SPSTEAMPULSELIVE ANALYTICS
Wireless

Wireless Steam news

RoboXero Studios | Feb 9, 2026 | game

Released

0players observed · 24 September 2026 - 23:46:40 UTC

ActionAdventureRPGStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Wireless news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateFeb 9, 2026
  • DeveloperRoboXero Studios
  • PublisherRoboXero Studios

Genres: Action, Adventure, RPG, Strategy, Early Access

Company pages: Developer: RoboXero StudiosPublisher: RoboXero Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Wireless Steam news

Wireless news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • WIRELESS Update with New Area - 16 July 2026

    Awesome day everyone!This update brings a new area to wander around with new enemies to fight. A lot of new balances took hold as well. These new balances were meant to be implemented with game release and now you will get the feel for how character progression will truly feel. Fabricating armor now gives a small text of which kind of armor you can expect to make (Body, Head, Arms, etc...) so you can tailor your crafting to your needs. Also a new little window will pop up with the results and outlining all the stat adjustments and any requirements that might need to be met to equip the armor.Most of this update has been level design and world creation. The next update will bring the next area after the Waterways, new bosses, new party members with techs and abilities, and of course new overworld enemies.Overworld combat is pretty dialed in, but I still kept the F7 ATB combat reset just…

  • It's Party Time! - 25 May 2026

    This update has several improvements and behind the scenes adjustments that aim to improve stability. Now the game loads in sections instead of all together all at once. The goal is always to have 0 stutter and smooth gameplay. In this update: Party! You can have 2 others join your travels. I highly recommend a party.The camera zooms out to show all enemies engaged. A whole new crafting system. Chance and Destiny. Chance Crafting - select 2 or more materials and let the random roll decide.Destiny Crafting - select 2 or more materials that adds up the attributes it affects. You know exactly what you're getting.New area with new enemies.New items... tons and tons of new items.New gear for your head, shoulders, knees, and toes.(Head, Body, Arms, Legs)Houses. Different houses. All original houses. Houses with two floors and ladders! Ladders that you can CLIMB! Enjoy!I'm not sure if I mentio…

  • Hotfix Update 4/27/2026 - 27 April 2026

    I had a good amount of play testers during the event and a nice bunch of bugs cropped up. They are all fixed except for one. I've been trying to narrow down a known bug where the player will select an enemy to attack but nothing happens and the ATB gauge disappears. IF THIS HAPPENS DURING COMBAT, press F7 to reset the characters. Eventually this will get resolved and F7 won't be needed, but for now, to keep the flow of combat, that is my quick solution so no one gets soft-locked. The next update probably won't be until next month (unless it's a bug hotfix which I will update silently) With a lot of mechanics getting refined, I am getting more time to focus on the next area (And boy is it going to be something) As a warning for future players, this game will be heading in the Mature direction so don't be surprised if you see some stuff. See ya in a month!

  • Live Build Update - Alaska Arctic Comic Con - 24 April 2026

    In preparation for the Alaska Arctic Comic Con (https://arcticcomiccon.com/), the game has been updated with the most current build players can test during the convention. Movement got upgraded to 16 directions. Some tech previews during combat. A few behind the scenes adjustments.

  • Hot Fix - 19 April 2026

    There was a test object in the village that if broken would crash the game on room change. That has been fixed.

  • HUGE UPDATE - 19 April 2026

    This is a massive update to the structure, graphical assets, and mechanics of the game. Added * Krish is now a party member who can join (if spoken to) at a certain point in the story. * Tech list for Blue * Overworld combat re-hash. Active combat with functioning Boost, Block, and Parry mechanics (On the controller, press Left Trigger before an enemy attack lands to block, at precise times to parry, press Right Trigger to boost player attacks at certain times before attacks land) with controller map and guides coming later in the year. * Boss battle rework with more adjustments to come. * Minigame reworked to include bosses (one for now, more in the works) Graphical assets are being slowly replaced as I work on them from placeholder sprites to full on developed assets (by ME! Not AI) ----------- Roadmap -------------- The next small village and area is being worked on in tandem with my…

  • Devlog - Stardate 03012026: What is Wireless? - 2 March 2026

    A few supporters have spoken to me in person with questions about the game, and I kept hearing the same thing: "You should do a devlog!" Not a bad idea.So here we are. Let me introduce you to Wireless — and the journey of building it. What is Wireless?Wireless is a post-apocalyptic pixel art RPG where you play as Blue, a robot who wakes up with no memory, no orders, and no idea why it exists. The world is controlled by Mother Zero, a rogue AI that dominates every aspect of human and machine life. Your mission — which you'll discover over time — is to break that control. Not through domination, but collaboration.The game features ATB combat with timed blocking and parrying, a party system where companions age and pass the torch to future generations, and a story that spans over 200 years. It's the game I've wanted to play for a long time, so I'm building it. The TeamI'm a solo dev (curre…

  • Game Update 1/28/2026 - 28 January 2026

    I've been working pretty hard to get a good functional early release out and still have a LOT of work to do. Currently I am working on: 2 new areas for the story, many new enemies to fight, modifying boss combat and control. Currently, the game does a lot of things properly and still may have a few graphical glitches (pixels, am I right?) but for the most part: depth seems to work as it should but I am still exploring a better method. Overworld combat is faster paced and has a reward for timing parries (or you could mash block if you don't care for the reward. But something tells me you will) 3 save slots that update automatically. Wandering NPC's. This will morph into scheduled living NPC's. Day/NIght cycle (that will work with scheduled living NPC's)Hidden mechanics are a treat to be discovered, so I'm working on more of those.As always, please submit any bugs. I try to push updates e…

Patch notes and updates

S.noRelease datePatch nameGID number
127 April 2026Hotfix Update 4/27/20261830797770243460
224 April 2026Live Build Update - Alaska Arctic Comic Con1830797770237521
319 April 2026Hot Fix1830163047264153
419 April 2026HUGE UPDATE1830163047263366
528 January 2026Game Update 1/28/20261823191198600937

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.