- Update: P.A.M.E.L.A. V1.0.0.5 is Live! - 21 July 2020
Happy Tuesday! We've got a new update ready to take for a spin. Aside from a number of bugfixes for issues reported by the community, we've also implemented a couple fixes which should help address the performance degradation over time that some users have been experiencing. See the full changelog below, and let us know what you think of the update in the discussions! Version 1.0.0.5 Changelog Bugfixes Fixed bug leading to performance degradation over time in long play sessions Fixed colliders on some objects preventing items on top of the object from being picked up Tuned down afflicted screaming voice Fix a bug in which the player can get multiple exp rewards from logic hacking mini game by hitting the decipher button repeatedly Fix a bug in which the player can pick up their equipped weapon when they are punching NPCs are less likely to be stuck behind geometry
- Update: PAMELA 1.0.0.4 is Live! - 3 July 2020
Happy Friday! We've got an update ready in time for the weekend with a number of fixes and balancing tweaks. based on feedback and reports from the community. Enjoy, and have an excellent weekend! Version 1.0.0.4 Changelog Bug Fixes Fixed a bug that caused Ion core + and ++ to disappear after loading Fixed a bug that allow player to pickup armor they currently have equipped Balancing Added PAMELA dialog to mission description Further reduced enemy spawn rate Reaper & Widow no longer spawn at Arcadia lower level Increase the change that a picked up weapon has random upgrades on it
- Update: P.A.M.E.L.A. V1.0.0.3 is Live! - 26 June 2020
Happy Friday sleepers! We've been keeping a close eye on the forums this past week, and have got an update in time to enjoy over the weekend! This update includes a bunch of fixes and balancing tweaks based on all the feedback we've received since release. Overall difficulty has been reduced in a few ways (difficulty can still be tweaked when starting a New Game), a few missions have been tweaked in terms of instructions and success conditions, and more... See below for the full changelog, and let us know what you think of the changes in the discussions! Version 1.0.0.3 Changelog Bug Fixes Fixed missing collider in Garrison main entrance Adjusted V-sync settings to address screen tearing experienced by certain players Fixed issue in which a crafted item occasionally is not full durability If the player has already fixed enough many tubes or generators before the Repair Power System miss…
- P.A.M.E.L.A. 1.0 is Live! - 18 June 2020
Happy Thursday, Sleepers! What a day it is, a long, long time in the making. Let's savor the moment... P.A.M.E.L.A. 1.0 is LIVE! When we set out to bring the world of P.A.M.E.L.A. to life as our debut title, it was a huge step into the unknown. Like waking up from cryo sleep into the deserted halls of Eden, we had no idea the challenges in store for us along the way as we embarked upon a truly epic 5+ year journey. But just like the Sleeper, those challenges have only made us stronger! Unlike the Sleeper, thankfully, we didn't have to go it alone - since day one, we have been supported by our INCREDIBLE Early Access community. To every single one of you, to those of you who have been with us since the beginning, and to those of you that joined us more recently, we want to say an extremely special thank you as P.A.M.E.L.A. truly would not be the game it is today without your patience, su…
- Dev Blog #91: P.A.M.E.L.A. is releasing on June 18th! - 4 June 2020
Happy Thursday! We have some major news we are extremely excited to share - at long last, P.A.M.E.L.A. will be fully released on June 18th! The main meat of this major milestone is of course the story - you'll be working with PAMELA herself to return Eden from the brink... if you can survive long enough! We don't want to give too much away since you'll be able to experience it for yourself firsthand in the very near future... we're so excited to share this after keeping it under wraps for so long! Aside from that are a ton of other additions and improvements - Steam Achievements, new side quests, stability improvements, balance tweaks, and of course bug fixes... we've been keeping a close eye on all of the discussions here and have been hard at work addressing every point brought up. Just because P.A.M.E.L.A. is leaving Early Access doesn't mean we are dropping all further development;…
- Dev Blog #90: Status Update - 8 May 2020
Happy Friday Sleepers! What crazy times! As covid-19 has been affecting just about everything and everyone in the world these last few months, we too have taken steps to adapt to the current landscape. To that end, we are happy to report that the PAMELA dev team has been able to shift to remote work with minimal impact on production, and we are all in good health and spirits as we push forward to the finish line. We truly hope that all of you are also staying safe, sane, and are making the best of these difficult times. We want to thank our whole community from the bottom of our hearts for the support, not just during this time but over the years, it means the world to us as keeps us pushing hard towards the finish line. It has been some time since our last update (sorry!), so we wanted to take a quick opportunity to check in and give you all an update of what to expect in the coming we…
- Update: PAMELA 0.8.1.1 is LIVE! - 14 January 2020
Happy Tuesday! We've got a fresh new update ready for you today, in which we've addressed a ton of recently reported issues and crashes. Most significantly we've fixed a couple major save/load/crashing related bugs; if you previously had an issue with save corruption due to the bugs we've fixed in the changelog below, you will be able to continue your game without issue in this update. Thank you SO MUCH to everyone who has been providing great info & sending in save files to help drill down into these issues. This info is invaluable in helping to catch some of the more obscure cases, and we truly appreciate you taking the time to do so. While we are in bug-fixing mode, we are also trucking along with progress towards the story update which we are aiming to launch early this year. Stay tuned for more announcements as that gets a bit closer to showtime! Find the full list of changes & fix…
- Update: PAMELA 0.8.0.2 is LIVE! - 8 January 2020
Due to fixes & safety checks added into the saving system, this update will invalidate old world saves. We apologise for the inconvenience, but this should resolve the saving issues going forward. Please let us know in the forums if you continue to have issues after starting a New Game on this version. Happy Wednesday! We've been keeping a close eye on the discussions since the last update and have been hustling to fix the issues some of you have been running into. Check the patch notes for any issues you've been running into; if you don't see your issue fixed here, please let us know about it! We've got a backlog of fixes in progress, and are always adding to that list with any bugs reported on the forums. Version 0.8.0.2 Changelog Tweaks Reverted to previous Bloom in response to player feedback Adjusted lighting to retain more color & definition in dark areas Bug Fixes Added several s…
- Major Update: PAMELA 0.8.0.1 is LIVE! - 20 December 2019
Warning - due to the significant scope of this update & memory optimizations, this update will wipe existing world save files! Please select "New Game" after updating. Happy Friday! We've been hustling to get this update out in time for the Holidays, and are beyond excited to FINALLY be bringing you this major update! While we've been working away on the 1.0 Story Mode update, we've been hard at work on other areas of the game, including balancing, combat improvements, additional item variation, and major optimizations. Performance has always been a battle as we've been pushing the Unity engine to the limits, and we are very happy to say that with this latest update we've made some big strides in this area. Here's a snapshot of Unity's profiler before/after our optimizations... massive improvement on our development machines! In our internal testing, we're seeing performance improvement…
- Beta Update 0.6.1.1 is LIVE! - 27 September 2019
As we promised the other day, we've got a BETA update ready for you to all to test out, if you're interested! You can opt into this update by swapping over to the "beta" branch. If you're not sure how to do that, follow these steps: How to Access the Beta: 1. Right click PAMELA in your Steam Library, the click "Properties" 2. Click the "Betas" tab. 3. In the dropdown, select "beta". 4. Close the window; Steam should start downloading the beta. Important Notes being trying the Beta Build! There are 2 important things to note with this beta: as there are MANY updates, additions, & optimizations, this update will reset your world save file. This new save file will not be compatible with the Release version of the game either, so whatever you do in the beta will be beta-only. To back up your save before playing the beta, do the following: Cut everything inside C:\Users\YourUserName\AppData\…
- Dev Blog #89: Progress Update - 6 August 2019
Happy Tuesday! We've been a bit quiet lately, and wanted to share a quick update as to what we've been working on. First the bad news... unfortunately we are still being blocked by a Unity engine bug that is preventing us from pushing an update. We understand that it is frustrating to keep hearing this, trust us that we're also frustrated at the delay and we're doing everything in our power to work with Unity and get this resolved. Due to the extensive nature of PAMELA's environment and the underlying lighting systems being used, we're stuck on a custom build of the Unity Engine, and require this version to be updated before we can get this next update live. That being said, we wanted to share a sneak peak of what you can look forward to once this issue is resolved! In no particular order: New Buildable Item: Solar Accumulator This item will recharge nearby Power Transmitters during day…
- Dev Blog #88: Development Update - 25 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25175616%2Fc1b361af493b6fdf16977ea758e171a20c98a0ee.jpg Happy Monday! It's been awhile since our last update so we wanted to share what we've been working on, and why we haven't been able to push any updates in the last little while. We've been quite busy on a few fronts lately! First up is Optimization & Porting to Unity 2018.3. Optimization and Unity Version Porting We've been pushing for some time now to port the game forward to the latest version of Unity, which we've largely finished, but are unfortunately being held back by waiting for some custom engine features to be ported forward alongside PAMELA. Long story short - the folks at Unity added some extra bells and whistles to help us bring PAMELA to life on the previous version we were using (2017.2) and now those changes need to be brought forward to 2018.3 What th…
- Daily Deal - P.A.M.E.L.A. , 40% Off - 12 March 2019
Today's Deal: Save 40% on P.A.M.E.L.A.® !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Monday at 10AM Pacific Time
- Update: PAMELA v0.5.1.1 is Live: Optimizations and Game Balance! - 29 January 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25175616%2F7f3d8e27749512cfd773bca5babf41f0b5188f53.jpg Happy Tuesday! We've got a fresh new update ready, including a major rendering optimization and a whole ton of game balancing. Performance optimization has always been high on our list of priorities, and lately we've been doubling down in this area to alleviate some of the issues plaguing many of you. This update includes a pretty significant optimization that deals with some back-end distance culling of dynamic objects in the game. In our testing, we saw a pretty signicant reduction in object drawing cost. On top of this, we've been working with the fine folks over at Unity to get PAMELA upgraded to the latest version of the engine. Since we rely on some custom engine code to bring PAMELA to life, this process is a bit more involved that it would be for a game runnin…
- Patch 0.5.0.2 is Live - Holiday Bugfixes - 18 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25175616%2Ffa6da755aaa5c574a821533e0cf4fabd74604e7c.png Happy Tuesday! We've got some pre-holiday bugfixes ready for you to enjoy, all to do with the recent Geist update, along with a deadly new trap to craft. The most egregious bug that is resolved in this patch pertains to buliding not being allowed in certain areas - build away to your heart's content! Check out the full list below, and enjoy! From the NVYVE Studios team, have happy holidays and an excellent New Year! Features Added Blaze Trap Balance Shock trap deals less damage but also stuns enemies Electicity damage now deals 1.5x damage to robots Fire damage now deals 1.5x damage to Geists Fixes Fixed certain zones which were incorrectly blocking buildable items from being placed Fixed a blockaded area in which player could get stuck in new Geist area Fixed several…
- Update 0.5.0.1 is Live - Geist Update - 12 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25175616%2F1baffe21d11d5475113322d04c2a3ab046772486.jpg *This update will wipe saves due to the large nature of what's been added* Hi everyone! Today we are very excited to release our long-awaited Geist update. We've been working on this one for quite a while now and there's a lot to cover, so let's dive in! New Area We have a large new area what was previously unreachable, the contaminated nanite area on the other side of the red glowing fence in Oasis. You won't be able to get there right away without being injured, you'll have find some new items to craft the new Hazmat suit. The new area is full of never before seen dangers, low visibility and new challenges. This isn't for the feint of heart. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25175616%2F3558f45b0c3987b544f2c605a6fe168902407b55.jpg New E…
- Update: PAMELA v0.4.7.0 is Live! Ranged NPCs & Combat Improvements - 8 November 2018
Hi everyone! Today we have a pretty exciting update that includes a number of exciting improvements as well as a big new feature! We've added ranged weapons to both the Seekers as well as Stage 1 afflicted which should definitely change up combat quite a bit. We've also made the player motor feel more responsive and a little bit faster, especially when walking sideways and backwards. You will also notice that punching has been sped up significantly. All of this put together is a big improvement on combat, and you'll be seeing quite a bit more of this in the next update or two. To give you a little taste of what's to come in the next update, we're currently tweaking weapons to be more common, spawn with random durability, random upgrade nodes already slotted as well as a larger difference between a non-upgraded and a fully upgraded weapon. We'll also be improving the new ranged NPCs, so…
- Hotfix: PAMELA v0.4.5.7 is Live! - 2 November 2018
Hey Everyone! We have a small fix for our hardcore players this week. We have found and fixed a problem where Cryobay selection buttons stopped updating in a permadeath game if you died more than once in a single play through, which caused all sorts of unintended respawn issues. Thanks to those who helped us track this one down (Keep those bug reports coming!), and we look forward to sharing more news (and content) with you next week! Fixed Respawn Menu buttons update properly after multiple permadeath deaths in a single play through.
- Update: PAMELA v0.4.5.6 is Live! - 25 October 2018
Hey Everyone! This week’s update adds some much needed love to our poor NPCs. On top of our standard bug fixing Part 1 of our NPC update includes a much higher range of NPC diversity, new death ragdoll effects, and the (very) much requested ability for turrets to be able to target Stalkers. Wait, you said Part 1? You haven’t said anything about a Part 2. It’s a heck of a tease isn’t it? Feel free to speculate wildly if that’s a thing you’re prone to doing! In the meantime, here is a breakdown of what is in part 1… Features NPC Randomization - We have added new variants to the randomization pool of many NPCs and smoothed out the logic for a much more interesting (and creepy) population of Eden. NPC Ragdoll on Death - NPC death animations were proving “problematic” with changes in elevation and world geometry. But thanks to the power of physics and joints NPCs will now bounce, crumple and…
- Dev Blog #87: October Update - 12 October 2018
That’s a pretty lame title isn’t it? …Is this thing on? …Oh … Hey Everyone! It’s been a while since we talked. I wanted to touch base with you and let you know what’s been going on recently. Firstly, as some of you have probably noticed, our development roadmap is a little off. We had originally planned to have both the systems and Geist update out by around now with the Story Update coming later this year. That was… optimistic so I wanted to give an update on that: The systems update is still trickling in. There are a couple of things we need Unity’s help in finalizing, but we’re getting there! Then we have the Geist update. It’s going to add some new NPC’s and open up the area in western Oasis for exploration. It’s a pretty big addition and one I’m really looking forward to for reasons I don’t want to spoil just yet… We are aiming to have this for you some time in December. Starting i…