- Major Playtest Update: New Areas, Spiders, Combat & More - 15 August 2026
Major Travelers Playtest UpdateHey everyone,The last public playtest update was on May 28, so it has been almost three months. I did not disappear — I went too deep into development and ended up rebuilding and expanding a huge part of Travelers.This is a major playtest update, not a finished release. Its purpose is to put the new systems and content into your hands so you can test them, break them and tell me what needs more work. Bugs, unfinished animations and balance problems are expected im rebuilding the hole animationssystem right now i know there is much work ... The build contains hundreds of changes across enemies, combat, gore, inventory, looting, animation, quests, UI, the world and performance. The playtest also has a new beginning and multiple new playable areas to explore. The project has moved to Unreal Engine 5.8 and received its first complete Shipping cook with the new…
- Playtest Gore and Combat Update - 28 May 2026
Combat Chaos UpdateThis update focuses on making combat in Travelers more physical, brutal and reactive.New: Shield BashShields can now be used offensively.You can bash enemies, push objects away, counter blocked hits and knock enemies back while sprinting into them.Improved Weapon ImpactWeapons now have stronger physical feedback.Swords, spears, bows and firearms can knock around crates, barrels, vases and furniture. Sword and spear hit detection has also been improved, making combat feel more reliable.New: Zombie SlicingZombies can now be sliced apart during combat.Heavy sword hits can cut enemies into two ragdoll parts, with visible blood effects, wounds and blood pools on the ground.Improved ZombiesZombie movement has been improved.They can climb stairs more reliably, get stuck less often on steep terrain and recover better after ragdoll reactions.FixesFixed arrows spinning when stu…
- Travelers PHYSICS Update - 18 May 2026
## TRAVELERS PLAYTEST ### Patch Notes — April 24 to May 17, 2026This update focuses heavily on physical gameplay, interaction, zombie feedback and multiplayer stability. A large part of the work went into making the world feel more reactive, especially with crates, ragdolls, hit reactions and physics-based chaos.---## New Feature: Crate SystemA completely new crate system has been built from the ground up.Players can now pick up crates, carry them around, drop them, throw them and kick them.Thrown crates can damage enemies and trigger ragdolls depending on their speed. A slowly rolling crate will do almost nothing, while a fast thrown crate can knock zombies down.Crates can also be kicked away with proper physics behavior.Many crates hidden in bushes and vegetation can now be harvested and turned into real physical crates.Around 325 static objects in the world, including crates, barrels…
- Shared Map, Rune Travel & Female Characters + fixes - 24 April 2026
Fellowship of Doom — New UpdateHello Travelers!A new update has arrived, bringing female characters, a shared team map, rune-stone fast travel, new quests, rewards and notes, more music, improved rope climbing, and a wide range of fixes, polish, and performance improvements.NEW: Female CharactersYou can now start your journey as a female character.This is the first implementation of the feature, and more improvements and customization options may follow in future updates.NEW: Shared Team MapThe world map is now a true co-op planning tool for your entire team.Features:Paint-style drawing tools with pencil and eraserMultiple colors and brush sizesLive synchronized drawing for all playersPersistent notes and drawings, saved per worldMouse-wheel zoom for more precise planningMark resources, draw routes, warn your allies about dangerous areas, or prepare your next raid together.NEW: Rune-Sto…
- 🪢 Rope Arrows & Climbing Update - 3 April 2026
New Features:🏹 Rope Arrows – create ropes anywhere you can shoot🧗 Rope Climbing – climb up and down freely🛡️ New Armors – expand your gear options🧑🌾 New Merchants – discover new traders in the world🧍 New NPCs – more life and encounters🌍 This update adds a whole new layer of vertical gameplay and exploration to your adventure.
- Combat Music, Better Slide, Better Shadows - 19 March 2026
Improved combat music, a stronger and better-feeling slide in the movement direction, improved music during heavy combat, and shadow fixes across the game.
- Huge Playtest Update - 18 March 2026
Hello Travelers!A huge new update for the playtest is now live.This update brings major improvements to combat, movement, visuals and overall performance. The goal is to make the game feel smoother, look better and offer more gameplay options during the playtest.## New in this update- Improved holster system- Better FPS / improved performance- Improved shadows- Improved lighting- More swords- More shields- Shield blocking is now in the game- More weapons overall- Slide movement has been added- Spears can now impale enemiesThis is another big step forward for Travelers, and more updates are coming.Thank you to everyone who is testing the game and sharing feedback. Your support helps shape the game during development.
- Multiplayer and Performance UPDATE 0.17a - 3 March 2026
-MP Elevator Fix-Stuttering Fixes-Ai not Responsive FIxes-Animal Sync Fix-Fps boost
- Multiplayer Update - 1 March 2026
Guys, girls — I’m on it! Please be patient, it’s my first game and I’m working on it alone 😅I’m going to fix it right now.I hope everything works when you join, but please be aware that anything can happen at this early stage — stuttering, desync, rubberbanding, crashes… maybe even your PC will explode! D: