Against Wokou Frontline news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews1
- Release dateJul 19, 2026
- DeveloperYiXia Studio
- PublisherYiXia Studio
Genres: Adventure, Indie, Strategy
Company pages: Developer: YiXia StudioPublisher: YiXia Studio
Against Wokou Frontline Steam news
Against Wokou Frontline news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- V 1.0.4 Patch Notes - 6 August 2026
Fixed the bug where no enemies would spawn in Hard and Challenge difficulties of level Pre-meditated Ambush.Further fixed the issue that enemies could be pushed away by collision. The problem cannot be fully eliminated when speed multiplier is enabled, yet risks have been mitigated as much as possible.Unified the maximum level of all passive skills to Level 5.Added several hint texts.Fixed other miscellaneous bugs.
- V 1.0.3 Patch Notes - 30 July 2026
Replaced the video background of the main menu with a real-time day-night scene, whose lighting dynamically changes according to real-world Beijing Time.
- V 1.0.2 Patch Notes - 22 July 2026
Optimized enemy spawn position logic to minimize the risk of soft locks caused by enemies failing to attack after spawning.Fixed an issue where the Wolf-Fern Spear Soldier battle formation could not be activated.Revamped game UI; moved the pause and game speed buttons to the top-right corner of the screen.Implemented various other minor optimizations.
- V1.0.1 Patch Notes - 21 July 2026
Fixed an issue caused by packaging settings where levels after Stage 6 became unplayable.Fixed mouse stuttering problems when running the game at low frame rates.Added game speed adjustment function. Available speed options: 1x, 1.5x, 2x, 3x.
- Against wokou Frontline – Launch Today & Critical Important Notice - 20 July 2026
Against wokou Frontline officially releases today!ːsteamthumbsupːAfter ten months of development, the full version of my tower defense game set in the Ming Dynasty’s coastal anti-pirate campaigns is now available to all players. I’m truly proud of this finished work. Whether you’re a tower defense veteran or new to the genre, you’re warmly invited to give this game a try. I sincerely hope it brings you hours of fun.This game is entirely self-developed by me alone, and I also handled nearly all testing work myself. There will inevitably be overlooked bugs and unfinished details. Please feel free to report any glitches you encounter. I plan to push frequent updates continuously to polish the game and deliver a much smoother experience for everyone.Important Critical WarningAn oversight occurred during the demo build’s development: the demo and full release share the exact same save file d…
- Against Wokou Frontline Demo 0.1.1 Patch Note - 6 May 2026
ESC can now close individually opened UI screens.Fixed an issue where enemies would stand idle after defeating our soldiers.Fixed a bug causing some models to flicker strangely.
- Against Wokou Frontline Demo 0.1.0 Patch Note - 1 May 2026
Replaced all AI-generated modeling assets, optimized detail effects for certain scenes, and enhanced the level’s visual quality.
- Against Wokou Frontline Demo 0.0.22 Patch Note - 5 April 2026
Fixed an issue in Level 1-1 where enemies could get blocked by an invisible wall.
- Against Wokou Frontline Demo 0.0.21 Patch Note - 27 March 2026
Readjusted lighting and ground textures for all levels to enhance visuals.Made minor adjustments to the tutorial and Level 1-1, and replaced models.
- Against Wokou Frontline Demo 0.0.20 Patch Note - 24 March 2026
Added a hint text to the level completion results screen.Adjusted the descriptions of some units.Added a simple animation to the enemy health bars for better visual feedback.Fixed an issue where ranged enemies could occasionally become stuck, neither attacking nor moving.Fixed an issue where ranged soldiers would fire at nothing if their target died mid-attack. They will now stop, acquire a new target, and resume attacking.Added a random aggro range for ranged enemies to prevent them from lining up and blocking paths.
- Against Wokou Frontline Demo 0.0.19 Patch Note - 20 March 2026
Optimized the tutorial level: added a short gameplay preview before the tutorial begins and made slight adjustments to the scene.
- Against Wokou Frontline Demo 0.0.18 Patch Note - 19 March 2026
Fixed an issue in Level 1-1 where enemies could occasionally break through the defense line without reducing the point count, causing the game to get stuck.Made adjustments to the wording of Tactical Formations to be more specific.
- Against Wokou Frontline Demo 0.0.17 Patch Note - 17 March 2026
Added a tutorial-only level, accessible only on your first playthrough, where you can directly experience late-game content.Various adjustments and optimizations to improve gameplay.
- Against Wokou Frontline Demo 0.0.16 Patch Note - 15 March 2026
Adjusted the Ronin enemy line: reduced their base attack, but added a high-damage Charged Slash for the Sakikiki and Hatamoto Ronin.The Honezan now has a chance to appear as a “Runner” type, moving twice as fast and evading arrows and landmines more easily.Optimized the Build Menu: it now automatically closes after deploying or upgrading a specialization skill.Increased the enemy spawn interval in Story Mode‘s Hard and Brutal difficulties to lower the challenge.Adjusted the stats of some friendly and enemy units to fine-tune the difficulty.
- Against Wokou Frontline Demo 0.0.15 Patch Note - 14 March 2026
Changes the default difficulty to Story Mode.Boosts performance by disabling features like Lumen global illumination and reflections in scenes. Averages a 30% FPS increase.Adds FSR support. Disabled by default. Can be enabled in Settings > Graphics.
- Against Wokou Frontline Demo 0.0.14 Patch Note - 13 March 2026
Updated the attack animation for the Ronin, changing it to a charged slash, and increased its attack power.Adjusted the enemy spawn logic in Endless Mode: reduced the number of enemies per spawn but increased the spawn frequency, preventing large enemy groups from appearing all at once in the early stages.Added random variation to the movement speed of enemies of the same type.Adjusted some stats for all enemy types.Fixed an issue where the “Mine” could not be placed correctly on uneven terrain.Fixed an issue with Sword-Shield Soldiers where activating the “Recover” skill required taking another hit to trigger healing. Now, healing begins immediately upon activation if the hero is not at full health, but is interrupted when attacked.Fixed various other minor issues.
- Against Wokou Frontline Demo 0.0.13 Patch Note - 12 March 2026
The Level Select screen now remembers your last chosen level, mode, and difficulty, even when switching between game screens.Added tutorials for Skill Upgrades and Unit Unlocks.Adjusted enemy spawning logic to optimize potential stuttering during spawns.
- Against Wokou Frontline Demo 0.0.12 Patch Note - 11 March 2026
Musketeers have been adjusted: a new firing logic replaces the previous realistic one, now guaranteeing 100% accuracy.Due to adjustments to the Musketeer‘s firing logic, their Specialization skill “Pierce” has been replaced with “Spitzer Bullet,” which ignores a portion of the enemy’s armor on hit.Optimized enemy spawning logic to ensure at least one enemy is always present during a wave, reducing wait times caused by enemies dying too quickly.Added a revival restriction: critically wounded Heroes cannot be revived if enemies are nearby. Also removed the revival button from the radial menu that appears when selecting a Hero.Adjusted the size of some UI elements.Improved the UI display effect for Specialization skills.
- Against Wokou Frontline Demo 0.0.11 Patch Note - 10 March 2026
Added Steam features, including Cloud Saves, Achievements (only one for now), and Leaderboards (with a separate board for every level and difficulty in Endless Mode).Fixed an issue where the max wave display in Endless Mode was incorrect.
- Against Wokou Frontline Demo 0.0.10 Patch Note - 9 March 2026
Added background audio to all levels.Added a maximum wave record feature to Endless Mode. Records are kept separately for each difficulty.Changed the default difficulty setting to “Hard”.Adjusted parameters like brightness and contrast for all levels to optimize the visual experience.Fixed a bug where Sword-Shield Soldiers could not recover from a critical state after activating their “Recover” specialization skill.And various other minor optimizations.
Patch notes and updates
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