- Roguefort launches into Early Access on October 13 - 10 September 2026
Hey everyone,What a day! I woke up this morning to discover that Splattercat streamed Roguefort, and really enjoyed it! He had high praise for the game and loved the depth and quality-of-life features as well as the combat and simulation mechanics.You can see the video here:This has brought a lot of new players to the game and I'm delighted to welcome you all. Thanks for wishlisting and letting people know about it.Early Access and the Close of the Playtest In other news, I'm excited to announce that Roguefort will go into Early Access on Tuesday October 13!This also means the playtest closes at the end of Sunday, September 13 - midnight US Eastern time, which is 9pm Pacific and 2pm Monday here in Brisbane (Australia). So there's one more weekend to play before the final stretch to launch.Your playtest progress can carry over to the full game after launch. Before Sunday, export your sav…
- The Roguefort Demo has come off the Store page (but the Playtest is now live!) - 3 August 2026
Hey everyone,The Roguefort Playtest has been live for a few weeks now and has attracted nearly 600 players! I'm blown away by the interest and the positive feedback so far, and even more blown away by the number and quality of suggestions and bug reports.If you are reading this and haven't tried the Playtest yet, please join via the Roguefort Steam store page.I was also stoked to learn that indie game streamer Nookrium played Roguefort on Twitch (thanks SamV for the heads up about this). Nookrium's stream provides a very enjoyable and informative voyage into the early game content and the whole cheese lore thing, so it's definitely worth checking out. The demo is gone (for a while)I'm writing this update on the game primarily to avoid some confusion regarding the demo versus playtest. Roguefort has had both a demo and a playtest available, and the demo had fallen a long way behind. It's…
- Roguefort Demo v0.8.3 - "The World Turns" - 10 July 2026
Roguefort Demo - Update v0.8.3 - "The World Turns"This is another big one, with several pretty massive branches now merged into the demo after several months of development work. Four seasonsThe overworld now runs a real climate model. An 8-month calendar (two named months per season, from Thawtide to Wolfmoon) sits on the top bar with an almanac tooltip counting down to the next month and season.Winter brings snow cover that whitens the ground and caps tree crowns, boulders and rooftops in both 2.5D and first-person. Footprints track across fresh snow for you, NPCs and creatures alike, and deep snow slows movement.Autumn turns the foliage, drops leaves, bares the trees and scatters litter.Spring melts the blanket into damp ground and drifts blossom on the wind.Climate is deterministic from position, season and world seed.Overhauled visualsVolumetric skies - raymarched dome clouds, true…
- Roguefort Demo 0.8.0 - Even More Social Simulation - 6 July 2026
Welcome to Roguefort Demo v0.8.0This update brings a much deeper simulation of NPC lives and histories, a bunch of quality-of-life improvements, and a big general polish pass across the demo.Townsfolk feel more grounded(The relationship simulation and many other social features remain full-game only).NPCs greet you based on their own trade, Guild ethos, quirk, and real local place names.Tradespeople talk about their actual work, with far less repetitive dialogue.Hungry or thirsty NPCs say so, and age carries through in their voice.Workers now stand at real stations (forge, field, pen, well), so activity labels always match what they're actually doing.Quality of lifeRest Until Healed (Shift+W), with automatic interruption if danger appears or your vital needs become too low.New keybinding cheat sheet (Help -> KEYS).Spell tooltips now show effective numbers and a full attunement breakdown…
- Roguefort Demo v0.7.0 - 27 June 2026
G'day fellow affineurs,First up, there's new pixel art for the splash screen and logo! A huge thanks to artist Bladimir (aka @imkingsfool on Fiverr) who has produced awe-inspiring imagery, and gone far beyond what I could even possibly imagine. It evokes such a magical feeling and captures so many subtleties in the game and its graphical identity. If you're in the market for a pixel artist, I highly recommend :-) . There’s also over 30 new sprites in the game, this time thanks to pixel artist ArkHaven. Check out the new trees! The weeping willow is my particular fav.Second, there's a huge number of improvements and polish for the demo (and of course the full game, which is set to release in August). They are almost all from player feedback, and I want to specifically thank the folks who submitted feedback in the Steam Community Discussions and/or on Discord. Big demo improvements (from…
- Roguefort Demo 0.6.0 - WAR CHEESE and HARDCORE MODE - 15 June 2026
Tl;dr - a major visual + magic update: the 2.5D and 3D modes get a serious glow-up, war cheese magic is reworked, and there's a new Hardcore Mode (permadeath, random spawn, traditional style).The world looks better than ever (2.5D / first-person mode)Tall buildings - settlements now build upward: huts stay cosy, but keeps and big structures rise to proper dramatic height, so towns finally have a skyline.Animated water - a brand-new lit water shader: rolling waves, sun glints, shoreline foam, rain fizz and river flow (replaces the old flat slab).Curved-corner shorelines - water meets land with smooth, Caves of Qud-style rounded shores.Golden-hour god rays + water sheen - sunrise/sunset light now streams through the sceneBetter rain, shadows and night - rain reads more clearly, actors have firmer grounding shadows, and night light-pools have softer edges.See-through fences, flat beds, sle…
- The Germinator has arrived! Roguefort Demo 0.5.18 - 12 June 2026
G'day adventurers,Today we've got a lovely big update to share - the last one before Steam Next Fest starts! Hold on to your helms.Introducing THE GERMINATORIt's a new craftable station that sprouts plantable seeds from plants and flowers you've foraged. Huge thanks to ArkHaven on Discord for suggesting this. High time we upped the (re)production capabilities on the homesteading front. The Germinator means you can create farms of exquisite rarity and beauty... but everyone knows the real riches are in the terroir... Brand new GRAPHICS MODE SELECTOR screen when you start a new runWhat this means is that the 2.5D and 3D first-person modes are now out of experimental, and officially in the game. Yes, they are a little janky still, so if you see anything amiss please let me know in the comments below or on Discord.Then of course we have 12 new community-painted sprites in the game, thanks t…
- Roguefort Demo Hotfix 0.5.17 - 9 June 2026
Hello and g'day! A quick update with new content and bug fixes:Content:- Animal behaviour modes: every tamed animal now has a mode set from the right-click menu or Animals panel: Follow (trails you), Roam (wanders but stays penned), or Stay (holds position). The mode persists per-animal across saves.- New community sprites: an incredible and fresh batch of pixel art (boats, creatures, companions) from the art team Fixes:- No more being trapped upstairs: fixed a tavern bug where an old save could strand you on the upper floor with no stairs down; affected saves now self-repair on load. Inn kitchens also got their stove back.- Befriend the wildlife again: wild befriendable creatures (Loom Spinners & friends) were spawning without the befriend option; that's fixed. A one-time proximity hint now teaches the befriend flow, and fence-gate text is clearer about leading your herd through.- Book…
- Roguefort Demo 0.5.16 - hotfixes and QoL fixes - 8 June 2026
Good morning, g'day, and good evening!Today we have a smallish hotfix patch for the demo:Fixing UI and UX issues with the Wheels of War card game you can play in tavernsWheels of War controls fixes: While you're playing cards, the arrow keys and D-pad no longer walk your character around the tavern, and mouse play works properly. Card text is easier to read, with clearer legibility cues during a match You can now abandon quests, including main story ones (with an interstitial warning, sort of like how Oblivion did it back in the day, so you know if you're making a potentially irreversibly existential decision that could tank a run in terms of the storyline) Restored the "b" button for the build menuTavern rendering fixes to make them have the same dimensions inside as they structurally appear to have outside in the overworld (no more walking into Mary Poppins' bag style taverns that are…
- Taverns Reborn - and a new card game - 7 June 2026
Hey Roguefort enjoyers!We're back with an exciting update to the demo, with a big overhaul of taverns (the first of a series of updates) and a brand new card game you can play right now.As always, a big thanks to the Discord and Steam community for all the bug reports, suggestions, banter, and of course the new sprite artwork over the past few weeks.Have a good rest of your weekend! New mini-game: Wheels of War- A faction-deck card duel you play against tavern regulars - a best-of-3 battle of board power across three lanes (Pasture, Market, Hold). I'll be honest that it was inspired by how fun I found Gwent in The Witcher 3. But this has its very own style and approach - a cheap rip-off this is not! More of a love letter to fans of that game in a game - Deep enough to chew on: weather, bond, morale, horns, spies, medics, scorch, and one-shot faction leaders - plus immune "hero" cards- S…
- Roguefort Demo 0.5.14 - 5 June 2026
New Features and Fixes 30 new creature sprites - Added 12 community pixel art submissions from iramrahman64, plus an 18-creature backlog now integrated across dungeon enemies and bosses. Experimental 3D render modes - Opt-in under Settings → Display (classic 2D remains the default). 2.5D presents the world in a tilted voxel view, while First-Person transforms it into a 90s-style grid crawler (Left/Right turn in place, Up/Down step forward and back). Includes a Draw Distance setting (distant peaks, river meshes, far-field forests, god-rays - lower it on Steam Deck), an optional height-aware traversal mode that turns cliffs and highland mesas into real terrain, plus combat and spell VFX, per-weapon attack animations, dungeon portals, healing auras, and real point-light emission from light sources in 3D. Still experimental - feedback welcome.Cheese Mastery abilities fully wired - 31 master…
- Roguefort Demo Patch Notes - 0.5.12 - 1 June 2026
Hey Rogueforters,Another day, another lil patch for the demo. I'll be a little more dot point-y with this one, as this is the format I'll likely adopt for smaller patches as we head into the next couple months leading up to the full game release. Just as there'll be so many on the way :-)Build menu rework — The persistent build strip is gone. Building is now a pill in the panel-tab row that opens a modal flyout above the playfield, so the message log gets the bottom of the screen back (~8 lines in overworld, was 3). Right-click an item to pin it as a favourite (★, up to 5) for one-click placement. Open with B or click the pill; category hotkeys 1–9, 0, h, n still work. Accessible keyboard/controller build flow — The flyout is fully cursor-navigable: arrows/WASD/D-pad move a highlighted cursor across every item (auto-scrolls), up/down switch category, Enter selects. Once a build is armed…
- Roguefort 0.5.11 - 28 May 2026
Hello again Roguefort enjoyers,This patch covers both 0.5.10 and 0.5.11 together, as I kept fixing and adding stuff so quickly. So, that's why there's weird jumps in version numbers. Roguefort Demo 0.5.11 brings a new boss, a new endgame dungeon, a tool harvesting system, a stack of Steam Deck polish, and a fairly long list of fixes.The HearthwyrmThe demo now has a proper dragon. Find The Hearthwyrm's Lair southwest of Hearthmere, descend four floors of volcanic cavern and wake it up. It's 4x4 tiles, sleeps until disturbed, and has two breath modes: a sweeping wash that rolls across the floor and a focused bolt straight at you. Tail thwap, scratch, bite. Drop it below 20% HP and it enrages permanently with double damage and double speed. Kill it and you'll get a ... no spoilers! Huge thank you to ArkHaven who painted the 64x64 sprite. It is genuinely beautiful and made the whole thing c…
- Roguefort 0.5.8 - 23 May 2026
Welcome to 3D Roguefort (Demo)I'll get straight to it tonight (partly because it's nearly 1am and I really need to sleep).I'm excited to announce some huge new features in version 0.5.8 and a raft of bug fixes. Big thanks as always to the community - shoutouts below. Also, check out the brand new sprites in game from the pixel art team (Elfie the Explorer, ArkHaven, sometimesihavequestions / Merlin)! Enjoy! Roguefort get a first-person "Skyrim" style render mode. ENTER THE THIRD DIMENSION and experience the game like never before! Use mouse-look (or controller right-stick), your equipped weapon in your hands, a click-to-interact crosshair, number-key spell hotbar, and Minecraft-style 5-tile build reach. Do not worry - it's ok - it's still turn-based and always will be. Your movement snaps to the direction you're looking and it's 8-directional, as is the natural law. Pick it in Settings…
- Roguefort 0.5.4 - hotfix patch and new sprite art - 16 May 2026
Hey all,This is a patch that - all going well - resolves launch issues for players on Linux. The game hopefully launches properly on Linux via Steam, including Arch and EndeavourOS, resolving the long-standing silent hang on startup. Thanks for your patience, and to everyone who reported it (especially Yrebrac and sanskritguy on Discord).Some other fixes: Fishing fixesThe reel mini-game no longer ends instantly. One keypress is one action again, so you get your full time to land the catch (thanks SamV for reporting this).Casting with a fishing rod no longer throws a spurious "No ranged weapon equipped" message.Gold fixesThe Character Sheet now shows your correct gold. It was previously stuck at 0. (Again, thanks to SamV for the quick bug report).Mining a gold vein now properly adds to your gold. The counter updates as expected.Also! New sprites have arrived in this patch, thanks to dev…
- Roguefort v0.5.3 - 15 May 2026
Hello and welcome to Roguefort 0.5.3.With this latest update, the world is more alive, more reactive, more magical, and more dangerous...But first, I'd like to extend a warm welcome to three talented pixel artists joining the Roguefort dev team: ArkHaven ElfieTheEsp Merlin the QuestionerThe Discord sprite discussions have been popping off, and I'm thrilled to bits that the new sprite work is debuting in this update.I've also started migrating new artwork into the demo, so you'll see a lot more polish and sense of world, with art evoking the history, cultures, lore, cosmology, and sagas of the continent. This has taken a lot months of work, but we are finally getting it shipped bit by bit.Anyway, without further ado, here's everything on offer with 0.5.3:1. The Rind Wars simulation layer (Phase 1) Prize caves are now contested territory - the first phase of the Rind Wars simulation layer…
- Roguefort v0.5.1 - 2 May 2026
Hi everyone,This is a quick patch for two regressions that snuck into v0.5.0 - both of which made it to the live build because they only surface on saves that were created or migrated under the new resource economy, which my own dev save predated.Apologies to everyone who hit either of these ones, and thank you especially to Merlin the Questioner and Elfie the Explorer on Discord who reported them with enough detail and data to track down quickly and fix.Bug FixesResource economy was broken on migrated saves and fresh demo games. This is the big one. The v0.5.0 save migration moved resources out of a global counter and into proper inventory items (wood planks, stone chunks, gold nuggets, crystal shards). That’s the right end state, but around twenty-five places across the codebase were still reading and writing the old counter directly.On any v0.5.0-migrated save, and every fresh demo g…
- Roguefort v0.5.0 - 1 May 2026
Hi everyone,This update covers three rolling versions worth of work (0.4.10, 0.4.11, 0.4.12) that I'm bundling up here as v0.5.0, because to be honest this has at least three major systems implemented that I've been working on for a while now.There are three headline features being released today for the demo, and then a whole pile of other stuff: A full Sneak and Thievery systemA sweeping cheesemaking mega-expansionA complete overhaul of the Terroir perk treeA buffet of new content, an upgraded quest tracker, first-time helper modals for new systems, and a long tail of tuning, performance, and bug fixes under all thatAs always, a big huge thank you to everyone in Discord and on the Steam forums who has been sharing screenshots, sending bug reports, suggesting features, and helping me stress-test the game during Medieval Fest and after.Sneakin' and Thievin'This is the headline act of th…
- Roguefort v0.4.9 - 24 April 2026
Hi everyone,There are two headline features to announce today, plus a long list of fixes, tuning passes, and performance improvements coming out of community bug reports and my own stress-testing. Thank you as always to everyone in Discord and on the Steam forums who has been sending suggestions my way and helping to test and improve the demo. The Living CrewThis is the big feature in 0.4.9. Every worker on your homestead now has a full interior life and backstory.When you hire a worker, they roll a procedurally generated name in the style of their home faction (Thymerock hyphen-clans, Roquelle chamber names, Brinehold dock porters, Grasse-Verdenne pastoral names, Fennmarche nature names, plus survivors from fallen towns, Shardwater exiles, Long Line garrison-kin, and hermit-folk). Each of them also carries a five part backstory drawn from the canon (currently a ~15k word document that…
- Roguefort v0.4.7 - 23 April 2026
Hey everyone!I have an exciting announcement to make today, which is that the demo will now feature the cheese cave system, which is the first phase of a much larger Rind Wars simulation layer - caves becoming contested territory, prize cheeses flowing along supply chains, and a hidden mycelial network tying the continent together. Oh no, spoilers! I said too much already.When you boot up the demo again after the latest update, you'll find cave entrances dotted around the world, which you can delve into for fame and fortune, and more specifically to plunder the cheesemaking riches of civilizations past and present. Ranging in difficulty, these caves are filled with blueprints for spells (which as you know are types of war cheese in this game) as well as the war cheese itself which drop as loot and can be found in chests and barrels and other spots. So, in the caves you can find powerful…