SPSTEAMPULSELIVE ANALYTICS
Grimmloch

Grimmloch Steam metadata

Opulent Code LLC | Feb 15, 2027 | game

Coming Soon

GameSteam Store content

IndieMassively MultiplayerRPG

  • Steam app typegame
  • Steam App ID4255850
  • PriceNo longer available on Steam Store
  • Release dateFeb 15, 2027
  • DeveloperOpulent Code LLC

Grimmloch metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID4255850
  • PriceNo longer available on Steam Store
  • Release dateFeb 15, 2027
  • DeveloperOpulent Code LLC
  • PublisherOpulent Code LLC
  • Parent gameNot available

Genres: Indie, Massively Multiplayer, RPG

Company pages: Developer: Opulent Code LLCPublisher: Opulent Code LLC

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Grimmloch Steam metadata

Grimmloch metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4255850/metadata
Steam Communityhttps://steamcommunity.com/app/4255850
PCGamingWiki search
IGDB searchSearch IGDB for Grimmloch

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac, Linux

Categories

Multi-player, MMO, Cross-Platform Multiplayer, Adjustable Text Size, Camera Comfort, Chat Speech-to-text

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • The NPCs Learned to Say I Don't Know - 22 September 2026

    NPC HonestyMost of this stretch went into NPC conversations.When an NPC was asked about something it had no knowledge of, it invented an answer. Across thousands of recorded conversation turns, it never said it didn't know. It would produce a relative who doesn't exist, a promise nobody made, or agree to a shared history that never happened.An NPC with no knowledge of a subject now deflects, asks a question back, or says so. Replies are checked for invented people before they reach you. Claims about a shared past are checked against what that character actually remembers. Real family and neighbour relationships load with the world, so villagers know who they're related to rather than defaulting to a generic acquaintance. On our hardest test questions, NPCs stay grounded about twice as often as before.Conversations between NPCs now take place in the location the speakers are actually sta…

  • Dev Update: The World Grew Up - 17 August 2026

    Just over 260 commits landed in this stretch, and the biggest piece of it was a ground-up rebuild of how the world itself works. The old system painted locations as flat tiles. The new one gives every place real extent, real memory of what happened there (only what was genuinely witnessed, not omniscient knowledge), and objects that live in the world instead of an abstract list. The server always knows what place you're in, and the client always knows what you're near. That split sounds small, but it's the backbone that lets us keep pouring in content without the old model buckling. Built directly on top of that: you can go inside buildings now. Real doors, a prompt at the threshold, an actual enter-and-exit flow, interior lighting that tracks the sun and doesn't leak light out at night, and NPCs who live in a room actually walking into it on their own. Shops, homes, and workplaces stop…

  • Grimmloch Lore: The Waking World - 14 August 2026

    The year is 4305 and Valdara is a unified kingdom. Tsarigrad’s soaring marble basilicas and textile mills in the east, Karlingrad’s workshops and ceremonial knights in the west, Ikosium’s shrines and spice markets on the southern coast. Steam-driven looms are replacing hand work, and the first continental railway is under construction. The aristocracy holds the land. The middle class runs the workshops and the working poor grind through days that blur together. The Faith marks birth, marriage, and death but increasingly feels like ritual without substance. This is the world every dreamer comes from, but not every dreamer comes from the same place within it, and the difference matters for how they will experience Grimmloch. Some dreamers grow up in allodial regions, where the folk tradition still runs in unbroken lines from ancestor to child, where the names of the local spirits are comm…

  • August Dev Chat: Interiors, Location Awareness, and the Canon Filter - 13 August 2026

    We recorded our August dev chat earlier this month and it's now up — come watch us talk through some of the systems we've been building out this summer. Here's what we covered: Interior Spaces We walked through the interior design work underway for Dagmar's Tavern and showed the current state of the decorated spaces. Grimmloch will have around 22–23 fully furnished interiors, and we're building a decoration tool so that staff characters — not just developers — will be able to customize their own spaces over time. The goal is for the world to feel like it belongs to the people who live in it. The Location System When you enter a room in Grimmloch, the world narrates your arrival — and it remembers what's happened there. The location system tracks roleplay changes to the environment at room granularity: the tap room and the back room are distinct spaces with their own state. If a table ge…

  • Building the World Around You, Live - 11 August 2026

    For a couple of years now we've talked about emergent narrative as the heart of this game — a world that generates its own story out of what people actually do inside it, rather than one that hands you a script and asks you to follow along. The foundation for that is built. The AWEN pipeline is running, the characters in the world can act on their own, and it works ... but right now it is deliberately limited. The world's inhabitants can do a handful of things, and nowhere near the full range of what we eventually want them capable of. That is on purpose, and it is where you come in.Here is what we are actually going to do, and it is a little unusual. We are going to turn testers loose to roleplay, and then we are going to build the world around what they do — live, while they are doing it. Every day we read the roleplay that happened, we look for the story threads worth growing, and we…

  • Love TTRPGs? Hate Trying to Schedule Them? - 11 August 2026

    You finally found a night everyone can play.Then somebody gets called into work. Somebody's kid gets sick. Somebody has family plans. Somebody simply can't do Thursday anymore."How's everyone looking next week?"Your weekly campaign becomes monthly. Then every six weeks. Then eventually someone says, "We really need to get the group back together."We know. We've been there.So we built the kind of roleplaying world we wished existed when nobody could make game night.One of our early testers described Grimmloch as less like an MMORPG and more like a vast, hundreds-of-players TTRPG campaign that's always there.That's pretty darn close to what we were going for.Create a character, not a build. Make choices the world remembers. Improvise solutions instead of choosing from a list of predetermined options. Find other roleplayers and stumble into stories together, or simply follow your own chara…

  • Dev Update: 0.4.0 and World Durability - 6 August 2026

    In-TestingOur Alpha testing continues, and we are still accepting applications in Discord for Alpha Testers.Bukenstrand and the NPC Body PipelineThe town of Bukenstrand reached its full location roster of 23 authored places. Each NPC's specific body and pronouns were wired through the import pipeline end to end, fixing a report where a visibly male NPC was describing itself as female. This work is in progress rather than finished — the pipeline is marked untested as of July 22, and getting it verified and merged is the next concrete step.The world-authoring tool, Hollow, was reorganized into a cleaner staged pipeline. The next chapter of world-building, richer points of interest and objects players can interact with, is being designed deliberately rather than bolted on.Character CreationThe long redesign of character creation hit its major milestones this sprint: the state-tracking rebu…

  • Grimmloch — Early Alpha Playtest Applications Now Open - 8 June 2026

    Grimmloch: Early Alpha Playtest Applications OpenWe’re opening up early alpha playtesting for Grimmloch, running from around the Fourth of July weekend through the end of the year.A quick, honest note on what “early alpha” means: this is genuinely unfinished. Early on, you may meet a build that’s rough or that doesn’t always cooperate and that’s exactly what we need testers to help us find. We’re not in beta yet, and we’re not pretending to be. If helping shape a roleplay simulation from its early stages sounds like your kind of thing, we’d love to have you.This is a months-long build, and the testing unfolds in stages rather than all at once. We start with the foundations, creating a character, logging in, and moving through the world, then bring the world’s characters to life and confirm they remember who you are from one encounter to the next. From there we move into the combat syste…

  • Grimmloch's Server Architecture Featured at Akka.NET Community Standup - 10 March 2026

    This Wednesday, March 11th, our lead architect David Rivera is presenting Grimmloch's distributed server architecture at the official Akka.NET Community Standup -- an invitation from the framework's creators at Petabridge to show how we built a persistent single-world MMORPG on their technology.The presentation covers how Grimmloch maintains a living world where NPC relationships, player interactions, and world state survive server failures without data loss. The same distributed systems patterns used in federal railroad safety infrastructure are what keep Grimmloch's world running.The stream is public and starts at 12pm CST. LinkedIn event: https://www.linkedin.com/events/7436798784988196864/We are a two-person studio building something that does not exist yet -- a persistent text-based MMORPG designed from the ground up for collaborative storytelling. When the people who build the too…

  • Dev Update: 25 Languages, Four Writing Systems, Every Seat at the Table - 26 February 2026

    Hey everyone, We just checked 25 language boxes on our Coming Soon page, and we want to tell you what that actually means — because for Grimmloch, localization is not just menus and buttons. Grimmloch is a collaborative storytelling game. The words players write to each other are the game. That means our translation pipeline has to handle roleplay — sarcasm, humor, suspense, emotional weight, cultural idiom. Not just "Press E to interact." So we tested every language against a full tavern scene. A Jötunn bartender delivers a sarcastic joke, a branching conversation unfolds, tension builds, and the scene resolves. We ran all 25 languages through this passage twice. Every single one passed. Here are a few examples of how the bartender’s punchline landed: German: „War nur ’n Scherz. Was darf’s sein, Fremder?“ French: « Je déconne ! Alors, qu’est-ce que tu prends, étranger ? » Czech: „Jo, j…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4255850
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateFeb 15, 2027
DeveloperOpulent Code LLC
PublisherOpulent Code LLC
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

A persistent text-based MMORPG where NPCs remember your secrets and shape a living world rooted in European folklore. Turn-based tactical combat, criminal gameplay, and collaborative storytelling that writes itself into canon. Built by Role-players for Role-players.

About this game

Grimmloch - About This Game Grimmloch is a persistent online world drawn from actual European, Slavic, and Mediterranean folklore—cultural traditions and origin myths rather than generic fantasy. It steps away from scripted story arcs into emergent community storytelling: multiple players consciously narrating a shared reality through text-based roleplay while the world documents how their choices form canon history. The setting has depth rivaling major fiction series because it's built on real-world folklore, but the world's trajectory isn't predetermined—it grows entirely through player actions. Players directly participate in social hierarchies, regional traditions and faction conflicts, while NPCs remember every interaction and respond to collective behavior. The 3D top-down map provides spatial context while written scenes capture the nuance of negotiation, betrayal, and alliance-building between players. What emerges is both a living culture being formed and the record of that formation. Built to Solve Real Problems For decades, roleplayers have watched their best stories die from scheduling conflicts. Tabletop campaigns dissolve into "maybe next month." LARPers experience immersion only a few weekends per year. Small communities burn through players because getting someone into roleplay immediately matters more than deep worldbuilding or experienced staff. Story-driven RPG players exhaust every dialogue option, desperate to stay in worlds that end when the content runs out. Grimmloch solves this: when your roleplay partners aren't online, NPCs keep storylines advancing. They remember what happened, create complications that demand player collaboration to resolve, and ensure you're never waiting for the world to acknowledge your existence. They're not replacement players—they're infrastructure enabling player-to-player storytelling to flourish without the tyranny of synchronized schedules. A World That Remembers NPCs don't just remember your name. They remember you kept their daughter's secret, creating leverage other players can discover and exploit. They trust you with information that could ruin them if the wrong player finds out. They respond to w…

Supported languages

English * , French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Hungarian, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Spanish - Latin America, Swedish, Turkish, Ukrainian, Hebrew, Persian, Serbian * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
20MMO
27Cross-Platform Multiplayer
64Adjustable Text Size
67Camera Comfort
72Chat Speech-to-text
73Chat Text-to-speech
68Custom Volume Controls
71Narrated Game Menus
74Playable without Timed Input
69Stereo Sound
65Subtitle Options
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Conteúdo sexual Violência
steam germany16Sexuelle Inhalte Horror Alkohol / Tabak

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Grimmloch's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Grimmloch's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Grimmloch at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.