- Patch v1.1.1 - 21 August 2026
FixesEnchantment: Divine Domain - fix Divine Domain crashing the gameEnchantment: Philogem - now works with conditional effects that generate manaModifier: TheoX modifiers now benefit from Enchantments that affects statuses (i.e. Arcane Infusion)
- First Month Update - V1.1.0 - 13 August 2026
Hey Muters!It's been a month since the release of MetalMuters! We've got some big changes that improves a lot of quality-of-life aspects of the game. Take a look! Mana OverviewThere is now a Mana Overview display when you hover over your current Mana. This indicates how much mana has been produced, consumed, as well as estimated production or consumption. This is a simple counter that only takes into account components' mana cost and charge time, so it doesn't account for e.g. mana gained through Sorcery. Still, this beats manually counting your components' mana cost!In addition, each component now tracks how much mana they have produced or consumed for the stage. Nifty! VentureRevamped component upgrade with an all-new upgrade system! Instead of showing random possible modifiers, the modifiers are now fixed. Furthermore, at later stages you will be able to upgrade more than one compone…
- 1.0.1 Hotfix - 14 July 2026
FixesFix hint character disappearing on class 2B (and keeps missing until game restarts)Fix city researches showing 0 week on research queueUpdate city descriptions that were outdated (i.e. hazards)Update description on several enchantments
- MetalMuters v1.0 - Official Release - 13 July 2026
Hey Muters! It's finally here - the half-puzzle, half-roguelike where you turn lead into gold!Demo vs Full GameWhile the free demo (that you should try first!) has an extensive gameplay already, the full game adds a ton of content and new mechanics! Here's a breakdown.Academia - Puzzle ModeThere is a total of 212 puzzle levels in the full release (this includes the tutorial & the levels available in the demo!). They are challenging and will test the fundamentals.Each category will introduce a new mechanic to the puzzle, which will also come up in Ventures. Make sure to study up before you start making money!Completing each class in Academia will give you 1-2 Prestige points which allows you to access higher-level research.Venture - Roguelike ModeVenture is the 28-stage roguelike mode where you build synergies to sell as much metal as possible!Choose from 6 characters to help you with th…
- Demo Update - July 3, 2026 - 4 July 2026
Hey, Muters!We have a small but quite important update for the demo of MetalMuters!UI/UX Add "Advanced Tooltip" check in the settings, by default it is unticked which means components will not show decimal numbers if they are integer. For example, the following will no longer show 1.5 Silver, but it will show 2 Silver once it is Cooled BalancingKelvin's Silver Producer charge time reduced from 14s -> 10sHappy Muting!Sincerely,- Eltiorra from Big Fish Carnival
- Demo Update - June 23, 2026 - 23 June 2026
Hello, Muters!Here's possible the last demo update before the game's release. UI/UXNew: Welcome screen on game bootMetal Bag & Metal Prices now use the coin iconsImproved Tutorial placementsBalancingMeute's starting runtime (unupgraded) increased from 4.0s -> 4.2sMeute's runtime upgrade bonus reduced from 0.5s -> 0.3sHappy Muting!Sincerely,- Eltiorra from Big Fish Carnival
- Demo Update - June 10, 2026 - 10 June 2026
Hey Muters! Are you excited for the Full Release? While waiting, why not check out the recent updates on the demo?UI/UXComponent effect now shows the modified effect according to its modifier (metals will still be rounded down)Changed wording for Potent & Frosty (Frosty now shows as 1.5x to be more consistent with other multipliers in the game)Reworked minimizing the pause mode into a new "Inspect Mode" button, and pause button now covers the game unless you enter Inspect modeVenture stages now shows the city name on the stage titleOthersRemoved the "Cheats" tab from Settings (sorry!)Happy Muting!Sincerely,- Eltiorra from Big Fish Carnival
- MetalMuters - Release: July 13th! - 6 June 2026
Hey Muters!We finally have a release date: July 13th, 2026. The game will release with a discount that lasts for 2 weeks, so grab them while you can!Good to note that after the game releases, the FREE demo will still be available for free. We recommend you try the demo first before deciding to purchase.Happy Muting!Sincerely,- Eltiorra from Big Fish Carnival
- Demo Update - May 30, 2026 - 30 May 2026
Hello Muters!We have a big fundamental update to the game, and in this update, some aspects of this will be added to the demo version. PrestigePrestige is obtainable either by completing Academia classes or Venture with specific licensesNew research items now requires Prestige (does not consume)Trade License & RetriesTrade License modifies your run further.In the demo, the available licenses are: (1) Novice License: infinite retries, (2) Intermediate License: 3 retries, +1 Prestige on completion, (3) Advanced License: NO retries, +3 prestige.More licenses are available in the full game, including mixing & matching components of 2 different characters.ResearchUpdated research page artwork for each charactersAdded 3 new researches for each characterPrestige is now added as the requirement for some researchesAchievementThere is a new Achievement tab under Archives for your perusal. We're w…
- Demo Update - May 12, 2026 - 12 May 2026
Hello, Muters!While we never intended for our demo updates to be weekly, it just turned out that way the past few weeks. This update brings improvement to Formation Logs, as well as various fixes/balancing.NewFormation Logs revamped & combined with the Analysis windowAdd "Random" button to Character/City choices in VentureAdd sound effect for InvocationAdd progress counter for AcademiaVenture: Character Choice Display now also shows the list of character componentAdd particles to the icons of Unique componentsBalancingHomonculium: Now starts at 1x refund, update descriptionArcadia: Fix character component levelsMeute: Iridescent Trader now has the "Does Nothing" effectFixesVenture saves architecture re-designed to use WrappedComponentProto and WrappedEnchantmentFix starting a Venture and quitting immediately results in a "blank" save slotImproved the wording of Upgrade items in VentureF…
- Demo Update - May 3, 2026 - 3 May 2026
Hello, Muters!Today's update feels faster than usual, and that's because there are some game-breaking balancing in the previous patches that we wanted to fix asap. We're bringing some UI improvements along with them.Balancing Arcane Attunement: Now starts at 1.3x duration received (down from 1.5x)Glacier Forge: Now always requires 5s, gives 1 level of Frosty per levelThunder Forge: Now gives Zap 2 starting at Enchantment Level 3Cold Spring: Now scales more spots and always gives Frosty 1UI/UXEnchantments now show their growth per levelMana from Mod/Enchantments will now also produce mana pop-ups, similar to Mana GeneratorsBoost in effects now has a bolt icon, and a boosted component has a new animationAdd Music & SFX volume sliderSettings are now accessible from the in-stage menuAll new Academia Menu UIBug FixFix a game crash when switching from Venture to Academia within the same sessi…
- Demo Update - Apr 28, 2026 - 28 April 2026
Hello, Muters!We've been working hard on preparing more content for the full release, but a few things can be ported to the demo as well. Nothing major, mostly bug fixing & UI improvements.UI ChangesVenture Load slot & Archive High ScoreStatus Providers no longer spawn big "Primed" etc text, instead showing a spray animationBug FixesFix game crashing when you right-click an empty cellArcadia: Fix Arcadia's Cooled Iron Splitter requiring Primed instead of CooledMeute: Fix Meute's Fragile Steel Mutator not being FragileVenture: Fix Thunder Forge giving Lv0 Zap at Lv1Tooltip: Add Heated+Cooled to the description of UnstableWe're announcing the exact date of our full release soon, so stay tuned!Sincerely,- Eltiorra from Big Fish Carnival
- Demo Update - Apr 16, 2026 - 16 April 2026
Hello, Muters! Today's update has some changes to the tutorial, to make it more granular and easy to read (sorry if you're stuck at 1C, that was completely on us!).While we're at it, we also added some cool things that were in the works, that we feel ready to reveal!Run StatisticsWe added a new Run Statistics screen! Now you can see what you did throughout the run, such as:Coins obtained & spent throughout the runMana generated, spent, and wastedTotal metals produced and their worth in coinsThis is available for both current runs (via the Venture Load screen) and finished runs (via the Archive). Note that older entries will show all zeros since they were not tracking these stats beforehand. Unfortunate ːsteamfacepalmːStuck CalloutsWhy don't they work!?!?Stuck components now spawns a red dialog box that tells you exactly what's missing. Don't need to dig into the logs to find the reason…
- Demo Update - Apr 5, 2026 - 5 April 2026
Hello, Muters!It's been a while since our last demo update. That's because our focus right now is to finish up the full game to prepare it for release. We're looking at possibly a Q3 2026 release schedule.However! We feel that some updates are too cool to be kept for release!Character ComponentIn this update, we have added a new category of components: Character Components. As the name suggests, these are components that is only accessible by one character. They also have a more unique effect that synergizes with the characters' general strategies. You can tell a character components apart by the character tag. For example, the screenshot above is showing a component with "Kelvin" tag.In this update, there are 10 character components for each character. Keep an eye out and you'll be generating even more coins! Other than that, there are several small changes.FixesVenture: Character sele…
- Hotfix - Mar 13, 2026 - 12 March 2026
BalancingHomonculium now has max refund limitFixes Fix "Storm" final hazards crashing the game on trigger
- Demo Update - Mar 10, 2026 - 10 March 2026
Hey Muters! This update is focused more on the tutorial and some UI fixes.TutorialRemoved Class 1DAll Class 1 stages now have more explanation from ArcadiaVenture also has more tutorial regarding day goals, profit & shopBalancingEnchantment: Latent Power is now back to being multiplicative, and still scales with upgradesFinal Hazards: status from bosses are now affected by enchantment (i.e. Arcane Infusion, Thermal Equilibrium)Final Hazard: Static Wind now adds "Provide 0.5s Unstable" on top of providing VoltedFixesFix ******** being visible in Metal Bag on the first stage loadUI: Allow popup dialogs to spawn diagonally to reduce out-of-boundsUI: fix hovering on nested popups closing the entire popupWe hope this will smoothen the onboarding experience for people trying out the game for the first time.Sincerely,- Eltiorra from Big Fish Carnival
- Steam Next Fest!! - Day 7 - 2 March 2026
We lost our win streak (losing with Meute AGAIN), but today luck may be upon us? We have another patch addressing some bugs & balancing issues, you can check out the changes here: Also live on Twitch at
- Hot Fix: Next Fest Adjustment - Part 2 - 1 March 2026
More bug fixes & balance patches addressing issues encountered during Steam Next Fest.BalancingEnchantment - "Latent Power" now scales bonus effect (+2 metal produced at level 3, etc.)FixesFix Multicast not granting bonus Invocation when taken as Venture CapitalFix Salt Spring having the same icon as Cold Spring, leading to unclear image when stackedFix Venture Reward Window not having margin
- Steam Next Fest!! - Day 6(?) - 1 March 2026
Is it already end of Next Fest? We're gonna continue our win streak!Also live on Twitch:
- Steam Next Fest!! - Day 3 - 26 February 2026
We have won with all 3 demo characters, now can we keep the win streak?There is a patch we deployed after the first few streams, you can check the full list here: Also live on Twitch: