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The Last Lighthouse

The Last Lighthouse Steam news

Ticking Clock Games | 2026 | game

Coming Soon

GameSteam Store content

ActionCasualIndieSimulationStrategy

  • Steam app typegame
  • Steam App ID4270930
  • PriceNo longer available on Steam Store
  • Release date2026
  • Developer Ticking Clock Games

The Last Lighthouse news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID4270930
  • PriceNo longer available on Steam Store
  • Release date2026
  • Developer Ticking Clock Games
  • Publisher Ticking Clock Games
  • Parent gameNot available

Genres: Action, Casual, Indie, Simulation, Strategy

Company pages: Developer: Ticking Clock GamesPublisher: Ticking Clock Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

The Last Lighthouse Steam news

The Last Lighthouse news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Late Dev Update 12/06/2026. Many Small Things - 12 June 2026

    Hi! Here is the latest news on the development progress after a period of silence.Done:Game progression extended. Now 15/20 days are ready. New ships added which appear alter in the gameNew artifacts able to affect amount of energy consumed by the LighthouseNew room - Ritual Site. Produces Enchanted Flour combining Regular Flour and Solar Dust. Polishing visuals and multiple minor fixes. Rebalancing upgrades. Rebalancing progression and ships demands. Trying to find that challenging, but not frustrating difficulty. Rebalance Energy System Minor technical optimizationAdded display of upgrades history Reworked Upgrades Summary Screen Added voice lines to ships Adding game intro sequence Fixes to ships icons display Fixes to UI Expanding localization What That Means:I am advancing through the development and have reached that 80/20 state when the last stretch takes the most amount of time.…

  • Dev Update 28/04/2026. Getting there. - 28 April 2026

    Hi! I wanted to share multiple changes and report current progress. Done:Updated visuals of the background environment. Rebalanced initial progression. Rebalanced upgrades. I've removed the more complex upgrades for now, leaving only the common, as a lot of rebalancing is required as the game progresses - so it is more optimal for me to leave the basic ones and add the advanced ones later on once the game progression is done. Advancing through the story. 50% complete. Taking a bit longer than anticipated - as the story progresses, new content is required to be produced + I have to also start diverting attention to marketing efforts. Fixed bug with doors - apparently, locked doors had a gap allowing one to pass through. Implemented Fog Zones - a hostile effect that traps you inside and slows you down. Can be encountered from day 8 atm. Fixed the font issue. Should now support more charac…

  • Dev Update 06/04/2026. - 6 April 2026

    Hi! Another brief update:Done:Updated Ships: changed approach to sails style, ships silhouettes and names.Added fish. You can now encounter fish in the backgroundAdded box animations in the docks. Now each dock section has an animated delivery boxAdded new passages.Added Rations room. Converts grain into rations through a whack-a-mole minigame.Minor balance changesExtended days schedule. Days 6 - 8 are now scheduled. Created new game trailer. What That Means:Development is ongoing, small improvements are being made, overall progression is being extended. What’s Next:Continue developing the story.

  • Dev Update 13/03/2026. - 13 March 2026

    Hi! Another brief update:Done:Added music transitions and darker, more gloomy tracks for the more tense days.Fixed a bug where ships could stay in the "Urgent" state even when they were already fully loaded.Big one: added a localization system. Polish and Spanish are now available; more to come. Fair warning - the translations are currently Google Translate, so some lines might be a bit wonky. Do let me know If something needs to be fixed. Adjusted text speed for the daily news messages. This is still not the final solution, but it should feel better for now.What That Means:The game should now feel more atmospheric, particularly on day 5. Ships will not bother you after they are loaded.The groundwork for localization is now in place, so adding more languages later should be much easier.What’s Next:Continue developing the story for Days 6–10.Design and introduce a new production room: “R…

  • Dev Update 03/03/2026. - 3 March 2026

    Hi! A brief update:Done:Main Menu UI update. It’s now prettier.Added new room “Quest” markers, so you can easily see where new areas are.General improvements to UI readability and bug fixes.Start / End Night transitions added. Should improve the "feel" of the daytime changes.Added creepy borders when the Lighthouse is Off. To indicate that perhaps you need to restart the Engine.What that Means:The UI should now be clearer and easier to understand.The game UI is now almost working on most main screen aspect ratios (except 32:9).Players should better feel the pacing of the game cycle and transitioning between daytime states.What's Next:Introduce new in-game music variations to highlight narratively important days.Improve the loading screen sequencing to make the experience feel smoother.Add Controls Settings. So you don't have to fight sticky buttons when using Shift to dash.Set up locali…

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