: A ton of remaining bugs have been hunted down to ensure a stable experience.Editor & ID Fix: Fixed a major bug in the editor related to driver IDs and data.General Optimization: Various performance tweaks for a smoother gameplay experience.🏁 Gameplay & On-Track RealismRevised Dirty Air Formula: Overhauled aerodynamics mechanics for more realistic following and thrilling overtaking.Improved Race AI: Enhanced decision-making logic for…
- v0.27 - Tire Allocation & Major Optimization Update - 27 March 2026
(Note: Windows version is live; Mac version will be slightly delayed)Core Gameplay ChangesTire Allocation: You can now manually allocate tire sets throughout the race weekend.Bug Fixes: A massive amount of bugs have been squashed. We are getting much closer to a stable, long-term playable experience.Academy System: Academies now share a unique pool.Editor & Customization OverhaulTire Management: Ability to choose exactly how many tire sets are allocated per weekend.Race Settings: Define the number of laps for Sprint Races.Driver Management: * Driver swap feature added for better accessibility.Fully customize driver progression and regression (aging).Customize driver costs per category.Race Dynamics: * Adjust error rates during races (lock-ups, spins, etc.).Control the frequency of First Lap and Restart incidents.Rules & Regulations:Force or exclude specific tire compounds for any given…
- Update 0.25 - 17 March 2026
Full Patch NotesMajor UI improvements.Fixed the bug that caused performance drops in the 2D view.Added the ability to modify the degradation curve in the editor.Several new features in the editor: customized transfer policies and owner cash injections.Added Fellen's default vanilla mod—huge thanks to him!Added the instant result feature requested by Billy.Fixed several bugs, including the one affecting the future weight of the cars.Driving styles can now be customized.Added stages to races.ADDED NEW REGULATION OPTION: When activated, teams with a better energy system get a HUGE advantage at race starts and restarts.Several other new features and bug fixes, but since I don't write anything down, I've forgotten them all, so I'll let you discover them!
- Update 0.22 is OUT! - 12 March 2026
🌟 Major Highlight: Performance Gap Selector The biggest addition to this update is the new Performance Gap Selector. It allows for perfectly equal performance with more balanced gaps. A driver with a +0.1 level advantage will no longer have a massive performance edge if the gap value is set very low.✨ New Features & ImprovementsCustom Save Names: You can now name your save files.Calendar Overhaul: Improved scheduling and flow for the season calendar.Transfer Policy Update: Added nationality-based transfer logic, as requested by the community!Dynamic Track Points: Added the ability for tracks to have point multipliers (x0.5, x1, x2), along with improved future development logic.Smarter AI: The AI now adapts to and respects the budget cap.Random Driver Generation: Implemented a new system for generating random drivers.Dev & Understanding System: Major balancing changes and improvements t…
- 🍎 MAC RELEASE IS LIVE! 🍎 - 10 March 2026
I am incredibly happy to announce that Delta Manager is finally available on Steam for Mac! What I naively thought would be a "quick and easy" port turned into an absolute, never-ending development hell. But I survived, and the Mac version is here! Just a quick heads-up: future Mac updates will generally roll out a bit later than the Windows ones. The reason is simple: I don't have 24/7 access to a MacBook, so I have to work around that to test the builds! Moving forward, I really want to focus on accessibility for the next updates. I'll be working on much more detailed tutorials and adding colorblind-friendly settings. Thanks for your patience and support!
- Update 0.21 is LIVE! (Starring Omac 🫡 ) - 10 March 2026
Version 0.21 is officially out! This patch brings the much-anticipated Windowed Mode and tackles several frustrating bugs, especially inside the Mod Editor. It’s not the ultimate bug-slaying update just yet, but it's a solid step forward while I keep hunting down the remaining ones!
- Update 0.20 – The Era of Endurance & Absolute Freedom - 8 March 2026
🏁 Multi-Category & Endurance RevolutionMulti-Category Simulation: Simulate multiple vehicle categories simultaneously on track with near-infinite customization.Expanded Lineups: You can now change the number of drivers per team (e.g., field 3 or more drivers per car).Relay & Stint System: Full integration of live driver swaps during a race to accurately simulate endurance formats.⚙️ Engineering & DevelopmentPower Units & Penalties: Complete addition of Engine and Battery systems, including the management of grid penalties for exceeding parts quotas.Unique Development Paths: It is now possible to have cars within the same team follow completely different development paths.Engine Freeze: New option allowing you to "freeze" engine development.Special Aero Kits (Ovals): Added a dedicated aero mode for oval circuits. This can be activated globally in the rules or per specific circuit for mi…
- Update 0.12: Co-op, Racing & Editor - 11 February 2026
🎮 Co-op ModePlayer switching during race: fixed co-op player switch system (no more control desync).2D view actions: PIT, COPY strategy, and Team Orders buttons now correctly target the right driver, including for Player 2.Co-op UI: fixed display overflow in co-op team selection and navigation tabs.Player selector: PlayerSwitcher dropdown fixed (no more weird display).🏁 Racing & Team Management"Back to Menu" button: you can now exit a race weekend more easily.Mandatory mail replies: certain strategic messages now require a response before continuing.Configurable standings: more options to customize the standings display.🛠️ Circuit EditorRight-click navigation: right-click + drag to pan the view.Keyboard navigation: move the camera with WASD or ZQSD (toggle button available).Remapped shortcuts: tools have been remapped (A→T to add, D→X to delete) to free up movement keys.🎨 Mods & Ass…
- Update 0.11: Creative Freedom & Race Precision - 10 February 2026
Track Editor Upgrade: You can now import PNG images directly into the track editor. Add your own logos, decals, and custom assets to make your circuits truly unique.Race UI Fixes: Resolved an issue where time deltas and gaps were displaying incorrectly during Safety Car (SC) and Virtual Safety Car (VSC) phases.General Polish: Various small bug fixes and stability improvements to keep the game running smoothly.
- Update 0.1: Track Editor, 2D Map & R&D Overhaul - 9 February 2026
Hello everyone! Update 0.1 is finally here. I want to sincerely apologize for the delay compared to the announced date, but this update brings significant changes to the game structure.Here are the highlights:🏁 TRACK EDITORYou can now fully edit every circuit in the game to your liking!Customization: Edit track characteristics entirely.Default Support: Any circuit you choose not to modify will have a default layout assigned automatically.📡 2D RADAR VIEWA new way to follow the race.Live Tracking: A radar map allowing you to track your drivers' positions in real-time.Strategic Design: We chose not to integrate a visual pitlane in this view to facilitate future multiplayer implementation and to keep the focus on strategic gameplay.📅 PRE-SEASON REVOLUTIONPre-season testing is now entirely configurable. You are no longer forced to hold tests in Week 1.Schedule Freedom: Place pre-season te…
- Steam Workshop Integration - 1 February 2026
I am pleased to announce that Steam Workshop integration is now live for modding!You can now publish your creations super easily thanks to a new "Publish" button integrated directly inside the in-game editor.Please note that I am still verifying that the system is running perfectly. If you encounter any bugs or issues with uploading, please report them immediately—I am committed to fixing any technical problems within the day.
- Early Access Launch & Roadmap - 1 February 2026
I am thrilled to have finally launched the first Early Access version of the game! I really hope you enjoy it.As you can see, the game is currently in version 0.06. This is just the beginning, and there is massive room for improvement. Below is a roadmap of the key focuses planned between now and the final release. Please note that this list is not exhaustive; these are just examples of the main features coming in each update, with many other surprises to follow!Pre-Season Testing Update: Will focus on a completely redesigned system to ensure testing sessions have a real impact and utility.Financial Update: A comprehensive update dedicated to the game's economy, giving you more control over finances, sponsors, and budgets.Car Development Update: Major additions will include Tech Trees, the ability to have two cars following different development paths, and much more.Multi-Series Update:…
- 📄 Patch Notes (0.06) - 1 February 2026
-Performance optimizations-Added a setting to adjust animation speed-Added missing translations-Bug fixes