Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 4288920 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $1.99 (60% off from $4.99) |
| Free to play | No |
| Discount | 60% |
| Original price USD | $4.99 |
| Current price USD | $1.99 |
| Release date | Jan 28, 2026 |
| Developer | Stillroom |
| Publisher | Stillroom |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/4288920/ |
Short description
A short psychological visual novel about a town you can’t leave. Observe. Wait. Repeat. The longer you stay, the more the town notices.
About this game
You Stay is a short, atmospheric psychological visual novel about arrival, routine, and the quiet terror of not being able to leave. You step off a bus in a town with no schedule, no destination, and no clear beginning. The streets are familiar too quickly. The people speak as if you’ve been here before. Days repeat, but never exactly the same. Time moves strangely — or maybe it doesn’t move at all. There is no combat. No puzzles to solve. No instructions to follow. Only observation. As you walk through the town, small details begin to shift. Conversations repeat with different meanings. Rooms reset themselves. Choices appear to matter — until they don’t. The town reacts not to what you do, but to how long you stay. Your experience unfolds slowly, through inner monologue, environmental storytelling, and deliberate pacing. Silence is as important as sound. Waiting is as important as action. The story builds toward multiple endings, shaped by how you engage with the routine: accept it, resist it, or begin to understand it. This is a game about liminality, repetition, and the fear of comfort becoming containment. You can try to leave. Or you can stay. Key Features Psychological Horror (No Jump Scares) Unease built through atmosphere, repetition, and subtle narrative shifts. Slow-Burn, Story-Focused Experience Heavy emphasis on pacing, silence, and internal thought. Meaningful Choices & Multiple Endings Your relationship with the town determines how the story concludes. Minimalist Presentation Carefully composed backgrounds, restrained sound design, and deliberate pauses. Short, Complete Experience Designed to be finished in one sitting, with replay value through alternate endings.
Supported languages
English * * languages with full audio support
