SPSTEAMPULSELIVE ANALYTICS
Airline Ops

Airline Ops Steam metadata

Smoky Bay Studio | Feb 3, 2026 | game

Released

0players observed · 24 September 2026 - 17:39:53 UTC

SimulationEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)406
  • Revenue (VGI)$4,869
  • Review score48% positive

Airline Ops metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)406
  • Revenue (VGI)$4,869
  • Review score48% positive
  • Total reviews33
  • Release dateFeb 3, 2026
  • DeveloperSmoky Bay Studio
  • PublisherSmoky Bay Studio

Genres: Simulation, Early Access

Company pages: Developer: Smoky Bay StudioPublisher: Smoky Bay Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Airline Ops Steam metadata

Airline Ops metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4250660/metadata
Steam Storehttps://store.steampowered.com/app/4250660/
Steam Communityhttps://steamcommunity.com/app/4250660
PCGamingWiki search
IGDB searchSearch IGDB for Airline Ops

Reviews, pricing, and metadata

Review summary

Mixed

48% positive, 16 positive, 17 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Multi-player, In-App Purchases, Steam Cloud, Steam Leaderboards, Family Sharing

Achievements

Not available

Platform releases
  • Steam 3 February 2026

Latest Steam announcements

  • Patch Notes — March 4, 2026 - 4 March 2026

    Big one today. Several fixes targeting issues reported by players over the past week, plus a quality-of-life improvement to crew messaging. Appreciate the detailed reports — they make a difference. Crew Salaries Found a unit conversion issue where crew salary calculations were running about 100x higher than intended, plus a secondary billing overlap in simulation mode. If you were going bankrupt on Day 2-3 despite running a reasonable operation, this was why. Salaries should now reflect actual crew costs. Aircraft Assignment Addressed a scenario where aircraft could get permanently locked by flights that never departed or were cancelled as stale. The cleanup system now catches all pre-departure flight states, and there's a daily sweep that releases any aircraft stuck in limbo with no matching active flight. Crew Dispatch Messaging This one turned out to not be a bug — crew was being cor…

  • Patch Notes — March 4, 2026 - 4 March 2026

    Three fixes targeting issues reported by players this week. Appreciate the reports — keep them coming. Crew Salaries Found a unit conversion issue where crew salary calculations were running about 100x higher than intended, plus a secondary billing overlap in simulation mode. If you were going bankrupt on Day 2-3 despite running a reasonable operation, this was why. Salaries should now reflect actual crew costs. Aircraft Assignment Addressed a scenario where aircraft could get permanently locked by flights that never departed. Stale and cancelled flights should now properly release their aircraft back to the available pool. Also added a daily sweep that catches any aircraft stuck in limbo with no matching active flight. Crew Dispatch Messaging This one turned out to not be a bug exactly — crew was being correctly blocked from flights, but the error message was too vague to be useful. If…

  • Airline Ops — Patch Notes (Feb 27, 2026) - 27 February 2026

    Thanks for the bug reports — I hear you, and I've been digging into the issues you've flagged. This patch targets several of the most-reported problems. Some of these are complex interconnected systems, so I'm being upfront: I believe these changes address the root causes, but I'm continuing to monitor. Please report anything that still looks off in the Discord — your reports are what drive these fixes. Save System Identified a scenario where the game's save state could get permanently blocked after certain error conditions. This patch ensures save functionality recovers properly in all cases. If you previously lost progress between sessions, that should no longer occur. Tier Progression Found and eliminated several instances where outdated tier thresholds were still being referenced in different parts of the game. All systems now use the correct canonical values (T2: 3,000 / T3: 6,000…

  • Small HotFix - 23 February 2026

    - Fixed Contracts in Fuel Aquisiotion from duplication

  • Hotfix Notes - Feb 23 - 23 February 2026

    - Removed the left sidebar entirely, moved all navigation into the top bar dropdowns - Added a status strip below the nav showing Cash, Fuel gauge, Wings, and EOS progress - Bumped font sizes across the app for better 1080p readability - FIDS board now shows the rotation-defined departure times instead of dispatch time - Fixed UTC/local time mismatch that was causing rotation dispatch failures - Routes auto-create when you save a rotation now - Fixed the doubled airline code bug (PWPW → PW) - New flight number generator follows real airline conventions - odd numbers outbound, even numbers return, lower numbers for longer routes

  • Hotfix — End of Day Loop Fix - 19 February 2026

    Fixed a bug where loading a save could trap you in an endless Day Complete modal loop. If your game was saved mid-sequence (during the end-of-day flow or negotiations), reloading would put you right back into the modal with no way out. What was happening: The "View Summary" button wasn't properly clearing state, so every time you came back from the finance screen the Day Complete modal would pop up again If you quit mid-negotiation, the game would load back into a half-finished negotiation that couldn't complete properly The Save Selection and backup recovery screens weren't resetting end-of-day flags, so stale state from the save file passed straight through All three load paths now clean up any mid-sequence state on load. If your save was stuck in this loop, just loading it after this update should fix it automatically.

  • HotFix - 18 February 2026

    The slot negotiation panel showed "Arrive KABQ" and "Aircraft returns KABQ" when it should have shown the hub airport. Both labels now correctly show the hub code.

  • Hotfix — Feb 18, 2026 - 18 February 2026

    PA Audio PA toggle now remembers your setting when switching screens Muting Sound Effects in Audio Settings now also silences gate announcements Slot Negotiations Fixed flight times showing as 90 minutes for all destinations regardless of actual distance. Negotiations now calculate the real flight time from your hub.

  • Airline Ops — Patch Notes - 17 February 2026

    Thank you to everyone playing, reporting bugs, and pushing the systems hard. Your feedback drives every update. Keep it coming.CORE GAMEPLAYFlight creation unified across all modes. Routes created through the wizard, scheduler, or map now produce consistent, complete flights every time.Crew assignment works end-to-end. Selected crew are locked to their flight, marked on-duty, and unavailable for double-booking.Return flights now carry crew forward automatically. Your outbound crew flies the return leg.Preflight progress saves. Navigate away and come back — your completed tasks are still there.Duplicate route and aircraft double-booking prevention added.Crew picker now shows only crew physically at the departure airport. The Crew Position Board shows you where everyone else is.NEW FEATURESRotation Editor; Create repeating daily aircraft schedules. Assign an aircraft to a leg pattern (e.g…

  • Airline Ops — Simulation Mode Hotfix (Feb 16, 2026) - 17 February 2026

    Crash FixFixed a crash that could occur when aircraft are grounded for overdue maintenance, causing the game to freeze on the Ops Center or World Map screens. If you experienced a sudden white screen or freeze mid-session, this was likely the cause.Save System FixesFixed manual save/load from the Pause Menu not respecting your active save slot. Previously, using Save or Load from the pause menu would always write to Slot 1 regardless of which slot you were actually playing on.Fixed emergency saves (when the game closes unexpectedly) not saving to the correct slot. If you alt-tabbed out or the game closed mid-session, it could overwrite the wrong save.Saves now properly track when they were last saved, so the save selection screen shows accurate timestamps.Fixed a rare issue where loading a save could put you in the wrong game mode (Simple vs Simulation). Your save file's mode now always…

  • HOTFIX REPORT — Feb 14-15, 2026 - 15 February 2026

    CREW DEADHEAD MECHANIC (NEW SYSTEM) Files: CrewDeadheadMechanic.js, CrewPositionBoard.jsx Crew members are now physical. When they fly to Fort Lauderdale, they are IN Fort Lauderdale. No teleporting home. If there's no return flight, they stay stranded at $225/day (hotel + per diem) until the player sends a plane to get them. 6 wire points integrated:Flight arrival updates crew currentLocation to destinationDaily tick charges $225/day per stranded crew memberCrew picker only shows crew physically at departure airportDiversions move crew to the diversion airportRoute cancellation warns about stranded crewCrew Position Board UI added to OpsCenter The Position Board shows all crew with location, status, days stranded, and daily bleed cost. Deadheaded crew highlighted in red at top. No automation, no solutions. The player figures it out. WebLogic automates it later as a $22M purchase.CLOCK…

  • HOTFIX — Feb 14, 2026 Branch: simulation-mode - 14 February 2026

    Clock-driven flight phases. Game clock is now the single source of truth. Flights depart and arrive at the times shown on the FIDS board. Phase transitions tied to clock timestamps, not distance fractions. Speed slider scales the clock directly. FIDS now shows both DEP and ETA columns. Renderer crash fix. Found infinite recursion in state update cycle causing stack overflow and white screen crash. Autosave effect was re-triggering itself. Fixed with ref guards. This is likely the crash players reported. Auto-return duplication fix. Daily routes were creating duplicate return flights after completion. Stale auto-returns persisted across days and fired alongside the recurring schedule. Ground handling turnaround. Return flights now wait for the actual turnaround time before dispatching. Default 45 minutes, Regional Handler 35 minutes, Premium Handler 25 minutes. Ground handling contracts…

  • SIMULATION MODE OUT NOW! - 14 February 2026

    WHAT THIS ISSimulation Mode. A complete rebuild of Airline Ops from a casual arcade game into a real airline operations simulator. You start with $40M, zero aircraft, and nothing given to you.This is an Early Access build. It works. It's deep. It's not finished. You will find bugs. Your feedback determines what gets built next.TWO MODESARCADE MODE is still there. Same game you already know. Pick a hub, buy planes, fly routes. Nothing changed.SIMULATION MODE is new. No handholding. No free planes. No tutorials. Systems stack on systems. The deeper you dig the more you find. Your first airline will go bankrupt. That's by design.STARTING A NEW GAMEPick your hub from 171 airports worldwide. Portland, Heathrow, Narita, São Paulo, Dubai, Zagreb. Each one plays differently because of competition, costs, weather, and what airports are within reach.Name your airline. Pick your colors.Lease your…

  • Critical HotFix Update Now - 13 February 2026

    Critical fixes.

  • Setting the record straight - 12 February 2026

    There have been some false, misleading and plainly uneducated posts and concerns that Airline Ops is a Pay-to-win game. That couldn't be further frokm the truth. First of all - it's not a multiplayer game. Second of all the only competitive aspect would be the leaderboard but the leaderboard isn't even live yet. And when it does go live it would have been separated by people who bought money packs with people who gained rank by organically making money. So, no. There is objectively and definitively zero aspect about the game that is Pay-to-win. And not that I have to prove anyting but just ot stop the gossip about it and nip it in the bud - I have taken the cash shop off the game completely. Enjoy the game everyone. And happy flying!

  • Hotfix — Feb 6, 2026 - 6 February 2026

    Route deletion breaks New Route dropdowns. Native confirm() dialog in Electron was corrupting React's event system, making inputs unresponsive. Replaced with React-based confirmation modal. Also swapped alert() for toast notification.

  • Hotfix — Feb 6, 2026 - 6 February 2026

    Fixes: - All route polylines removed from map by default. Click a plane to show its great circle route. Click another plane to swap. Route persists until you select a different flight or it lands. - Origin/destination markers — Green dot + ICAO label at origin, red dot + label at destination when a flight is selected - Map Style button removed — Alternate Mapbox styles were crashing the game - Duplicate KRDM in Wings — Redmond appeared twice in hub selector. Deduped in display + all 4 hub purchase paths now prevent duplicates

  • New Feature: Flight Scheduling System! - 6 February 2026

    OverviewYou can now schedule flights to depart automatically at specific times; no more babysitting every route. How It Works From the Routes page, hit the purple SCHED button on any ready route. A modal lets you pick: - Route — pre-selected from the button you clicked, or choose any active route - Aircraft — assign a specific plane or select Next Available to let the system grab whatever's free - Time — any time you want, down to the minute (06:03, 14:47, 21:32) - Frequency — One-time fires once and disappears, Daily fires every game day at the same timeHit Confirm and you're done. The schedule appears in the Scheduled Flights panel at the bottom of the Routes page with a live status badge: Badge Meaning │ WAITING | Hasn't reached departure time yet │ DEPARTED │ Just took off │ IN FLIGHT │ Cruising │ LANDING │ On approach │ DONE │ Flight completed │ DAILY │ Recurring schedule │ RETURN…

  • Hotfix v1.0.3 — TRACK Button & Crash Recovery - 6 February 2026

    Fixes - TRACK Button — Fixed crash (Cannot access 'Gn' before initialization) and broken follow behavior. TRACK now programmatically clicks the actual plane marker on the map — identical behavior to tapping a flight manually (camera follow, zoom, selection). - White Screen of Death Protection — Added three layers of crash resilience to the Electron main process: - Auto-recovery: If the renderer crashes or runs out of memory, the app automatically reloads after 1 second - Persistent logging: All main process output written to %AppData%/airline-ops/logs/main.log (survives crashes, 5MB rotation) - GPU crash flag: If a launch fails, the next launch automatically disables hardware acceleration - Uncaught exceptions and unresponsive renderer events are now logged to file Notes - No save game impact - No gameplay changes - Zero new dependencies (logging uses plain fs)

  • IMPORTANT ANNOUNCEMENT - 6 February 2026

    People are reporting intermittent crashed. Becasue this was built on React/Electron there can be some funky behavior in steam. Critical Steam Fixes * Disable Steam Overlay: Some Electron versions conflict with the Steam Overlay. Disable it in __Steam Properties__ to see if that resolves the issue. * Antivirus Exclusions: Players with high-end rigs often have aggressive antivirus software that blocks Electron's child processes. Whitelist the game's .exe.

Patch notes and updates

S.noRelease datePatch nameGID number
14 March 2026Patch Notes — March 4, 20261826362059919645
24 March 2026Patch Notes — March 4, 20261826362059918464
327 February 2026Airline Ops — Patch Notes (Feb 27, 2026)1825727806711868
423 February 2026Small HotFix1825093633195911
523 February 2026Hotfix Notes - Feb 231825093633195902
619 February 2026Hotfix — End of Day Loop Fix1825093633186285
718 February 2026HotFix1825093633183416
818 February 2026Hotfix — Feb 18, 20261825093633183398
917 February 2026Airline Ops — Patch Notes1824644522847879
1017 February 2026Airline Ops — Simulation Mode Hotfix (Feb 16, 2026)1824644522846633
1115 February 2026HOTFIX REPORT — Feb 14-15, 20261824644522842797
1214 February 2026HOTFIX — Feb 14, 2026 Branch: simulation-mode1824644522841818
1313 February 2026Critical HotFix Update Now1824644522839981
146 February 2026Hotfix — Feb 6, 20261823825466500664
156 February 2026Hotfix — Feb 6, 20261823825466500629
166 February 2026Hotfix v1.0.3 — TRACK Button & Crash Recovery1823825466499859
176 February 2026Hotfix v1.0.3 — Stability1823825466499767
186 February 2026Airline Ops Hotfix - February 6, 20261823825466499642
194 February 2026Airline Ops - Hotfix v0.1.21823825466494701
204 February 2026Airline Ops - Patch Notes v0.1.11823825466493228

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4250660
Live current players0
SteamPulse tracked peak9
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateFeb 3, 2026
DeveloperSmoky Bay Studio
PublisherSmoky Bay Studio
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent48%
Positive reviews16
Negative reviews17
Total reviews33
Steam recommendationsNot available
AchievementsNot available
Average playtime forever536 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4250660/

Short description

Build your airline empire. Earn Elite Operator Status, unlock the Gold A380, and roll collectible aircraft — from aviation legends to the downright impossible. Includes 373+ aircraft types and 4,878 airports in early access.

About this game

AIRLINE OPS Two ways to play. One obsession. SIMPLE MODE Launch flights with one click. Batch-dispatch your entire fleet. Enable auto-repeat and watch the money roll in. Build fast, expand everywhere. SIMULATION MODE (Coming Post-Launch) Preflight checklists. Crew assignments. Fuel calculations. Every flight is hands-on. Faster path to Elite Operator Status — plus exclusive cosmetics and prestige badges for those who earn it the hard way. EARLY ACCESS LAUNCH Simple Mode ships first. Simulation Mode is coming — we're building it based on community feedback. Your input shapes the final product. THE WORLD 4,878 airports across every continent. Real-time weather affects your operations. Watch your planes move across a live global map — or crank time compression to 32x and speed-run your empire. AIRCRAFT 373+ unique aircraft types at launch. ELITE OPERATOR STATUS EOS can't be bought. It's earned: Tier 5 reputation 85%+ on-time performance Zero cancellations Positive cash flow 14 consecutive qualifying days THE GOLD A380 Once you earn EOS, the EOS Store unlocks. Buy the Gold A380 and roll for a collectible aircraft: RarityChanceRare79.9%Relic10%Anomalous5%Legendary5%Mythic0.1% 98 collectible aircraft in the EOS Store. Aviation history. Engineering marvels. And some things that probably shouldn't exist. THE MYTHIC 0.1% chance. When it drops, everyone knows. Global leaderboard recognition. Rewards that match the rarity. There can only be one. KEY FEATURES Two game modes — Simple for empire builders, Simulation for ops purists (Simulation coming post-launch) 4,878 real airports — Global coverage, every continent Real-time operations — Watch your fleet fly across a live map Live weather — Real-world weather affects your flights Free time compression — 1x to 32x 98 collectible aircraft — Chase the collection Deep systems — Routes, reputation, hubs, and more TECHNOLOGY SYSTEMS (Coming Soon) CrewWise — AI-powered crew management WebLogic — Route optimization YieldMaster — Dynamic pricing MaintenancePro — Fleet maintenance tracking IN-GAME ECONOMY You can purchase currency to acquire aircraft faster. But owning a plane doesn't mean you can fly it…

Supported languages

English * , Japanese * , Simplified Chinese * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
35In-App Purchases
23Steam Cloud
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Not available
steam germany12Not available
igrs3Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Airline Ops's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Airline Ops's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Airline Ops at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$14.99$14.99No discountSteam Store

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R.E.P.O.20,61724 September 2026 - 16:38:20 UTC266,908420,693semiwork
RuneScape: Dragonwilds20,25124 September 2026 - 18:00:33 UTC39,10324,686Jagex Ltd

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