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Deukdo Beat

Deukdo Beat Steam news

Deukdo Games | Mar 18, 2026 | game

Released

0players observed · 25 September 2026 - 06:24:38 UTC

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  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive

Deukdo Beat news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive
  • Total reviews19
  • Release dateMar 18, 2026
  • DeveloperDeukdo Games
  • PublisherDeukdo Games

Genres: Action, Casual, Indie

Company pages: Developer: Deukdo GamesPublisher: Deukdo Games

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Deukdo Beat Steam news

Deukdo Beat news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v1.0.6 Bug Fix & Improvements - 10 April 2026

    \ Prologue & Ending Controls: Added the ability to pause and access settings during the Prologue and Ending scenes.Focus & Sync Optimization: The game now continues to play normally even when clicking outside the window, resolving previous audio sync issues caused by loss of focus.Audio Balance: Adjusted the master volume levels (lowered slightly) to provide a more comfortable and balanced audio experience.Main Scene UI: Refined the layout and positioning of UI elements in the Main Scene. \ Stage Navigation: Fixed an issue where stages could still be clicked and triggered during the transition animation between stages.Practice Mode (WASD Dark Spirits): Fixed an issue where defeating WASD Dark Spirits in Practice Mode does not trigger the death sound effect or display the accuracy rank.UI Bug (Windowed Mode): Resolved the graphical issue causing a black box to appear behind combo numbers…

  • v1.0.5 Bug Fix & Improvements - 8 April 2026

    \ Chapter 6 "Celestial Temple": Completely renewed! (It is much more fun now!!) E2 "Secular Night": Completely renewed! (It is much more fun.) Chapter 7 Sync & Difficulty: Adjusted the sync and eased the difficulty of some patterns. (You will likely notice a change in the most difficult section!) E3 "Moonlight Dash": Partially changed the note patterns.\ PERFECT Judgment: The judgment timing window has been tightened slightly from 0.5 to 0.4. GOOD Rank Score: The score gained from a GOOD rank has been increased from 0.5 to 0.7. MISS Penalty: The score penalty for a MISS has been increased from 2 to 3. WASD Dark Spirits: Damage taken upon hit has been reduced from 10 to 7. Shadow Wraiths: Damage taken upon hit has been reduced from 20 to 15.\ Stage Scene Transition: Fixed an issue where keyboard inputs were incorrectly accepted during the "Act 0" animation when moving to a new Act. Resta…

  • v1.0.4a Hotfix - 28 March 2026

    \ Stage Entry Fix: Fixed a critical issue where entering any stage would incorrectly lead to Chapter 3 "The Peak". (This was due to a minor build configuration error—sorry for the forced mountain climbing!) Sprite Connection Fix: Resolved an issue where incorrect Dark Spirit sprites were displayed in the Act 2 "Cascade" stages.Act 3 & 6 Pattern Fix: Fixed minor note pattern errors in Act 3 "The Peak" & Act6 "Celestial Temple".We apologize for the inconvenience caused by the build error. Please restart your Steam client to apply the hotfix immediately.

  • v1.0.4 Bug Fix & Improvements - 28 March 2026

    \ Chapter 3 "The Peak": Completely renewed! It is practically a brand new chapter. Chapter 5 "The Celestial Gates": Improved gameplay flow by removing the AD Reversal gimmick in the early section. Chapter Balance & Sync: Improved monster sync and timing in Chapter 4, E1, and E2. Also improved the start timing sync of all in-game BGMs. Gameplay Mechanics: The PERFECT judgment timing window has been tightened for better accuracy, and the score calculation logic has been slightly adjusted. Stage Scene Controls: Added full keyboard control. You can now select chapters using the Up/Down arrows (and W/S), and press the Right arrow (or D), Enter, or Space to Ready/Start. Help Menu Update: Along with the key guide, we added instructions to the Help menu clarifying that you can click the Prayer Beads to navigate between Acts. Quick Restart: Press the 'Space' bar on the Game Over or Chapter Clear…

  • v1.0.3a Hotfix - 21 March 2026

    \ : Reduced damage taken from incorrect timing inputs (Miss). WASD miss damage reduced: 7 → 2 Diagonal miss damage reduced: 20 → 2 (Please note: These values may be subject to further adjustments in the future.)

  • v1.0.3 Bug Fix & Improvements - 20 March 2026

    \ Prologue Sync: Perfectly aligned the audio/visual synchronization during the prologue sequence. Quick Restart: You can now restart the chapter by pressing the 'F5' key on the Game Over screen. Audio & UI Balance: Adjusted the maximum volume limits for BGM and SFX, rebalanced specific sound effects, and improved the audio settings UI. Auto-Hide Cursor: The mouse cursor will now automatically hide after 3 seconds of inactivity. WASD Resolution: Improved the resolution of the WASD dark spirits. Text Rendering: Fixed an issue where Chinese characters would appear broken on the Game Over screen when playing in Korean. Prologue Text: Adjusted the font size of Chinese characters during the prologue when playing in Korean. Score Calculation: Resolved an error related to incorrect stage score calculations. Color Saturation: Fixed a bug where the game's color saturation would drop significantly…

  • v1.0.2 Bug Fix - 19 March 2026

    \ Prologue Sync: Fixed a slight audio/visual desync issue during the prologue sequence. Chapter 2 Sync: Fixed a slight sync issue with the WASD notes in the latter half of Chapter 2 (Cascade). Diagonal Notes (Shadow Wraiths) Sync: Fixed a systemic sync issue where spawn timing errors accumulated for the diagonal notes across all chapters. \ We are currently aware of the following issues and are working on fixing them for the next update: UI Bug (Windowed Mode): Working on a fix for a black box appearing behind combo numbers when playing in Windowed Mode. Prayer Beads Zoom (Windowed Mode): Investigating an issue where clicking the prayer beads causes the camera to zoom into an incorrect location. Please restart your Steam client to download the latest update. Thank you for your patience and your Discipline.

  • [Resolved] Notice regarding Sync Issues (Shadow Wraiths & Cutscenes) - 18 March 2026

    \ These issues have been resolved in the v1.2 Bug Fix.Hello, Monks. This is Deukdo Games.First of all, we would like to deeply thank everyone who has begun their journey in Deukdo Beat. We are writing to inform you about an issue we have recently identified. While this did not occur during our internal Unity Editor testing, we have confirmed a slight synchronization discrepancy that only happens in the final live build environment. Currently, the following sync-related issues are occurring:Shadow Wraiths: In the live build, there is an issue where spawn timing errors accumulate specifically for the Shadow Wraiths.Cutscenes: During the Prologue scene, we found an issue where the starting timing of the background music is misaligned in the build version. We are currently investigating the exact cause of this difference between the engine and the build, and we are actively working to apply…

  • v1.0.1 Bug Fix - 18 March 2026

    \ Moonlight Dash Stage: Fixed an issue where the score was not saving properly and the stage clear status was not displaying. 'Perfection' Achievement: Fixed a bug where the 'Perfection' achievement would incorrectly unlock even if the 'Grandmaster' rank was only achieved up to Chapter 6. (It now correctly requires the 'Grandmaster' rank on all Chapters 0-7) Ending Credits: Fixed a visual issue where the background and text resolution would degrade during the credits sequence. \ We are currently aware of the following issues and are working on fixing them for the next update: Prologue Sync: Investigating a slight audio/visual desync issue during the prologue sequence. UI Bug (Windowed Mode): Working on a fix for a black box appearing behind combo numbers when playing in Windowed Mode. Chapter 2 Sync: Fixing a slight sync issue with the WASD notes in the latter half of Chapter 2 (Cascade…

  • Deukdo Beat Official Launch! - 18 March 2026

    Hello. This is Deukdo Games. Fellow Monks, Deukdo Beat officially launches at the following time! Wednesday, March 18 at 11:00 AM (PST) Our development team had a very heavy heart when we announced the previous launch delay.Nevertheless, we want to express our deepest gratitude to all the players who believed in us and waited with warm support and generous patience. During the promised additional time, we have firmly completed the following tasks: 1. Critical Bug Fixes Completed: We have fully resolved and verified all issues that hindered the gameplay experience, including the bug where Dark Spirits would not spawn in the Cascade stage.2. Final Polishing of Rhythm and Presentation: We perfectly synced the music timing during the prologue and ending sequences, and elevated the overall impact and Rhythm of all stages to the highest intended quality.3. Global Localization Improvements: We…

  • Notice: Official Release (March 18, 11:00 AM PST) - 27 February 2026

    Update added on March 10: Hello. This is Deukdo Games. We sincerely apologize to all the players who have been eagerly awaiting the official release of 'Deukdo Beat,' which was scheduled for tomorrow (the 10th). \March 18 (Thu) 11:00 AM (PST) > March 19 (Fri) 3:00 AM (KST) - Currently working on improving the precision of the rhythm mechanics. - Improving and remaking the overall rhythm of all stages The release has been delayed to the date above. During our final build inspection for the release, we discovered issues that could critically affect gameplay. - Localization Issues : Broken text issues in English, Simplified Chinese, and Japanese, requiring individual adjustments to position and size. : Correcting some mistranslated text. - Monster Spawning Issues : A bug where monsters intermittently fail to spawn in the Cascade Chapter. We are currently investigating this. - Cutscene Issu…

Patch notes and updates

S.noRelease datePatch nameGID number
110 April 2026v1.0.6 Bug Fix & Improvements1829528821310409
28 April 2026v1.0.5 Bug Fix & Improvements1829528821303017
328 March 2026v1.0.4a Hotfix1828441623106733
428 March 2026v1.0.4 Bug Fix & Improvements1828441623106455
521 March 2026v1.0.3a Hotfix1827626365759283
620 March 2026v1.0.3 Bug Fix & Improvements1827626365759088
719 March 2026v1.0.2 Bug Fix1827626365752316
818 March 2026v1.0.1 Bug Fix1827626365751257

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