Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4252880 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Q4 2026 |
| Developer | Digital Synapsis |
| Publisher | Digital Synapsis |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
TowerMancer II is a deckbuilder where you build medieval towers under constant assault from invaders, using cards to gather resources, deploy rooms and creatures, and discover synergies that transform a simple structure into an improbably powerful fortress.
About this game
TowerMancer II is a construction-based deckbuilder in which the player defends their tower from waves of enemies while using cards to build it. The player relies on imps to gather resources and on new rooms to unlock powers and attack enemies. The cannon room is your best ally, feed it with different resources to create varied effects in its shots. Progress through the levels and defeat the final boss to claim victory. Your tower is not just a health counter, it’s the core engine of your gameplay. The decision of which room to build and on which floor shapes your strategy for every run. The tower grows visually, creating a tangible sense of progress and power. The central mechanic of loading the cannon with different resources to produce different types of shots (area damage, slow, damage over time, etc.) turns each turn into a tactical puzzle. Resource synergy is the key to victory. The game is built around the interaction between the cards you acquire and the rooms you construct. With a dynamically generated map, random events, multiple starter decks to unlock, and a wide variety of cards and enemies, no two runs will ever be the same.
Supported languages
English, Portuguese - Brazil
