- Act 2 Nearly Finished - September Patch soon - 24 August 2026
Nearly finished with act 2 and all its Act 2 Boss glory. Where is this? What's going on? Are those Tree roots? Hmmmmmm? A Scythe, could it be Death, the Caretaker was talking about? Here's a sneak peak of what's in store. You'll be able to access this content in the September patch, which will include all the fun surprises and Act 2 to its completion. Make sure to wish list if you haven't this game is gona be a banger.
- Act 1 Polish Update 0.4 - 4 August 2026
Been hard at work updating visuals and such for the first part of the game, Act 2 and the rest will get the same Polish pass for August. I really don't feel like making a big post but, lots of improvement, updated enemy visuals, attacks, gear I'm tired Wishlist if you want. Getting close to another milestone.
- Act 1 Polish Update - 4 August 2026
While I get ready to tackle finishing Act 2, enjoy an updated Act 1 with hopefully nothing broken. I'm real tired.
- Project - Labyrinth Road Map - 14 July 2026
Project Labyrinth — Development Roadmap✅ Act 1 — Was released in February, albeit a bit rushed and unpolished. Its been thorn in my side for awhile. So here is what's planned and being worked on, as I've continued to develop my skills and knowledge of game development. 🔨 Act 1 — Polish Pass (Target: August)Weapon system overhaulStats overhaul — real decisions after fights, not just numbers going upNew music ( pretty excited about one track I've been working on.)Extras — Fun stuff.A little preview of some of the Polish, I updated Kobold Alice, aint he fierce? May release before Act 2 is finished. 🔨 Act 2 — Finishing Up (Target: September)Three Queen boss fights — Thera, Cassia, Melia — all complete with everything in between. Not much missing atm.Expanded combat: per-weapon attack system, SEM chip parry economyMajor dungeon sections filled in.Cutscenes in Act 2The last boss of Act 2Tea…
- Act 2 0.3 Test Build live in Testing Branch - 2 July 2026
Hello World, I have gone ahead and made some fun changes, that will be in 1.0, but Polished. To access the Testing Branch simply Open your Steam Library.Right-click the game.Select Properties.Click the Betas (or Game Versions & Betas) tab.Select the testing branch.As I continue to fight with my clashing art styles(I am juggling 3 different kinds, and its on purpose.), and how I want the world of Project - Labyrinth to be viewed as a whole, I thought Id go ahead and update the combat UI, and add a little more clarity of how everything functions. Sette E Mezzo stacks, in a future tutorial, will go in depth. But basically, the more times you bust the enemy, the more times you increase your power. That is now shown here in the Power Bank. Attacks, in this Testing branch have input timing UI now. No tutorial in game, but basically the line will spin, and you input, riiiight when it goes whit…
- 70% off Project - Labyrinth to show my appreciation for you all! - 30 June 2026
We hit a new milestone. ːd2naturesprophetːThank you all for supporting me Now if you could leave a review or two. That would help out 70% grab it while you can While I go back and cry over art direction and things not fitting somewhere I need to adjust. and tell me which boss you hate.
- Act 2 0.3 - and the future. - 25 June 2026
Hello World 🗝️ ACT 2 — Update 0.3 is LIVE!The wait is over — Act 2 has arrived, and it's bigger than anything we've shipped before.What's New:🔥 Three New Boss Encounters — Face off against 3 unique bosses hidden somewhere, each with their own unique mechanics,(If you didn't like that one boss in act 1, Im sorry, these are kind of worse.) attack patterns, and pressure systems that'll test everything you've learned so far. 🏰 New Areas to Explore — Venture through the Castle, new sections packed with secrets, danger, and atmosphere. 📚 The Library & more — New spaces to discover as you push deeper into the castle.⚔️ Expanded Combat & Card Systems — New enemy behaviors and pressure mechanics designed to keep you on your toes mid-turn. 🍯 Refined Jar of Healing — Your healing resource has been expanded and upgraded for Act 2's new challenges. It's kind of became like an estrus flask, and…
- Still working on Act 2 - 80% finished. - 13 June 2026
Pretty much trying to release teaser stuff, in one go. Been busy, Stay tuned. Just a little longer. Quite a bit in store for act 2. I gotta record stuff to make a new teaser thing, but I'm not comfortable doing that quite yet. I want it all done and presentable. I have mastered my own system and almost ready to deliver this soon to be banger of a game. Appreciate anyone waiting. Also wish-list. Think the game will be on sale soon. Too. I may or may not try to release build for that, Probably will.ːd2naturesprophetː But that build if I can get to it, will have updated UI, animations for certain enemies in Act 2. Potentially a small demo for Act 2, up to what Id feel comfortable with showing.
- Building the Castle, Come Take a Look part 2 - 14 April 2026
Hello World again, been awhile. Been Busy with other things, haven't forgotten about my game. Here is what I've been working on "Indoor plumbing It's gona be big" The Castle will be a very big dungeon, inter-connecting rooms, ladders to go up and down , to get around, as that is the main way I handle height in my game. Worked great in the first part, might as well make it Ladder-palooza. There will also be some lake shit, with a Ferry, because its kind of deadish. If you couldn't tell. Why is it dead? Who knows, guess youll have to find out, tenetively June planned. I do want to spoil more things like enemy designs, but they aren't quite ready yet. But here is a slight bit of what I'm working on enemies wise, mechanic might be similar to some puzzles in other games you might have played. (They might become Blocks you gotta push after defeating them.) ːd2naturesprophetː I do think the ga…
- Early Access 1.2 - 5 April 2026
Added a bunch of new animations, sounds UI improvements, and more workable items. Ill go into a detail in another post soon.
- Early Access 1.11 - 1 April 2026
Fixed a few things Fixed Save Slot's not populating when saving or loading. Pretty sure it was saving, it just wasn't giving you visual it saved. Updated some UI
- Early Access 1.1 - 31 March 2026
Oh Boy, small patch, updated some enemy animations, I edited some more than others. FUNNY story... I dont think I can update the Kobold Alice quite yet... Its complicated but it would probably break the whole fight. But for now, at least 4 enemies have updated animations. I like how the Kobold Guard now looks insane, as I spent some time editing the eyes, among other things, before putting it through an animation rig. Spoilers below here Have fun, go deal Death, like the Death Dealers you are.
- Building the Castle, Come Take a Look - 26 March 2026
Hello World, I am very excited to bring, what I'll call the definitive experience, of Project - Labyrinth that I wish for all of you experience soon. (These are objects, I slap textures over, I really like how its starting to come out, as I've improved at doing so., made my own books too.) Act 1 and its first dungeon laid the groundwork and skeleton for what I feel this game should be. Act 2 will expand on that, with more polish in the areas that need it — so it feels like a game, and not just a sequence of events. Addressing the Elephants in the RoomVisual Clarity for Attacks This started as an idea to make each attack and encounter feel unique — not just the same three slashes. The goal going forward is the visual satisfaction of seeing cards interact, a big ol' BUST text with visual SFX, and sprite effects indicating the enemy is stunned. I am also working on animating the cards in s…
- Small bug fix - 13 March 2026
Minor Hp Bug fix
- Early Access 1.1 - 13 March 2026
Hello World! Yet Again New Patch, new content, Act 1 Complete.(Slightly less polished than I'd like.) 7 Fights Total, each unique from the last, different parry timings, different mechanics for the fights. Gear to collect and create throughout. If you get stuck, Check out what you can make, I've balanced the game to represent a challenge over time, no rush to finish the experience. Have fun with it. Lab Notes 02 Incoming, Stay tuned for a teaser to Act 2. Indoor Plumbing, it's gona be good.(I promise no more sewers, Im quite sick of looking at them.)
- Lab Notes #001 Early Access - 7 March 2026
Hello world, I keep saying that. ːsteamfacepalmːKnown issues I'm working on. New Game Cutscene stuck I believe if you mash text in the new game cutscene, you may get stuck in a loading screen. If that happens, just close the game and choose continue. It will drop you in the starting area. There appears to be a bug, when you BUST on your first turn, in other words, TURN 0, your attack animations won't occur but damage will still be delt, that will be fixed. What is the starting area? It will be a hub of sorts. Eventually, for now its where you get bound to the Blade of Spades. More on that later. Loading works from the screen over. The N Key (doors and stuff.) If you have not read the readme in the folder, that's ok, I'm adding the a UI helper , I forgot to in the starting area, but its throughout the rest of the game, that lets you know when you are over an action. Simply press N near d…
- I made a cinematic trailer - 28 February 2026
Check it out. Let me know what you think about my shameless homage - style anime opening. See if you can guess what scenes are inspired from which anime. I used quite a few. While others were original ideas. guess Ill go update the store page, and put a disclaimer somewhere, to very much, let the consumer know. This game and it's story is not for the light hearted. But don't worry it has a happy ending, I think.
- Hello World - 26 February 2026
Updating visuals Adding the ending of the first act Making the starting area hub have more visual clarity Tons of quality of life improvements to U I Including - Tutorial of sorts - , action, feedback. plus a trailer I've been working on. In the words of those dudes from Hercules movie. "It's gona be good."
- Wow the first patch. Fixed a UI thing. - 22 February 2026
Early Access 1.01 What a change. More to come. Stay tuned.