- Magic Academy: Development Progress - 10 September 2026
Magic Academy has grown significantly lately, both in terms of its main story and gameplay. Today, we want to take a closer look at the systems and content that have already been added to the project.One of the key parts of the game is the Academy itself. The player starts with a ruined mansion and gradually restores it, turning it into a fully-fledged magic school. As the Academy develops, new rooms, characters, and related opportunities become available.We have also significantly expanded the cast of characters. The game now features 3 full romance routes, 8 female characters with their own scenes, and a large number of supporting characters. We have paid special attention to the Academy’s teachers: each of them has their own story and questline, where the player’s decisions affect the development of their personal conflict and the ending of their storyline.The card-based part of the…
- 🔮 The Second Festival Reveal - MAGIC ACADEMY - 3 August 2026
Become the Director of a brand-new Magic Academy, restore a ruined estate, and gather the most talented - and troublesome - witches in the world under one roof.Explore their stories and help them overcome curses, mysteries, and inner conflicts. Your decisions will shape not only their fates, but also who they become - respectable teachers or someone far more dangerous and depraved.✨ The game features:🏰 Restore and develop your own Academy🧙♀️ Recruit witches with unique stories and personalities💞 Relationships, meaningful choices, and explicit scenes🃏 Card-based RPG combat🗺 Procedurally generated adventures👹 Monsters, bosses, and exclusive NSFW rewards🎨 Fully hand-drawn 2D visuals and animated CGs🔀 Decisions that shape the heroines’ personalities and fatesAdd MAGIC ACADEMY to your wishlist and get ready to open an Academy where lessons quickly go far beyond the official curricul…
- New Game in Development: Meet Noel - 21 July 2026
“Hey, pack! On your feet!” — Miku plans the strategy, Lina handles the theory, and Noel keeps things moving. Meet our dog girl, a high-energy tomboy and the main source of momentum in our new venture. Noel is attending college on an athletic scholarship, but a personal condition keeps her from competing. She has redirected that bottomless need for action into work: she handles deliveries, promotion, and any problem that calls for muscle. She sincerely considers the whole team her “pack.” She is direct, incredibly tactile, and has no concept of personal boundaries. But there is one problem: Noel is used to athletic camaraderie and becomes completely lost when her concern for a teammate starts looking suspiciously like romantic attraction. It throws her off completely! What is your first impression of Noel? And what would you trust her with first?
- Update 0.7.5 (Resonantia): Livelier Dialogues, New Scenes, and More Sound - 17 July 2026
Hello everyone! It's time for a new Magic Academy update. In this version, we've added a new text FX/SFX system, continued our work on audio, added Japanese translation, added new story content, and fixed Gallery unlocks for the Personal Conflict endings. What's New in This Update New Content Added a new quest with the Lightbringers. Added a new scene with Rowena. Continued Elizabeth's romance storyline with new comics about her new interest. We also expanded familiar storylines with three additional scenes: Additional Scenes Audrey at the beach during the beach episode. Victoria and the cursed box. Rose and the protagonist in the nighttime forest. If you have already completed the relevant quests, you do not need to replay them. Load a save where those storylines are complete, and the new scenes will unlock automatically in the Gallery. Text & Dialogue Presentation Changed the text rev…
- Devlog: Journey Rework, Part 1: Cards and Builds - 15 July 2026
Hello everyone! The latest version did not reveal any unexpected issues that would force us to change plans for emergency fixes, so the team has already moved on to the next patch. And now we are returning to Journey. We have not given this mode a major pass in quite a while, and over time it has become much clearer where card combat needs better readability. We want to make the cards easier to understand both visually and mechanically, while improving the overall comfort of playing the mode. This is our current direction, not a promise that the entire scope described below will make it into the very next patch. Cards and Builds We want to replace the current mixed card pool with shared cards and five distinct builds. Blood Magic: convert your own health into a resource that empowers spells. Berserker: become stronger at the cost of increased incoming damage while managing a new Rage va…
- Meet Lina: Food Technology, Debt, and Almost No Secrets - 7 July 2026
Hello! We are continuing to slowly reveal our new game in development. Last time we showed the forceful Miku. Today, Lina steps onto the stage much more quietly. Meet Lina Lina came from an agricultural prefecture. She used to teach food technology at a college, and she was good at it. Then one very personal problem cost her that career. Now she has debts, a talent for awkward silences, and a sharp need to start over. Lina is painfully shy about the way she looks. It is easier for her to lower her eyes, apologize in advance, and pretend she takes up less space than she really does. But in our story, she will have to learn that her uniqueness is not a reason to hide. It is an advantage. Do not let her constant uncertainty fool you. Lina is not just a cute quiet girl. Her knowledge of recipes, ingredients, and food technology is the practical foundation this new venture can grow from. Wha…
- New Game in Development: Meet Miku - 1 July 2026
Hello! We are starting to slowly reveal our new game in development. The title stays secret for now, but today we can show the first character. Meet Miku Miku is the protagonist's former classmate and his first partner in a new venture. She tries very hard to look mature, composed, and strictly professional. She teases the protagonist, always has a sharp answer ready, and hides her own embarrassment behind sarcasm and dry remarks. But under that deliberately businesslike tone, there is an old affection she would never admit to directly. Miku is proud to be "the very first one" who stood beside the protagonist at the start of his new venture. For her, it is important to be not just first, but absolutely indispensable. There are many ways to be jealous. Miku chooses the productive one: work harder, prove her value, and pretend all of this is purely about business. What is your first impre…
- Devlog#46: Words Have Weight - 26 June 2026
Hello! Dialogue in Magic Academy used to simply appear on screen. Read it, click, move on. In the next patch, text becomes part of the scene direction. Dialogue Text Effects Letters now appear more smoothly through per-character opacity. Specific words or phrases can be animated or highlighted with visual FX. SFX can trigger on a specific word, not only at the start of a line. If someone hits a table, the sound can land exactly when the right word appears. The dialogue box itself can react too, for example shaking when a hit or sharp moment lands. Right now we are proofreading dialogues and placing the new FX and SFX by hand. The goal is not to turn every line into fireworks. Effects should support the scene: a pause, a hit, a strange word, or an emotional slip. Elizabeth We are actively assembling the next patch, and the comics for Elizabeth's romance route are already finished. In tho…
- Hotfix 0.7.0.1 and Future Plans - 19 June 2026
Hello! Update 0.7.0 includes a major dialogue proofreading pass, emotion setup for characters, and a new in-scene movement system that lets characters move during dialogue, making scenes feel more dynamic. Hotfix 0.7.0.1 Hotfix 0.7.0.1 also releases today. It includes fixes for issues found by our Professor tier players: Slightly reduced build size through resource optimization. Added a memory card name for the scene with Ravena. Restored the Rose scene unlock where she falls near the wardrobe. Fixed the swapped unlock order for two Victoria photo scenes. German proofreading pass for forms of address and umlauts. Skip reward button returned to its previous position. What's Next After this update, we are actively moving on to the next patch. Expect the continuation of Elizabeth's romance and Rose's personal conflict. We are also closely watching the scene-art vote that started earlier an…
- The Shark Girl Is Moving, and We Are Choosing Scenes for New Art - 17 June 2026
Hello! Remember the Shark Girl Inquisitor from the previous post? The stern boss you chose for Journey in the community vote? She is no longer just standing on concept art. She moves, breathes, and looks ready to bring her own shark-flavored order to the battlefield. Making the Midgame Richer While the Inquisition stretches its fins, we have shifted the team's main attention to another important task: making the middle of the game feel visually richer. The goal is simple: the middle of the game should feel more alive, not just longer. We are looking for scenes that need a strong visual accent. We do not want to draw "just pictures" for the checklist. We want to add art where it actually strengthens the moment. Tell Us What Needs Art We are collecting votes in Discord: Join the poll on Discord Here on Steam, we would also like to hear your suggestions in the comments. Which character sho…
- Justice With Fins: The Vote for the Next Journey Boss - 14 June 2026
Hello! You chose this yourselves. And judging by the result, our Journey mode is about to become a lot more dangerous, and a lot toothier. The Vote Recently, the community voted for the next Journey boss in two stages. First, you picked the race. Then, you picked the class. We knew you could produce an unpredictable result, and you did not disappoint. Winning race: Shark Girl. Winning class: The Inquisitor. Final concept: Shark Girl Inquisitor. Meet the winner: Shark Girl in the class The Inquisitor. Yes, a Shark Girl Inquisitor. A blue-skinned enforcer with a tail, fins, a sword, and a red-and-black outfit. In Development We are already turning this combination into a real character. The battle art is finished, and she looks severe enough to make you think twice before attacking. The artist has now started work on her full scene. We are not ready to name the exact patch yet: she will a…
- Monthly Update: Audrey, Elizabeth, and scenes that move - 12 June 2026
Hello! This update is about scenes that have become less static and more alive. Audrey's romance storyline receives two new stages, Elizabeth's "Inner Conflict" reaches its finale, and many story moments now have better staging, movement, and sound. We also cleaned up a good number of practical problems: Journey preparation, scene conditions, UI refreshes, gallery unlocks, and a balance issue that could block progress on easy difficulty. Here is what changed: New Content Added two new stages to Audrey's romance storyline. Added the finale of Elizabeth's "Inner Conflict" storyline. Added new CG scenes for Audrey and Elizabeth. Added new memories to the gallery. Added new backgrounds and staged scenes for story episodes. Journey Fixed an issue where a recipe could drop repeatedly even after the player had already acquired it. Improved the refresh behavior of the Journey preparation screen…
- Update 0.6.6.1: text, translations, and Rose scenes - 22 May 2026
Hello! Magic Academy has grown so much that we can no longer fit all the news into a single post. So let's start with the most practical part: today we are releasing a small update, 0.6.6.1, and we will talk about it first. Here is what's included in this patch: Finished proofreading the in-game dialogues: caught and fixed several hundred more inaccuracies. Added translations for all supported languages, including Arabic. Fixed the Lightbringers Camp: loading an autosave in this location no longer breaks progression. Fully voiced Rose's "Pollen" scene. Added voice acting for Rose's "Hide-and-seek" scene. Added voice acting for Rose's "Catalyst of Desires" scene. Added voice acting for Rose's "Searching for Her Roots" scene. With this done, we are switching back to active development of the next version. Most likely, it will bring the development of Audrey's romantic storyline and the co…
- Monthly Update: Lightbringers and First SFX - 16 May 2026
Monthly Update: Lightbringers, sound, and cleanup Hello everyone! A month has passed, so it is time for a new development update. While the Steam release is still being prepared, we are keeping these patch notes here so you can follow what is changing in Magic Academy. This time you can hear one of the biggest changes right away: our SFX designer has joined the project, and the first results of her work are already in the game. New Content Added the “Diversion” story branch and the Lightbringers quest chain. Added the finale of Lillian’s personal quest. The curse has never been this strong. Added a new location: Lightbringers Camp. Added new dialogue backgrounds for the forest and caves. Added a comic for the finale of Lillian’s quest. Added a CG scene with Lillian. Added two CG scenes during the main story. Journey Added a preset system for Journey preparation. You can now save deck an…