SPSTEAMPULSELIVE ANALYTICS
Rise of the Cones: Planetary Defense

Rise of the Cones: Planetary Defense Steam news

Baris Lab | Apr 23, 2026 | game

Released

0players observed · 25 September 2026 - 22:09:56 UTC

ActionIndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

Rise of the Cones: Planetary Defense news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews32
  • Release dateApr 23, 2026
  • DeveloperBaris Lab
  • PublisherBaris Lab

Genres: Action, Indie, Strategy

Company pages: Developer: Baris LabPublisher: Baris Lab

Top Steam chartsTop 100 gamesGame directorySteam Store page

Rise of the Cones: Planetary Defense Steam news

Rise of the Cones: Planetary Defense news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch Notes 1.1.0 - 27 April 2026

    Added DirectX12 launch option.Increased the maximum value of the UI Scaling option.

  • Rise of the Cones is available now! - 23 April 2026

    After months of development, playtests, and polish, Rise of the Cones: Planetary Defense is officially OUT NOW on Steam!Thank you to every playtester, wishlister, and early supporter who helped shape this launch.Classic tower defense with a realistic planetary sci-fi aestheticsDeep tower upgrade trees: 3 paths, 5 tiers, each tower with 15 upgrades. The 5–2 Upgrade System letting you specialize every buildA full roster of cones: from Gray and Conyx all the way to the mighty OmniconeMeta-progression & customizable loadouts: that let your strategy evolve over time⁠Bug reports, strategy talk, and cone-hunting highlights all welcome, drop into the Steam Community Hub.Play now. The cones are here.-Baris

  • Release Date and Final Playtest - 18 April 2026

    I’m very close to releasing my game. Rise of the Cones officially releases on April 23.I’m running the final playtest, which will be available for a few days. If you want to join, you can request access on the page.

  • Patch Notes - 0.4.0 - 16 March 2026

    Update 0.4.0New refinery credit generation effectsWave counter now flashes on completion, with milestone waves highlighted.Enemy info panel that introduces new enemy types between waves. ("Show Hints" toggle added to gameplay settings.)Base health bar now shows numeric HP values.Various visual, audio, and balance polish.

  • Patch Notes - 0.3.1 - 9 March 2026

    Disabled Volumetric Fog's temporal reprojection.

  • Patch Notes - 0.3.0 - 8 March 2026

    Update 0.3.0Added 2X speed up and autostart buttons.

  • Patch Notes - 0.2.0 - 5 March 2026

    Update 0.2.0Tier-based level progression.Global meta-progression upgrades, such as starting credits and base health.New tower info panel that shows all upgrades.The sell button now shows the refund amount on hover.New upgrade effects for Tier 3+.New refinery animations.Various visual and audio polish.Minor balance changes.

  • 1000 Wishlists! - 4 March 2026

    We just hit 1,000 wishlists for Rise of the Cones!Thank you so much for your support. Seeing the wishlist count grow has been genuinely motivating as a solo dev.I’m building the game with your feedback in mind, so if you’ve tried the demo or shared thoughts anywhere, I’m reading it all.Thanks again,Baris

  • Patch Notes - 0.1.2 - 21 February 2026

    Update 0.1.2 — Optimization & Bug FixesGeneral optimizationsAdded FPS limit optionFixed credits going into negative numbers with large amountsPlus various bug fixesThank you for playing the demo and sharing your feedback!

  • Patch Notes 0.1.1 - 18 February 2026

    Update 0.1.1: Performance & BalanceOptimizations to enemy logic and VFX.Graphics Settings: Added Low, Medium, and High presets."Armored" Enemies: Hardened enemy variants appear in later waves.Targeting: Added "Fastest" and "Slowest" priority modes.Replay Rewards: Earn Research Points when replaying beaten levels.Added more placeable areas to the levels.Thank you all for playing the demo and giving feedback! More updates are on the way :)

  • Rise of the Cones - Demo Out Now! - 12 February 2026

    Hey everyone, the Rise of the Cones demo is officially live!Here's what's in the demo:4 tower types, each with 15 upgrades3 mapsProgression: unlock towers and upgrades between runsMore coming soon.Try it now and let me know what you think!

  • The Rise of The Cones Playtest is Now Live! - 3 February 2026

    Hey everyone,The playtest for Rise of The Cones is officially available!What's currently available:3 maps4 towers, each with 15 upgradesMeta progression system - unlock towers and upgrades as you playThis is a playtest. Expect rough edges, bugs, and unfinished features. Your feedback will directly shape the game's development.Help Me Improve: I'm looking for feedback on balance, performance, bugs, and overall feel. There's a feedback button in-game that takes you directly to a form.Thanks for your support!

Patch notes and updates

S.noRelease datePatch nameGID number
127 April 2026Patch Notes 1.1.01830797770243338
216 March 2026Patch Notes - 0.4.01826992588602338
39 March 2026Patch Notes - 0.3.11826362059929265
48 March 2026Patch Notes - 0.3.01826362059927652
55 March 2026Patch Notes - 0.2.01826362059919664
621 February 2026Patch Notes - 0.1.21825093633190732
718 February 2026Patch Notes 0.1.11825093633182281

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