- Archon Soul 1.0.04 Patch - 15 September 2026
Hey everyone!Just a quick patch to fix some bugs introduced in yesterday's update:Grounded Rune now gains Grounded correctlyThe Volatile Being fight should now no longer softlock the gameSorry about that!-Thomas, PolyGryph
- Archon Soul 1.0.03 Update - 14 September 2026
Hey everyone!Before we get into the balance stuff, some housekeeping:Bug/General FixesFixed a bug where some status effects that targeted random enemies would freeze the game if there were no more living enemies when it triggeredThe pre-combat tooltip for Ogre Husk should now display properlySlime’s combat intention for it’s attack + slime toxin move now properly shows a debuff intentionExploding Ether should now unlock correctly in the bestiaryThe semantics of the Deathmark status are now correctSnow Plating now gains fortitude at the correct amount of frost barrierCursed Dice Bodies gained as a result of the Approach the Palace event will now be marked as discovered in your collectionRelevant Worthiness level info will be sent with analytics, if enabled.Balance ChangesGeneralThe Grounded status will now be a duration-based status effect (it will decrease by 1 at the beginning of each…
- Archon Soul v1.0.02 Patch - 20 August 2026
Hey everyone!Just a quick patch to fix a few issues that got missed in 1.0.01:QoL Improvements:Unit UI and screen positions slightly changed to give better access to status effect info for the following units: Avatar of the Soul, Demon of Misfortune, Chaos Mass, Origin of Sickness, Ghost of Beauty.Removed Unnecessary tooltips from some unit ability swap events.The undiscovered icon in the collections screen contrasts from the locked icon better.Bug / General Fixes:Crystallize Rune now generates 2 ethereal dice as intended in the last update. I changed the number in the backend but that number didn’t actually link to the generation code on the rune. Whoops.Removed Charge from Overdrive Bolt, as it no longer needs it. This probably technically counts as a balance change, but I'm listing it here.Fixed an issue where Chain Rune would not hit all enemies with the damage from Overdrive Bolt.F…
- Archon Soul 1.0.01 Update - 13 August 2026
Hey everyone!This update took a bit longer than expected to get live, but here we are! Let's run down the list of changes:New FeaturesAdded pillarbox/letterbox support for non 16:9 aspect ratios. New resolutions added to settingsBug/General FixesFixed a typo in the English language description for Nihil RuneFixed a visual glitch for the Japanese Localization title in creditsAuto-provided steam usernames for the profile feature will be truncated to 13 charactersDemonic Dice descriptions have been updated for improved clarityFixed an issue for Volt Tackle where it was behaving unexpectedly when given RepeatFixed a bug with Gift of Warmth+ where you would only get Flame Resist if the dice face used had a runeFixed a bug where Pain Transfer and Pain Protects were calculating their damage and barrier incorrectlyFixed a bug where the Force achievement would not unlock if the damage ended the…
- Archon Soul is OUT NOW! 🎲 - 29 July 2026
Hello everyone,The day is finally here. Archon Soul is out now! 🥳🎲 Key FeaturesDeep Customization: Forge your own luck by customizing your dice with 40 distinct runes and over 30 unique dice bodies, allowing for more than 65,000 combinations to master.Devastating Synergies: Draft from a pool of over 200 powerful spells and trigger explosive combos between your magic and custom dice to survive brutal combat.Diverse Playstyles: Choose from 4 unique characters, each bringing their own strategies to the table.Conquer the Palace: Fight your way through 4 challenging acts to finally reach and conquer the Archon's palace. 🥳 Launch Discount & BundlesArchon Soul is available now at $13.99 | €13.99 | £12.99, with a 30% launch discount for a limited time.Already own Runeborn? Grab the Archon Soul + Runeborn Bundle for an extra discount.Want to go all in? The Supporter Edition Bundle includes th…
- Demo v1.1.06 Patch - 26 July 2026
Hey everyone!Fixed a visual bug where the screen transition would not cover the whole screen on some resolutions.Fixed a bug where spells would slowly creep up the screen on 16:10 aspect ratiosAdded support for 1280x800 resolutionThe game will now auto-detect your screen resolution if you don't have settings save dataThe full game's release is only a few days away on July 29th! Don't forget to add it to your wishlist if you haven't already, or pick up the full game if it's out when you read this!
- Demo Patch 1.1.01 - 23 July 2026
Hey everyone!Nothing really of note in this update! There are a few minor bugfixes, an update to the skeleton hit sound effect, and support for a few 16:10 resolutions.I've been made aware recently that for some players, they've been met with a black screen after starting a run and cannot continue into the game. Goblinz and I have been investigating this and we have not been able to reproduce it yet, which sadly makes fixing it almost impossible. I tried a few things in this update, but without being able to see if those changes would have an effect it's still a bit of a shot in the dark. Please let us know if you still have this problem with the new demo update.-ThomasEDITED TO SAY:I've uploaded Demo v1.1.02 which is just a shot-in-the-dark hotfix attempt for the black screen issue based on the little I know about it. If you had an issue with the black screen and it persists with v1.1.…
- Demo 1.1.0 Update - 8 July 2026
Hey everyone!This update brings the visual and audio polish of the demo up to the standard of the full game, in anticipation of its launch on July 29! This includes new & improved VFX that help the combat backgrounds feel more alive, dice bodies feel more special, and attack effects with loads more polish. There are also brand new SFX, which improve the feel of interacting with the game! The unit ability's visuals have been reworked to help them stand out more, as well as the costs during events. All in all, the game feels even better to play now!On top of all that, more improvements, bug fixes, and balance adjustments than I'd care to list out. But I'll share a couple of my favorites:Spiked Rune, Toughness Rune, Protection Body, and Aggressive Body now scale over the course of the run: These runes and bodies were quite good early, but their usefulness faded as the enemies difficulty pr…
- Archon Soul Launches July 29th! 🎲 - 23 June 2026
Hello everyone!The stars have aligned, the dice are cast, and we are thrilled to finally announce that Archon Soul will officially launch on Steam on July 29th!To celebrate the news, check out our brand-new release date trailer:What is Archon Soul? For those discovering the game today, Archon Soul is a tactical roguelike dice-builder where you literally forge your own luck.Forge your dice: Customize your dice with 40 distinct runes and over 30 unique bodies, allowing for more than 65,000 combinations to master.Draft powerful spells: Combine your custom dice with a pool of over 200 spells to trigger explosive combos and survive brutal combat.Choose your hero: Pick from 4 unique characters, each bringing their own strategies to the table.We’ve spent months tuning the balance, creating insane synergies, and we can’t wait to see the broken builds you’re going to discover when you finally en…
- Demo 1.0.03 - Events Revamp! - 9 March 2026
Hey everyone! I'm back with another update:EventsOne of the most common complaints I've gotten in feedback are that the events are too punishing or underwhelming, and for the most part I agree. I wanted to take this opportunity to improve the events in the game, and in doing so add a little more variety to runs. Here are the changes that impact the demo:Area 1:For the most part, I think the Area 1 events are fine, but did want to make a few changes.Golden Scroll: Gain Random Rare Spell -> Choose from 3 rare spells (This was to reduce the instances of taking a downside to gain a useless spell)Innate Power: Added an option to swap your current unit ability with a different character-specific unit ability. (More on this: Each character will have their default starter and an alternate unit ability unlockable through this event)The Crown: Added an option to choose an uncommon spell. Removed…
- Demo 1.0.01 Patch - 21 February 2026
Hey everyone!Quick little bugfix:Fixed a bug where one of the attacks after turn 10 from Demon of Misfortune would sometimes break the game.Sorry about that!-Thomas, PolyGryph
- What's New in the Demo? - 20 February 2026
Hey Everyone!Moving forward, the Demo on the main game page will be the most up-to-date build of the game. What's new in the demo?Dice Modification Screen RedesignThe dice modification screen has been redesigned for a better and more streamlined experience!Now instead of having to flip through face, rune, and body tabs to figure out your dice build, it's all on one screen! Quite a lot of the game is spent in this screen, so I really wanted to make it much easier to use. I also noticed that sometimes new players wouldn't even realize they had faces and dice bodies to add to their dice because they were in another tab that you had to click on, so hopefully this improves the new player experience as well!You may also have noticed something to the right of the modification area...Dice Modification UndoThis has been a pretty heavily requested feature, so here it is! While a dice is in the mo…