- Long list of stuff coming to Sword 'N' Board! - 30 November 2016
Hey everyone! Just wanted to post an update since it's been a little quiet lately. I've been working on some more "behind the scenes" / quality of life stuff for the game to help those of you with lower end PCs and keyboards that aren't QWERTY still enjoy the game. Key binding Key binding is something I honestly didn't think about in the beginning but it's something that I'm working hard right now to add. It also mean refactoring old code to make sure it will still work properly regardless of input. Steam Achievements It's something that I wanted to add much earlier but given the random bugs we were able to find more easily once the game was made available on Steam, I had to re-prioritize fixing those instead. The next update for the game will include several Steam achievements, including ones you obviously won't be to complete until the game is finished - along with ones that I'm sure…
- Long list of stuff coming to Sword 'N' Board! - 30 November 2016
Hey everyone! Just wanted to post an update since it's been a little quiet lately. I've been working on some more "behind the scenes" / quality of life stuff for the game to help those of you with lower end PCs and keyboards that aren't QWERTY still enjoy the game. Key binding Key binding is something I honestly didn't think about in the beginning but it's something that I'm working hard right now to add. It also mean refactoring old code to make sure it will still work properly regardless of input. Steam Achievements It's something that I wanted to add much earlier but given the random bugs we were able to find more easily once the game was made available on Steam, I had to re-prioritize fixing those instead. The next update for the game will include several Steam achievements, including ones you obviously won't be to complete until the game is finished - along with ones that I'm sure…
- Dev Stream today at 6PM PDT! - 12 September 2016
Hey everyone! I just wanted to take a moment and let everyone know that the Sword 'N' Board development streams are going to be starting again today now that the crazy Pax shenanigans has come to a close! You can find the development streams at: www.twitch.tv/stuffedcastle Being that this game is still in Early Access, it's important to me that we're always showing the game being built and worked on, and try and stay as transparent as we can throughout the process! Today, I will be working on a new item combo animation for Sidd! If you want to be notified when the streams go live, make sure to follow me on Twitch, Facebook or Twitter, as I usually post about the stream before I go live! If you want to come by and hang out, as questions or give general feedback, please feel free!
- Dev Stream today at 6PM PDT! - 12 September 2016
Hey everyone! I just wanted to take a moment and let everyone know that the Sword 'N' Board development streams are going to be starting again today now that the crazy Pax shenanigans has come to a close! You can find the development streams at: www.twitch.tv/stuffedcastle Being that this game is still in Early Access, it's important to me that we're always showing the game being built and worked on, and try and stay as transparent as we can throughout the process! Today, I will be working on a new item combo animation for Sidd! If you want to be notified when the streams go live, make sure to follow me on Twitch, Facebook or Twitter, as I usually post about the stream before I go live! If you want to come by and hang out, as questions or give general feedback, please feel free!
- Pax West 2016 is in the bag! New cheats are coming - 7 September 2016
I want to say thank you to everyone that came by the Pax Rising area at Pax West this year to check out the game! The support for the game and for Mike and I was absolutely amazing! This being our first major showing of the game outside of smaller local shows, the traffic we received was something we could have never really prepared for! I will be updating the Steam build within the next couple days to include several bug fixes that we found during Pax. While not completely game breaking, they are still fairly annoying and I feel would impact enjoyment of the game. It will also include some minor control fixes that we changed before Pax so we could better see how people interacted with them! Not only that, I will be adding the cheat code which will allow you to unlock other items and item combinations that you are unable to receive in the game currently because the corresponding dungeon…
- Pax West 2016 is in the bag! New cheats are coming - 7 September 2016
I want to say thank you to everyone that came by the Pax Rising area at Pax West this year to check out the game! The support for the game and for Mike and I was absolutely amazing! This being our first major showing of the game outside of smaller local shows, the traffic we received was something we could have never really prepared for! I will be updating the Steam build within the next couple days to include several bug fixes that we found during Pax. While not completely game breaking, they are still fairly annoying and I feel would impact enjoyment of the game. It will also include some minor control fixes that we changed before Pax so we could better see how people interacted with them! Not only that, I will be adding the cheat code which will allow you to unlock other items and item combinations that you are unable to receive in the game currently because the corresponding dungeon…
- New features Incoming! - 18 June 2016
I know that I've been lax on updates here recently, as I've basically and my nose to the grind stone trying to refine some things and add a few new features. Steam Trading Cards: This will probably be the thing that makes its way into the game the soonest, as I've already been working on designs for some time, and is also one of the easiest things to implement. I know people love being able to collect and trade cards, so that's definitely something I want to have in the game. The Narrator: The narrator will be a main part of the game, and will follow Sidd on his journey. The Narrator will obviously be a part of Sidd's imagination and so will not only give a look into the mind of Sidd himself, but will also provide some more comedic moments while also helping flesh out more of the story. There will be an option within one of the main menus to turn him off however, if you'd rather not hav…
- New features Incoming! - 18 June 2016
I know that I've been lax on updates here recently, as I've basically and my nose to the grind stone trying to refine some things and add a few new features. Steam Trading Cards: This will probably be the thing that makes its way into the game the soonest, as I've already been working on designs for some time, and is also one of the easiest things to implement. I know people love being able to collect and trade cards, so that's definitely something I want to have in the game. The Narrator: The narrator will be a main part of the game, and will follow Sidd on his journey. The Narrator will obviously be a part of Sidd's imagination and so will not only give a look into the mind of Sidd himself, but will also provide some more comedic moments while also helping flesh out more of the story. There will be an option within one of the main menus to turn him off however, if you'd rather not hav…
- Updates! - 6 May 2016
Hey everyone! I just wanted to take a moment here and let everyone know what's going on in the world of Sword 'N' Board! I'm currently working on the 2nd Dungeon which I hope to unlock here very soon! The updates have been a bit infrequent as of late because simply, there hasn't been a lot of stuff to report that anyone can see quiet yet! I am currently using an older computer at the moment, so development streams unfortunately have had to fall to the wayside but development is still going strong! Aside from the Dungeon hopefully coming out soon, I'm also going to be looking into the Mac download issue. Some people are reporting issues downloading the Mac version, while others have no trouble at all! I think it might be a possible depot issue within steamworks, so I'll be looking into that also! As always, any feedback or questions on the game are always welcome, so please feel free!
- Updates! - 6 May 2016
Hey everyone! I just wanted to take a moment here and let everyone know what's going on in the world of Sword 'N' Board! I'm currently working on the 2nd Dungeon which I hope to unlock here very soon! The updates have been a bit infrequent as of late because simply, there hasn't been a lot of stuff to report that anyone can see quiet yet! I am currently using an older computer at the moment, so development streams unfortunately have had to fall to the wayside but development is still going strong! Aside from the Dungeon hopefully coming out soon, I'm also going to be looking into the Mac download issue. Some people are reporting issues downloading the Mac version, while others have no trouble at all! I think it might be a possible depot issue within steamworks, so I'll be looking into that also! As always, any feedback or questions on the game are always welcome, so please feel free!
- The entrance to the first Dungeon has finally opened! - 28 March 2016
Dungeon 1 is finally ready to be fought through! What does this mean? The item combos that you found in the game have been taken away. I'll actually probably be adding a cheat code to the game very soon to bring them back. That way if you all want to play with them a bit after you've finished the Dungeon, you can do that. However, now the real progression for the game is going to begin. You'll start with nothing, and have to acquire your items and item combos throughout your adventure. The first Dungeon will more than likely end up being the shortest and most simple of the Dungeons, so expect an increase in difficulty as more and more Dungeons open up! In the dungeon you'll find the bombs for the first time (they won't be able to be purchased from the shop until they are found in the Dungeon), you'll acquire the Super bomb combo, and the bomb jump! So be on the look out for those, or an…
- The entrance to the first Dungeon has finally opened! - 28 March 2016
Dungeon 1 is finally ready to be fought through! What does this mean? The item combos that you found in the game have been taken away. I'll actually probably be adding a cheat code to the game very soon to bring them back. That way if you all want to play with them a bit after you've finished the Dungeon, you can do that. However, now the real progression for the game is going to begin. You'll start with nothing, and have to acquire your items and item combos throughout your adventure. The first Dungeon will more than likely end up being the shortest and most simple of the Dungeons, so expect an increase in difficulty as more and more Dungeons open up! In the dungeon you'll find the bombs for the first time (they won't be able to be purchased from the shop until they are found in the Dungeon), you'll acquire the Super bomb combo, and the bomb jump! So be on the look out for those, or an…
- Dungeon content update is coming! - 25 March 2016
I've been quite for a few weeks, working as hard as I can to get more content out for everyone! I just wanted to let you know, that Dungeon 1 is complete and currently undergoing testing before I upload the build to steam for everyone to check out! What does this mean? This means that some of the item combos that you've enjoyed so far will be going away (I'll be adding a code you can enter to get them back most likely) and that you can finally start experiencing the progression of the game as it's intended to be. You'll enter the game with no items currently, and you'll have to find and enter the dungeon and solve it's puzzles in order to start getting your items back. The dungeon is currently 5 new areas, not including a secret area, and Boss room. As soon as it's tested and I'm confident that everyone will be able to play it well enough (I'm sure some of you will still find bugs for m…
- Dungeon content update is coming! - 25 March 2016
I've been quite for a few weeks, working as hard as I can to get more content out for everyone! I just wanted to let you know, that Dungeon 1 is complete and currently undergoing testing before I upload the build to steam for everyone to check out! What does this mean? This means that some of the item combos that you've enjoyed so far will be going away (I'll be adding a code you can enter to get them back most likely) and that you can finally start experiencing the progression of the game as it's intended to be. You'll enter the game with no items currently, and you'll have to find and enter the dungeon and solve it's puzzles in order to start getting your items back. The dungeon is currently 5 new areas, not including a secret area, and Boss room. As soon as it's tested and I'm confident that everyone will be able to play it well enough (I'm sure some of you will still find bugs for m…
- Stream at 10am PST! Working on Consumable item icons! - 7 March 2016
Everyone has talked about Consumable items for a while, and today... I'll finally make it official and start working on some of them! If you want to come by, hang out, watch, and give feedback, please feel free to come by the stream! www.twitch.tv/stuffedcastle Have a good Monday! (Or don't... because it's Monday)
- Stream at 10am PST! Working on Consumable item icons! - 7 March 2016
Everyone has talked about Consumable items for a while, and today... I'll finally make it official and start working on some of them! If you want to come by, hang out, watch, and give feedback, please feel free to come by the stream! www.twitch.tv/stuffedcastle Have a good Monday! (Or don't... because it's Monday)
- There's Cheat codes in Sword 'N' Board?! - 4 March 2016
Yep! And though I've shared it a bit on my stream on Twitch, I've yet to share it here. I've actually left a riddle about it in a previous update, but I thought now was the time to finally let everyone in on the little secret! To enter the cheat codes, you have to first be in the game (not just in the start menu, but in the actual overworld) and hit escape (or pause if you're using a controller) to bring up the "Main Menu". Once that is up, use your keyboard to type in any of the following cheat codes! (Hidden, because... spoilers) better - Upgrades Sidd's "Attack" to level 6! harder - Upgrades Sidd's "Defense" to level 6! faster - Upgrades Sidd's "Agility" to level 6! stronger - Upgrades Sidd's "Stamina" to level 6! lucky - Upgrades Sidd's "Luck" to level 6! bombs - Give Sidd 999 bombs. marbles - Give Sidd 999 marbles. 2dheroes - Teleport to the Blacksmith! sidd mode - Upgrade all of S…
- There's Cheat codes in Sword 'N' Board?! - 4 March 2016
Yep! And though I've shared it a bit on my stream on Twitch, I've yet to share it here. I've actually left a riddle about it in a previous update, but I thought now was the time to finally let everyone in on the little secret! To enter the cheat codes, you have to first be in the game (not just in the start menu, but in the actual overworld) and hit escape (or pause if you're using a controller) to bring up the "Main Menu". Once that is up, use your keyboard to type in any of the following cheat codes! (Hidden, because... spoilers) better - Upgrades Sidd's "Attack" to level 6! harder - Upgrades Sidd's "Defense" to level 6! faster - Upgrades Sidd's "Agility" to level 6! stronger - Upgrades Sidd's "Stamina" to level 6! lucky - Upgrades Sidd's "Luck" to level 6! bombs - Give Sidd 999 bombs. marbles - Give Sidd 999 marbles. 2dheroes - Teleport to the Blacksmith! sidd mode - Upgrade all of S…
- New Build going live tonight! (should fix a major bug) - 2 March 2016
Hey everyone! I just wanted to make everyone aware of a new build going live tonight. You'll see several bug fixes, the most important one being a strange "Autofire" issue mainly with official Xbox branded controllers on Windows 10. The issue was reported some time ago, and I was finally able to track it down and (hopefully) put an end to it. We've used the Official Xbox One Wireless controller and a Logitech f710. I'd definitely like for anyone that ran into the issue before, to try the game again when the new build goes live later on tonight, and see if they run into the same issue or not! There will also be a minor bug fix, that caused some frame rate issues when trees and things would burst into flame either because a bomb was used on them, or because your Sword+bomb combo was used. I also fixed the issue where treasure chests wouldn't give you items that stacked properly, so all tr…
- New Build going live tonight! (should fix a major bug) - 2 March 2016
Hey everyone! I just wanted to make everyone aware of a new build going live tonight. You'll see several bug fixes, the most important one being a strange "Autofire" issue mainly with official Xbox branded controllers on Windows 10. The issue was reported some time ago, and I was finally able to track it down and (hopefully) put an end to it. We've used the Official Xbox One Wireless controller and a Logitech f710. I'd definitely like for anyone that ran into the issue before, to try the game again when the new build goes live later on tonight, and see if they run into the same issue or not! There will also be a minor bug fix, that caused some frame rate issues when trees and things would burst into flame either because a bomb was used on them, or because your Sword+bomb combo was used. I also fixed the issue where treasure chests wouldn't give you items that stacked properly, so all tr…