Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4287260 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Dec 24, 2026 |
| Developer | binggunya(Hanqi Zhang), AndrewStack |
| Publisher | binggunya(Hanqi Zhang) |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
This is a simulation game that emphasizes the long-term impact of choices. Players take on the role of a Chinese woman born in the 2000s who has experienced trauma from her family of origin and must raise her newborn child until adulthood, ensuring the child's mental and physical well-being.
About this game
Rebirth: If Only I Had Grown Up Right A simulation game about the transmission and healing of trauma from one's family of origin In the rapidly developing urban environment, competition for educational resources is intensifying, and family structures are becoming increasingly smaller. Parents, filled with anxiety and expectations, are often forced to assume the dual roles of "manager" and "investor." In a society where "successful results" are the sole measure, control based on love and responsibility gradually intrudes into every stage of a child's growth— school pathways, interest choices, time allocation, and emotional expression. External achievements accumulate, while internal psychological resilience is quietly depleted. Children seem to be "growing up well," but silently accumulating scars , ultimately manifesting as abnormal behavior , relationship breakdowns, or self-denial . Every seemingly "correct" choice may come with an unnoticed price. Playtime: Approximately 15 hours or more. Text Size: Approximately 600,000–1,000,000 words Keywords: Realism / Psychological Growth / Choice-oriented. Current Stage: Core gameplay finalized, Demo in testing Game Features A Refined Numerical System Emotions, moods, and temperament interact at multiple levels. A child's instantaneous emotions alone involve over 100 variables. Referencing Prattsik's basic emotional model, it emphasizes the complexity of emotions and rejects simplistic increases or decreases in stress. Multi-Dimensional Development and a "Hidden Cost" Mechanism. Short-term gains often come with long-term consequences; success is no longer a cost-free choice. Non-Binary Choice Design All choices stem from conflicting values, not judgments of right or wrong. Deeply Integrated Story and Gameplay. It's not simply about reading the story; you drive the character's fate through system actions. Small Gameplay Variations Driven by Psychological State. Game mechanics differ as the character grows and their psychology changes. Multiple Endings Educational methods, interest cultivation, and life paths collectively determine the final outcome. Long-Term Influence Trauma System: Referenci…
Supported languages
Simplified Chinese
