- Update Announcement - Aug 25, 2026 - 25 August 2026
🛠 Patch NotesThis update focuses on controller support, UI polish and audio improvements.AddedFull controller support and native Steam Deck compatibility for handheld gameplayNew icon indicators: display icons for new abilities granted to cards from special eventsUI ImprovementsMain menu is now dynamicTuned animation effects for several Unreal Engine‑powered UI elementsAudio ImprovementsRevised multiple sound effects and fixed audio clipping issuesPlease report any issues in the Steam discussions. Thank you for your support.
- Update Announcement - July 31, 2026 - 31 July 2026
Combat UI fully optimized.AddedRune: New Sunstone & MoonstoneAdjustedBalanced numerous card and enemy valuesOptimizedDeparture screen defaults to the last played characterInformation display on stats screenMultiple English translationsFixedBug where defeating elites could drop duplicate relics
- Update Announcement - July 19, 2026 - 19 July 2026
Add turn cycle of Daytime and Night. At the start of each turn, Daytime and Night swap.Daytime Turn: At the end of your turn, keep your hand and Armour. Night Turn: The Safety Line advances 2 columns. At the end of your turn, all cards in your hand are discarded.
- Patch Notes –Jun. 30, 2026 - 30 June 2026
This update adds new tutorial grids and completely reorganizes the early-game onboarding process for new players.Added scene lighting interactive effects to card visualsRevised descriptions for numerous skillsOptimized tooltip layout
- Patch Notes –Jun. 6, 2026 - 6 June 2026
Refined scene details to improve overall visual quality of the game.Added prompt indicating units that will perish in the upcoming turn.Revised the calculation logic for damage popups.
- Patch Notes – May. 20, 2026 - 20 May 2026
New Cards AddedModern Craft: Spawn one row of Electric Towers within the safe zone.Big Bang: Spawn one Fire Elemental on all empty tiles inside the safe zone.Heavenly Thunder: Deal 8 damage to random targets, spawn 2 random elements across the field for X times.Direct Current: At the start of your turn, deal 8 damage to all enemies in your row.Frost Surge: Gain 6 Armor, draw 1 card, extend the duration of all active Ice Elementals by 1 turn.Boss RemakeHellhound: Splits into three distinct lesser hellhounds upon death.War Bear: Summons Winged Fiends.Interface OptimizationOptimized combat damage displayAdded new tutorial promptsRevised skill text descriptions
- Patch Notes – May. 4, 2026 - 4 May 2026
1. New Cards AddedThunder ForgedDestroy 1 element within 1 tile of the Safe Zone. Spawn a Lightning Tower with 12 HP.Volcanic FountConsume up to 2 hand cards. Add the same number of Origin Essence to your draw pile.Elemental VoidstepMove to any tile that contains an element. If this movement crosses the Boundary, retain all your cards this turn.Temperature RiseGain 4 Armor for each card you consume.EchoAt the start of your turn, add 1 random Skill card to your hand.Wind SummonSpawn a Wind Element on an empty tile. Gain 2 Temporary Proficiency.2. Balance AdjustmentTuned the numerical values of several Elemental Mage cards.
- Patch Notes – Apr. 20, 2026 - 20 April 2026
New ContentAdded a continent interface before departure, allowing you to preview the Bosses appearing in this run in advance.Added Strength multiplier bonuses to single-target attack cards.Added Relics: Shawl, Venom Scale.Balance & Mechanic AdjustmentsIncreased Strength bonus multiplier to 2x for single-target attack cards.Adjusted base range of Gallop and Whirlwind Slash from 3×3 to 3×5.Reduced costs of certain events, and lowered damage and HP of some Bosses.
- Patch Notes – Apr. 10, 2026 - 10 April 2026
New ContentFate EventEncounter the Reaper: Triggered after claiming victory rewards at the end of a stage.New CardsDiscard Barrage: Discard any number of cards. Deal 8 damage to the first enemy in each row. If 3+ cards are discarded, trigger an extra strike.Shade of Death: All cards gain {Cast}. For each card cast via {Cast}, apply 5 {Curse}.New RelicsFrog: When stepped on, deal 6 damage to the first enemy in each row and apply 3 {Poison}.Forgotten Stone: After the 1st and 3rd waves in each battle, generate 1 random {Stone} next turn.ImprovementsAdded card upgrade preview in the deck interface.Adjusted descriptions for "First Strike" and similar keywords.Improved movement sound effects in combat.FixesFixed a crash caused by playing cards too quickly.
- Patch Notes – March 30, 2026 - 30 March 2026
Process OptimizationIn-battle wave events and runestone refreshes have been consolidated into an Upgrade Choice.When your experience is full, you must complete the upgrade before this turn ends.Upgrading grants 1 card, then lets you select one bonus from four categories: Reward, Runestone, Challenge, Choice.New CardsWings of Divine EnlightenmentVigil Cat’s BarrierDark Heart SacrificeDevoted StrikeNew RelicsTrap MineCandleGrimoireSun SealStarlight SealMoon SealRelic AdjustmentsHorn, Minor Potion of Healing, Major Potion of Healing, Eye of the Arcane, Imperial Horn
- Patch Notes – March 20, 2026 - 20 March 2026
New CardsDivine JudgementPillageTactical CommandFocusMilitary SupplyUI ImprovementsAdded total post-combat damage summary on the battle interface.Card AdjustmentsAdjusted effects of All Out Assault and Faith Execution.Monster MechanicsOptimized traits for Level 2 Elites and Bosses.FixesFixed bug where card effects persisted incorrectly.ImprovementsRevised affix descriptions and English translations.
- Update Notice - 2026/3/13 - 13 March 2026
New Cards: Steadfast Guard, Melee Strike, Defensive Stance, Advance Tactics, Siege MomentCombat Tips: Added block gain and buff gain promptsRelics: Adjusted effects and values of relics such as Throwing SpearUI: Added button animations and card sound effectsUI: Added rune socket preview during card selectionCard Adjustments:Turning Strike, Defensive Strike, Half-Moon Slash, Cavalry StrikeLight Hammer: Added new effectDeath Shade: Upgraded to Epic, increased empower effectHomecoming Glory: Upgraded to Rare, reduced cost and adjusted effectPincer Tactics: Cost -1, block reducedDrag Tactics: Cost -1, block reducedShield Bash: Added FinisherBlock Training: Block from movement reduced to 3Prepared: Block -2Assist Strike: Damage -1
- Update Notice - 2026/2/25 - 25 February 2026
Unlock 2nd Mercenary: Elemental MageFight by generating and absorbing elements.Fire Element: Deal 8 damage to target on Absorb.Ice Element: Gain 6 Armor on Absorb.Thunder Element: Gain 2 Energy on Absorb.Dark Element: Deal 6 damage to target's 3x3 area on Absorb. Trigger Stack at the end of the turn.Radiant Element: Heal 8 Hp on Absorb. Trigger Spread at the end of the turn.
- February 1, 2026 Update Announcement - 1 February 2026
Relic: The Eternal Balance has been adjusted to a non-status card.Card: Bug fix for the generalized chase.Optimization: Battle shortcut key functionality.Optimization: Guidance interface.Optimization: Settlement interface animations.Fix: Bug in localization languages.Fix: Bug where the card catalog does not record.