Factorio news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players9.6K · 6 October 2026 - 07:06:08 UTC
- SteamPulse tracked peak118,166
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score98% positive
- Total reviews235,340
- Release dateAug 14, 2020
- DeveloperWube Software LTD.
- PublisherWube Software LTD.
Genres: Casual, Indie, Simulation, Strategy
Company pages: Developer: Wube Software LTD.Publisher: Wube Software LTD.
Factorio Steam news
Factorio news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Friday Facts #447 - Factorio that you can touch - 25 September 2026
Hello,we have very unusual Friday facts for you.Read the full post on our website.
- Factorio gets a full ARM64 Linux port to play anywhere - especially nice for the Steam Frame - 18 September 2026
Wube Software gave Factorio something players have been asking for 11 years - a full ARM64 Linux port to play anywhere, which is ready for the Steam Frame. Read the full article here: https://www.gamingonlinux.com/2026/09/factorio-gets-a-full-arm64-linux-port-to-play-anywhere-especially-nice-for-the-steam-frame/
- Friday Facts #446 - An ARM and a Frame - 18 September 2026
Hello,Join the huddle, while I regale you with more tales of the Penguin...Read the full post on our website.
- Friday Facts #445 - The Biters Bite Back - 7 August 2026
Hello, We have another dose of human generated facts for you.I was planning to write about these biter and enemy behavior changes before the 2.1 release, but an unfortunately timed neck injury led to it being postponed. The silver lining here is that now I can write about all the player reactions and funny bugs we've found along the way.Read the full post on our website.
- Friday Facts #444 - 2.1 Experimental release - 26 June 2026
Hello,we hope your week has been pleasant.Read the full post on our website.
- Version 2.0.77 released as stable - 23 June 2026
Bugfixes Fixed a clipping issue on cargo pods attached to rockets more Fixed that inserters would deadlock if ammo spoiled while mid-swing towards a turret. more Fixed that rocket silos could deadlock due to mod changes. more Fixed a crash when specific entities are killed without a source. more Fixed that time passed wait condition wasn't reset when manually pressing go-to button to the shattered planet while being stopped at a space location. more Fixed that scrolling personal library blueprint books in multiplayer latency did not work correctly. more Fixed a desync related to custom input events and in_gui flag. more Fixed an issue with script-disabling logistic points connected to orbital logistics. more Fixed a crash when creating a loader with stack size override. more Fixed rich text tag being accessible through user input. more Fixed a crash when loading space-age save files wit…
- Friday Facts #443 - More Planet Deliveries - 19 June 2026
Hello,Good news todayRead the full post on our website.
- Friday Facts #442 - Flip, Flow, and Fresh Paint - 12 June 2026
Hello, It's Friday againRead the full post on our website.
- Friday Facts #441 - Space logistics improvements - 5 June 2026
Hello,Nice to see you all again so soon.Read the full post on our website.
- Factorio 2.1 will be the last major update as Wube Software are moving on - 2 June 2026
The end of an era? Wube Software have announced that the upcoming Factorio 2.1 will be the last major update for the game. Read the full article here: https://www.gamingonlinux.com/2026/06/factorio-2-1-will-be-the-last-major-update-as-wube-software-are-moving-on/
- Friday Facts #440 - 2.1 plan - 29 May 2026
Hello, it has been some time, and we're happy to share some news with you today.2.1 planWe have been working on the major 2.1 update for Factorio and Space age for the last 8 months, and it has been shaping up quite well.Read the full post on our website.
- Version 2.0.76 released as stable - 19 March 2026
Bugfixes Fixed Mods gui showing a dependency warning even for mods to be deleted. Fixed Space Map sometimes not using free cursor in controller input method. Fixed a consistency issue with cargo pods and variable result rocket-launch-products. https://forums.factorio.com/132687 Fixed a crash when loading a save file where electric pole removal due to missing mods causes circuit wires rewiring between assemblers that are also being removed. https://forums.factorio.com/132605 Fixed a crash when modded furnaces are configured with fluid output and no result inventory. Fixed a crash with agricultural towers and some graphics definitions. https://forums.factorio.com/132450 Fixed an ordering issue with ghost trains being built. https://forums.factorio.com/132730 Fixed another case of cargo wagon door sound stuck playing on deconstruction order. https://forums.factorio.com/132752 Fixed cargo w…
- Version 2.0.73 released as stable - 23 January 2026
Gui Mods GUI will show an error instead of restarting the game when trying to confirm it while mod dependencies are not met. Bugfixes Fixed rocket silo could launch satellites even when cargo landing pad will not be able to hold launch products. more Fixed fluid boxes with underground pipe connection and non default flow direction could cause unrelated fluid boxes to disconnect. more Fixed a crash when reading LuaPlayer::blueprints in a simulation. Fixed a crash related to give-item modifier not rejecting count of 0. more Fixed that the default config.ini file would not be written on first startup. more Fixed that mod dependency links in the mod updates GUI did not work correctly when not default sorted. more Fixed that LuaPlayer::build_from_cursor() checked reach in forced and super-forced build modes. more Fixed that pipe connections of different connection categories could cause enti…
- Version 2.0.72 released as stable - 30 October 2025
Changes Decider combinator, arithmetic combinator and selector combinator are now primary energy consumers and have buffer size increased to make them more reliable in case of low power. Reduced selector combinator energy usage from 5kW to 1kW. When using "Entity tooltip delay", the timer is also reset when moving the camera or the character. Fixes blinking entity tooltip when moving. Bugfixes Fixed scripted technology trigger was unable to load layered icons. more Fixed tips and tricks item was unable to load layered icons. Fixed stomper stomp sound playing way too many times when dying by stomping in a mine field. more Fixed electric turret was suggesting it is possible to read ammo. more Fixed a crash when artillery turret didn't have rotating_sound defined even though it's optional. more Fixed startup crashes on some Intel Macbook Pros. more Fixed that changing player's character co…
- Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™ - 24 October 2025
Hello, it has been a while since we've talked.I saw there was good interest in Factorio and Factorio: Space Age for the new Nintendo Switch 2. Some players were asking about it even before the console itself was officially announced.Read the full post on our website.
- Version 2.0.69 released as stable - 2 October 2025
Hello, today we have a nice stable version for you Bugfixes Fixed (super)forcing entity requiring tile would sometimes not trigger deconstruction of an obstacle despite said obstacle blocking revival of autofilled tileghost. https://forums.factorio.com/130907 Fixed LuaRendering rich text in game render mode being drawn above fog of war. https://forums.factorio.com/131066 Fixed LuaSegmentedUnit::acceleration calculations in some situations. https://forums.factorio.com/130515 Fixed LuaSplitterControlBehavior was missing fields from LuaControlBehavior. https://forums.factorio.com/130978 Fixed UI scaling and alignment issues when the window content scale is changed during loading. https://forums.factorio.com/130689 Fixed a charting issue with pentapods. https://forums.factorio.com/130543 Fixed a consistency issue when copying settings between loaders in some cases. https://forums.factorio.c…
- Version 2.0.66 released as stable - 5 September 2025
Bugfixes Fixed LuaEntity::display_panel_icon was not accounting for nil. https://forums.factorio.com/130425 Fixed a consistency issue when rotated entities are moved by belts. https://forums.factorio.com/130475 Fixed a crash if a player using the editor equips an equipment with a burner component. Fixed a crash related to underground belts when super force building. https://forums.factorio.com/129388 Fixed a crash when a beam attack trigger destroys the turret firing it. https://forums.factorio.com/130179 Fixed a crash when a mod puts item request proxies into the player undo queue. https://forums.factorio.com/130369 Fixed a crash when attempting to render a linked fluidbox connection. Fixed a crash when changing research state during the configuration changed event. https://forums.factorio.com/130433 Fixed a crash when cloning moving trains in some situations. https://forums.factorio.c…
- Version 2.0.60 released as stable - 15 July 2025
Bugfixes Agricultural tower planting now respects plant's tile buildability rules. https://forums.factorio.com/123248 Changed the sync mods with GUI "Sync startup settings" and "Load save after sync" so their value is always used. https://forums.factorio.com/129227 Fix buffer chests having their contents counted twice for 'missing requests' circuit read. https://forums.factorio.com/128924 Fixed Game Mode not enabling on macOS 26 Fixed LuaForce::get_logistic_group was not working with constant combinators. https://forums.factorio.com/129484 Fixed LuaItemStack::transfer_stack was incorrectly reporting success when performing unlimited transfers. https://forums.factorio.com/129406 Fixed a crash when copying vehicle equipment grids from blueprints. https://forums.factorio.com/129396 Fixed a crash when entering huge numbers into electric energy interface. https://forums.factorio.com/129518 F…
- Version 2.0.55 released as stable - 5 June 2025
Balancing Fuel acceleration bonus and equipment speed bonuses now apply quarter of compound bonus rate to turning rate of tank-driving cars (e.g. tank) Bugfixes Added missing notification of "too far to connect" for smart belt dragging when the obstacle is exceeding the limit of the related undergrounds. Changed pipette of fluid recipes to work the same as pipette of item recipes. https://forums.factorio.com/128512 Fixed "Any request zero" wait condition triggering when building last item on a space platform. https://forums.factorio.com/127644 Fixed LuaEntityPrototype::get_inventory_size() returning nil for rocket_silo_rocket and rocket_silo_trash inventories. https://forums.factorio.com/129009 Fixed LuaForce::platforms read not being mapped by platform index as documented. Fixed LuaGameScript::take_technology_screenshot was not processing selected_technology. https://forums.factorio.co…
- Version 2.0.47 released as stable - 5 May 2025
Balancing Changed piercing ammo recipe to be cheaper. Gleba wetlands, lowlands, and water tiles now absorb 3 times as many spores as other tiles. Trees no longer take damage from spores nor absorb spores as a result of taking pollution damage. Bugfixes Added info about not being able to set recipe based on surface condition when parametrising blueprint. https://forums.factorio.com/123512 Allowed setting blueprint parametetrisation ingredient of by pepetted parameter. https://forums.factorio.com/121422 Changed asteroid spawning to be consistent regardless of what other game things are happening. https://forums.factorio.com/127656 Fixed " has paused the game" box moving outside the screen when opening the menu. https://forums.factorio.com/114143 Fixed " has paused the game" box sometimes appearing outside the screen when pausing the game. Fixed Beacon transmission strength graph duplicate…
Patch notes and updates
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