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Rogue 21

Rogue 21 Steam news

RadiantBlush, DanikStudios | September 2026 | game

Released

0players observed · 25 September 2026 - 14:28:45 UTC

IndieStrategySteam Store

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Rogue 21 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateSeptember 2026
  • DeveloperRadiantBlush, DanikStudios
  • PublisherDanikStudios

Genres: Indie, Strategy

Company pages: Developer: RadiantBlush, DanikStudiosPublisher: DanikStudios

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Rogue 21 Steam news

Rogue 21 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 1.0.060726.2 - 6 July 2026

    Thank you to everyone who has been playing and reporting issues on the Steam community forums! We have a small hotfix today addressing some UI quirks, a Linux-specific bug, and a late-game balance tweak. 🐛 Bug Fixes Linux Achievements Persistence: Fixed an issue where the game couldn't properly locate the Steam native library on Linux Desktop. Cumulative achievements (like total souls earned or runs completed) will now correctly persist and track progress across multiple play sessions instead of resetting when the game is closed. Button Overlap in Combat: Fixed an issue where the Split and Double Down buttons were placed too high on the screen. If you hovered over your cards, the cards would lift up and cover the buttons, making them difficult to click. The mechanic buttons have now been moved down next to the Hit and Stand buttons. Skill Tree Localization: Fixed a formatting bug in th…

  • Update 1.0.260626.1 - 26 June 2026

    Welcome to the latest update! This patch focuses heavily on fixing complex perk synergies, improving game stability, and expanding our localization support for a better experience worldwide. 🛠️ Exploit / Perk Synergy FixesWe've completely overhauled how the game calculates damage to resolve Several long-standing bugs where certain perks didn't play nicely together.- Golden Touch + Blackjack Master: `Golden Touch` now correctly triggers **all** `OnBlackjack` perks! Previously, because Golden Touch artificially created a 21 at the end of a round, it was skipping perks like Blackjack Master and Miracle. This is now fully fixed.- Golden Touch + 777 Protocol: Fixed a major math oversight. Previously, combining these two perks would incorrectly multiply your *entire* damage output (including flat perk bonuses) by 3x. 777 Protocol now correctly restricts its 3x multiplier to your base stats a…

  • Update 1.0.250626.1 - 25 June 2026

    - Various bug fixes - Updated TR Translation with new suggestions from our translator (Thanks Yusuf

  • ROGUE 21 IS OUT NOW! (Version 1.0) - 24 June 2026

    Rogue 21 is officially OUT and version 1.0 is live! Refusing to play is the only losing move, so we have massively expanded the system for our full release.Here is what you are up against in the new update:25 Unique Dealer Bosses: The House has deployed a massive new roster of avatars to enforce your losses.60 Exploit Perks: Your arsenal of illegal probability distortions has drastically increased. Combine them to break the bust limit and bankrupt the casino.New 'Shell' System: Change your entire run from the very start. Alter your boot sequence to fundamentally shift your starting parameters and strategies.40 Meta-Progression Nodes: Spend your earned Souls on a massive new upgrade tree to permanently boost your odds across every run.Archive Logs: Uncover the dark history of the Gamble-State and learn exactly how probability replaced policy.New Story Dialogues: Every boss now features e…

  • 🎰 The Rogue 21 Demo is LIVE! - 27 March 2026

    Gamblers, the servers are back up. The demo for Rogue 21 is officially back online! Whether you are a rookie or a high roller, it is time to log back into BJ-OS and take on the Dealer Bosses. But to truly break the Gamble-State, we need your data. Jump in, play a few hands, and tell us:What "Exploit" perks do you want to see more of?What mechanics feel like a bad beat (what didn't you like)?Did you find any bugs while trying to bankrupt The House?Drop your feedback in the comments or hop into our Discord. Let's go gambling!

  • 500 Wishlists! - 4 March 2026

    A massive thank you to everyone who stepped into the Gamble-State and played our demo during Steam Next Fest! We are a tiny team of just three people working hard to bring this CRT-dystopia to life. Currently, we’ve hit 500 wishlists—a huge milestone for us, but we need your help to keep the momentum going. If you enjoyed hacking the system and beating the Dealer, please add Rogue 21 to your wishlist and share it with a friend. Your support is the only way we can truly bankrupt The House!

  • Dev Log #2: New Systems, New Exploits! - 25 February 2026

    Hey everyone,Big update this time — new exploits, a whole new mechanic, and some important fixes. Here's what's new: NEW: Poker Hand SystemYour cards now form poker hands — and certain exploits can take advantage of them. Pairs, straights, flushes, three-of-a-kind, full house... your hand in blackjack now has a whole second layer of strategy on top of the number game. NEW EXPLOITS (16!)A wave of new exploits that synergize with the poker hand and some perks that work with the push system:Pair Exploits:Background Miner — Pair in hand: Gain $5 (any result)Buffer Overflow — Pair in hand on win: +6 bonus damageMirror Protocol — Pair in hand: Gain 5 shield (absorbs damage next round)Legacy Driver — Pair on win: Gain $6 and restore 3 IntegrityAdvanced Hands:Two-Factor Auth — Two Pair on win: Gain $12, but shop prices increase by $3 permanentlyCrash Dump — Three of a Kind on win: Deal 10 bonus…

  • Rogue 21: Steam Next Fest Transmission - The Gates Are Open - 23 February 2026

    Hello High Rollers and Rogue Processes,The festival circuit is officially live, and Rogue 21 is taking center stage. We are thrilled to announce our participation in Steam Next Fest. The probabilities have shifted in your favor. This isn't just a broadcast; it's an open invitation to infiltrate the latest build of the Rogue 21 Demo. If you’ve been waiting to test your luck against The House, now is your window of opportunity. The terminal is primed, the deck is shuffled, and the system is waiting for your input. During Next Fest, you can:Deploy the Demo: Experience the "Juice" and "Game Feel" firsthand.Break the System: Push our mechanics to their limits and show us your high scores.Secure the Future: Add Rogue 21 to your Wishlist to ensure you're notified when the full deployment goes live. We’ve opened the gates. The festival is yours to conquer. You can download the demo from our Ste…

  • System Update: The Demo is Live - 10 February 2026

    Hello High Rollers and Rogue Processes,The wait is over. We’ve finished heads-down coding, the probabilities are locked in, and the terminal is finally accepting connections. We are thrilled to announce that the Rogue 21 Demo is officially ready to deploy.Remember all that "Juice" and "Game Feel" we mentioned? The wavy hand reordering, the snappy fade-ins, and the persistent combat logs? They aren't just screenshots anymore. The interface is live, and it's time for you to test your luck against The House.We've opened the gates. The system is yours to break.You can download demo from our Steam store page.

  • Dev Log #1: Polishing the Terminal & Hacking into Next Fest! - 24 January 2026

    Hello High Rollers and Rogue Processes,It’s been a busy month inside the system. We’ve been heads-down coding, tweaking probabilities, and ensuring that when you face The House, the experience feels as crisp as a fresh deck of cards.We’ve focused heavily on Game Feel and User Experience this sprint. In a game about breaking the system, the interface needs to feel snappy. Here is a look at the latest upgrades to the Rogue 21 terminal. Flow & "Juice" (Animation Upgrades)We want every action to have weight. We’ve overhauled how the cards and perks behave on screen:Wavy Hand Reordering: Your hand doesn't just snap into place anymore. We added a dynamic "wavy" animation when cards sort themselves, making the deck feel physically reactive.Perk Trigger Chaining: When you set off a combo of exploits—like Ace in the Hole triggering alongside Lucky Charm—they now fire in a satisfying, readable ch…

Patch notes and updates

S.noRelease datePatch nameGID number
16 July 2026Update 1.0.060726.21836506165575451
226 June 2026Update 1.0.260626.11836506165552965
325 June 2026Update 1.0.250626.11836506165548407

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