SPSTEAMPULSELIVE ANALYTICS
PRiO

PRiO Steam news

DanielDavisGames | Mar 18, 2016 | game

Released

0players observed · 24 September 2026 - 21:23:36 UTC

ActionAdventureIndiePlatformerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive

PRiO news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score93% positive
  • Total reviews29
  • Release dateMar 18, 2016
  • DeveloperDanielDavisGames
  • PublisherDanielDavisGames

Genres: Action, Adventure, Indie

Company pages: Developer: DanielDavisGamesPublisher: DanielDavisGames

Top Steam chartsTop 100 gamesGame directorySteam Store page

PRiO Steam news

PRiO news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Completely new Saving / Loading system - 29 March 2016

    Before the new update, the game would force an ugly windows dialog box to show up over the game window. Also, saving levels would sometimes not work for everyone, which is a MASSIVE issue. Oopsies. Anyway, I've created a brand new system that operates completely in-game without the need for external dialog windows to push their way onto your screen. This should also fix the issue with not being able to save files correctly. The only difference is that the game will now save files directly to one folder only, and the user does not have a choice of a save location. The game will save to this folder, and also show all the files inside it when asking to load a level. Hooray for improvement! Thanks for your patience, again. - Daniel

  • Completely new Saving / Loading system - 29 March 2016

    Before the new update, the game would force an ugly windows dialog box to show up over the game window. Also, saving levels would sometimes not work for everyone, which is a MASSIVE issue. Oopsies. Anyway, I've created a brand new system that operates completely in-game without the need for external dialog windows to push their way onto your screen. This should also fix the issue with not being able to save files correctly. The only difference is that the game will now save files directly to one folder only, and the user does not have a choice of a save location. The game will save to this folder, and also show all the files inside it when asking to load a level. Hooray for improvement! Thanks for your patience, again. - Daniel

  • Level editor file saving update - 27 March 2016

    After a number of users reported issues with locating the files they have saved from the editor, I went in and changed some stuff around to hopefully solve this issue. One problem I had with fixing this was that it worked fine on all the PC's I've tested it on, so I, myself, can't know for sure whether this problem is fixed or not. My only idea is that some computers didn't automatically add the file extention *.PLE to the files when saving them. If this was the case, the file loading system wouldn't show those files, thus causing the issue. I've gone in and forced the file saving system to add the file extension no matter what the case is. Hopefully now you'll be able to save and load things correctly without losing all those beautiful levels. If it still isn't working, let me know somehow (preferably commenting on this post) and I'll keep working 'till it's ready. Thanks for your kind…

  • Level editor file saving update - 27 March 2016

    After a number of users reported issues with locating the files they have saved from the editor, I went in and changed some stuff around to hopefully solve this issue. One problem I had with fixing this was that it worked fine on all the PC's I've tested it on, so I, myself, can't know for sure whether this problem is fixed or not. My only idea is that some computers didn't automatically add the file extention *.PLE to the files when saving them. If this was the case, the file loading system wouldn't show those files, thus causing the issue. I've gone in and forced the file saving system to add the file extension no matter what the case is. Hopefully now you'll be able to save and load things correctly without losing all those beautiful levels. If it still isn't working, let me know somehow (preferably commenting on this post) and I'll keep working 'till it's ready. Thanks for your kind…

Patch notes and updates

S.noRelease datePatch nameGID number
127 March 2016Level editor file saving update4249665521684079964

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.