- Introducing Firstwatch: Will You Answer the Call? - 24 August 2026
During our latest livestream, we introduced Firstwatch, our upcoming community advisory and testing initiative.While we're still building the program before opening applications, we wanted to share our vision, explain why we're creating it, and give everyone a better understanding of what Firstwatch is all about.Scars of Honor has always been shaped by its community. Whether you've joined our playtests, reported bugs, shared ideas on Discord, created content, or simply taken the time to tell us what you enjoy, or what you'd like to see improved, you've already helped us move the game forward.Our latest playtest brought together more than 120,000 players, and our team reviewed over 12,000 pieces of community feedback. That level of passion showed us something important: our community doesn't just want to play Scars of Honor; they want to help build it.We believe the best MMORPGs are buil…
- Building Scars of Honor Together: Feedback, FirstWatch, and Our Next Steps - 30 July 2026
Our first Technical Alpha was an important milestone for Scars of Honor.For the first time, thousands of players stepped into Aragon, explored our world, tested our systems, and shared their thoughts with us. While the Technical Alpha helped us validate our infrastructure and gameplay systems, it also gave us something even more valuable: your feedback.During our latest official Scars of Honor livestream, Creative Director Venelin and Design Director Alexander looked back at the biggest lessons from the Technical Alpha, introduced FirstWatch, shared our long-term vision for the game, and showcased several improvements already taking shape across the world of Aragon.Quick heads-up: This article is a recap of our livestream. Everything shown and discussed represents work in progress and may continue to evolve as development progresses. Learning from the Technical Alpha The Technical Alpha…
- The Technical Alpha Ended - Here’s What Happened - 5 June 2026
The Technical Alpha Has Ended - Here’s What HappenedNearly a month has passed since the Technical Alpha for Scars of Honor concluded, and what a journey it was. Tens of thousands of players stepped into Ondal’s Fall to explore Aragon, test combat systems, complete quests, fight in open world PvP, and push the game far beyond what our internal testing alone could ever achieve.And honestly?You broke things in ways we never expected - which is exactly why this test mattered.Players from 165 countries joined the Alpha, helping us uncover technical issues, gather gameplay data, and better understand what players enjoy most about Scars of Honor so far.Some quick highlights from the Technical Alpha:Sacred Order won the faction recruitment war with 57% of players joining its ranksMage became the most played classOver 2.4 million NPCs were defeatedMore than 111,000 PvP kills were recordedThe Lor…
- From Glass Cannon to Tank - Exploring the Mage Talent System - 8 May 2026
During the Mage showcase stream on Twitch, hosted on ArmegonTV, Creative Director, Venelin and Game Designer, Kaloyan (Koko), walked through the class’s evolving talent system and demonstrated how different builds and mechanics are beginning to take shape in-game.Rather than presenting a finished version of the class, the stream focused on showing the Mage in active development, how its abilities interact, how talents modify gameplay, and how different archetypes are starting to emerge through player choice. It’s worth mentioning that what was shown during the stream reflects the current vision for the Mage Class and its talent system. As development continues, certain mechanics, abilities, and interactions may evolve further based on iteration, testing, and overall gameplay direction.Defining the Mage ArchetypesEarly in the stream, Venelin outlined the broader direction for the Mage an…
- Scars of Honor Playtest - What we learned together. - 6 May 2026
First of all, thank you. To everyone who joined, tried, and keeps on trying to get in, or follows along, we are inspired by your passion.The response has been far beyond what we expected.Over 210K players have requested access so far. While we’re grateful, our capacity is limited, and we’re working to let more of you in. We’ll share full numbers at the end of the playtest for full transparency.This is an Alpha technical playtest. The game and servers weren’t ready for this scale and it showed.Some of you couldn’t get in. Others had a rough experience. We hear you.Why we chose this approach:We decided to open early instead of waiting for a “polished” version.Because Scars of Honor isn’t just built for players. It’s built with you. Being community-driven means testing early, breaking things, gathering real feedback, and improving while the game is still evolving.And we are learning it tog…
- Scars of Honor Playtest - What to Expect - 27 April 2026
The first Scars of Honor Steam playtest is almost here.Running from April 30 to May 11, this will be the first opportunity for players to step into Aragon and experience the game in a larger-scale environment.This playtest marks an important milestone in development, as we begin testing core systems, player progression, and server stability with a broader audience.How to Join the PlaytestParticipation is simple.Head to the Scars of Honor Steam page and click the “Request Access” button.Access will be granted in waves throughout the playtest period, so we recommend requesting access early and keeping an eye on your email for updates.What You'll Be Able to ExperienceDuring the playtest, you’ll get an early look at many of the core systems that define Scars of Honor.New Races & Class FreedomFor the first time, players will be able to choose from 6 races, including the newly introduced Bear…
- Building the Paladin: From Talent Trees to Playstyle Identity - 16 April 2026
During the latest stream on ArmegonTV, Creative Director Venelin was joined by Game Designer Kaloyan “Koko” to walk through the current state of the Paladin talents and demonstrate how they are evolving in practice.Rather than presenting a final version, the stream focused on showing real implementation, how the structure has improved, how talents are starting to behave, and what kind of gameplay they are beginning to enable.Meet the Designer Behind the SystemEarly in the stream, Venelin introduced Kaloyan “Koko” as one of the Game Designers working on the Paladin talent system and its overall direction.Koko described his role as focusing on how talents and abilities come together in a cohesive gameplay experience:designing how spells and talents interactshaping the mechanics behind different playstylesdefining how choices impact moment-to-moment gameplayIn simple terms, while the syste…
- The Things Our Creative Director Wasn’t Supposed to Show (But Did Anyway) - 19 March 2026
If you’ve been watching the recent ArmegonTV streams, you already know how this goes.Creative Director Venelin jumps in, starts talking about something small… …and suddenly we’re looking at something that probably wasn’t meant to be shown just yet.Sometimes he “borrows” assets. Sometimes he gets a little too excited. And sometimes, especially with guests involved, the Kraken get’s unleashed.So we gathered some of the best moments from recent streams and compiled them in one place.As always, everything shown reflects a work in progress version of Scars of Honor and may change.Combat - Responsiveness & TimingCombat remains a major focus, with a clear emphasis on responsiveness and control.The Mage already shows a strong foundation here, with abilities feeling fast and reactive even while animations are still being polished.On the Paladin side, we got a look at a more situational AoE abili…
- Scars of Honor Steam Playtest - April 30 to May 11 - 10 March 2026
If you watched Venelin’s stream this Sunday, you may have seen the announcement a little earlier than we expected.Our Creative Director decided to...borrow... the trailer for today’s news and couldn’t resist showing it to everyone.Now that the secret is out, we might as well make it official.Steam Playtest DatesApril 30 - May 11This will be the first opportunity for players to step into Aragon and experience many of the systems we’ve been showcasing during the past months.And yes, this is the same trailer Venelin “borrowed”.Request Playtest AccessPlaytest access requests are now open on our Steam page.Head to the Scars of Honor Steam Page and click on the “Request Access” button.Access will be granted in waves, so if you'd like to participate, make sure to request access early.What You'll Be Able to ExperienceThe playtest will feature many of the systems we previously revealed during ou…
- Scars of Honor - Behind the Class Design - 20 February 2026
Last Sunday on ArmegonTV, Venelin (Creative Director) and Aleksandar (Design Director) walked through the original class design document for Scars of Honor and shared how the classes are being shaped.The document is about a year and a half old. As they explained on stream, it shows the original direction and thinking behind the classes, not a final version of what will be in the game. Some systems have already evolved, and others are still being refined. We’ve always tried to show you how Scars of Honor is being built, even when things are still being iterated upon.Here is the full livestream for those of you who want to soak up every bit of information:No More SubclassesEarlier in development, classes were split into clear subclasses like tank, DPS, and support. That structure has been removed.Now, each class uses a large talent tree. You start by choosing one of six starting nodes. Th…
- Scars of Honor - PC Focus Update - 13 February 2026
From the very beginning, PC has been the primary platform for Scars of Honor. The game’s core systems and gameplay structure were built with PC as the foundation.While we explored the possibility of bringing the same experience to mobile in the future, that was intended as an expansion of the PC version, not the other way around.As development has progressed, we’ve taken time to evaluate our roadmap and priorities to ensure we deliver the strongest possible launch.After careful consideration, we’ve decided to focus entirely on completing and releasing the PC version first.This does not mean we are cancelling the mobile version. It remains part of our long-term vision. However, the best way to move forward is to dedicate our full attention to PC and consider mobile as a later-stage expansion once the PC version is released and stable.Why We’re Focusing on PCTo deliver the best possible e…
- Showcase Recap & Community Q&A | Playtests Coming 2026 - 6 February 2026
Our latest showcase was about one thing: connecting the dots. Here’s a quick breakdown of what we revealed - and what’s coming next as we head toward our first community playtests in 2026.Visual Update & WorldWe shared progress on the ongoing visual overhaul, including improved environments, lighting, character models, and armor. You also got an early look at Ondall’s Fall, one of the zones you’ll explore in the world of Aragon.Playable races planned for the demo:HumansDwarvesUndeadInfernal DemonsClasses, Talents & ScarsWe revisited the four playable classes:Paladin - frontline fighterMage - elemental damage dealerRanger - tactical ranged specialistDruid - hybrid caster and shapeshifterEach class is supported by a flexible talent system that allows respec and experimentation.Progression is further shaped by the Scar System. Scars are earned naturally through leveling and elite encounter…
- Scars of Honor Monetization Explained - 27 January 2026
Venelin, the Creative Director of Scars of Honor, answered a wide range of community questions about the game’s design, monetization, and solo/group content during his weekly Twitch stream every Sunday at 7 PM CET on his channel This session focused heavily on monetization, pay-to-win concerns, and long-term MMO sustainability, with Venelin providing some of his clearest statements yet on the game's direction.Quick heads-up: This article is a recap of a live stream and a real-time conversation between Venelin and the community. Some ideas discussed are still being worked on and may change as development continues. Think of this as a look at the current direction, not a final announcement.Pay-to-Win and Convenience ItemsWhen asked what counts as pay-to-win, Venelin was clear: anything that affects character progression (XP boosts, loot boosts, better drop chances) is pay-to-win. Convenie…
- Our Journey to Steam and First Dev Diary - 19 January 2026
When we first started working on Scars of Honor, it was just a small passion project-one person dreaming of bringing back the classic MMO feeling, but with modern systems, smooth combat, and meaningful progression. Today, that dream has grown into a global studio of over 100 developers, artists, and designers, all working together to make this vision a reality.Choosing Steam as our launch platform wasn’t a decision we took lightly. While self-publishing has its benefits, Steam offers unparalleled reach, community tools, and discoverability for MMORPG players. It lets us showcase our game to millions of potential adventurers, provide regular updates, and connect directly with players through the Community Hub, discussions, and dev diaries.We’re thrilled to share our first dev diary, where we take you behind the scenes of Scars of Honor and show how our world, combat, and characters came…
- Dungeons in Scars of Honor - 10 January 2026
Dungeons are where Scars of Honor becomes a true cooperative adventure. They aren’t just combat spaces or loot corridors - they are dangerous, lore-rich trials designed to test how well you fight, adapt, and survive together. Every dungeon exists for a reason. Every corridor has history. And every decision your party makes shapes how the run unfolds.Most importantly, dungeons in Scars of Honor are built to evolve. Each run is procedurally generated, layered with roguelike elements, branching paths, temporary powers, and affixes. The goal is simple: even after your 50th or 100th run, a dungeon should still feel tense, unpredictable, and worth mastering.A Living Dungeon ExperienceAll dungeons in Scars of Honor are instance-based and generated fresh each time a party enters. You can access via the “Modes” Menu to easily queue for a dungeon instance.When the party is formed and everyone acc…