- Add a shield weapon. - 21 September 2026
Shield fragments can be collected to craft a battle shield.
- Upgrade graphics. - 19 September 2026
Due to an issue, my Early Access version was published as the official release we are currently contacting Steam to resolve this. - The game is still undergoing significant refinement, ranging from content and balancing to the addition of numerous new features.
- Come and experience the smoke. - 16 September 2026
Interactive smoke testing and a few gameplay sequences.
- No longer lose equipment upon death. - 15 September 2026
I aim to balance and enhance the gear-collecting experience for players, ensuring that equipment and levels are no longer lost upon death. Let's move on to a 2D platformer game similar to PoE or Diablo.
- Improved the UFO Boss's behavior and implemented several adjustments. - 10 September 2026
Reduced camera shake added adjustments for certain effects, lighting, and distortion. Game optimization and balancing.
- New effects have been added. - 5 September 2026
- New combat behaviors for enemies have been implemented. - Minor balance adjustments have been made (though there is, of course, still plenty of room for further improvement and updates). - A large number of spells have been created, but they require further balancing and refinement before being integrated into the game. - Tougher enemy types—featuring armor bars and unique combat behaviors—have been added. - The random enemy power-up mechanic has been improved. - Upcoming content includes new maps, skills, enemies, and equipment, alongside adjustments designed to encourage diverse combinations and deepen tactical gameplay. - As the game is still undergoing significant expansion, detailed guides are currently incomplete but will certainly be added later; for now, my focus is on the gameplay and ensuring a truly satisfying combat experience for players.
- Updated with randomized maps featuring diverse passageway areas. - 31 July 2026
Previously, the map system which appeared to be randomly generated as players moved through portalswas actually manually arranged, with only the spawn locations being shuffled. The system for procedurally generating maps ranging from corridors to various room areas is still in its early stages. I plan to continue improving it by adding a wider variety of rooms and hallways, as well as refining elements like lighting, decorations, enemy counts, and rewards. Many more features and updates will be continuously added to ensure the best possible gameplay experience.
- Fixed the issue with the highlight area on the map where the player moves to. - 31 July 2026
Moving forward, I will focus on the game's combat pacing, balance, and effects. I aim to enhance the reward experience and improve pacing issues.
- Added randomized map areas (currently undergoing further refinement). - 30 July 2026
Improved character mobility and fluidity. Enhanced combat collision effects. Added randomized map areas (currently undergoing further refinement). Made minor balance adjustments to enemies and bosses.
- Update translation - 14 July 2026
Simplified Chinese Traditional Chinese
- Language update - 14 July 2026
Added Chinese text and made a few edits to the description.
- Add Japanese language - 13 July 2026
Japanese language support has been added. More sword types with different slashing effects have been added. Improve game loading speed.
- Additional buff adjustments for Enemy - 10 July 2026
Each time the player moves to a different area, Enemy receives a stat boost, but with the previous amount, the increase was quite significant, so I decided to rebalance it.
- This update improves the behavior of bosses and enemies. - 9 July 2026
Modify the flight behavior of the flying virus. Increasing the variety and difficulty of sub-bosses. I will soon be adding more animations, skills, and balance, as well as more equipment combinations to enhance the character power-building experience. By the way, I'm currently experimenting with a random map generation method similar to Dead Cells.
- Adjust the behavior of the Boss and Enemy. - 9 July 2026
Handling the attack range of certain weapons.
- Hide the mouse cursor by pressing Ctrl. - 8 July 2026
Adds slashing effects to Enemy. Adjust Enemy's offensive capabilities. Added animations for basic attacks. Make a few minor adjustments.
- New update - 5 July 2026
Normally I would update every one or two weeks, but for some reason, whenever there's an improvement or something new, I feel compelled to share it with everyone immediately.
- New Feature: Synergy System & Tooltips - 3 July 2026
New Feature: Synergy System & Gameplay Tweaks Patch Notes / Changes: Progression: The gate now opens automatically as soon as the weapon appears (you do not need to pick it up). Features: Added an option to sell unused equipment. Balance: Rebalanced a few plugins, including "Cracked". AI: Enemies spawned from portals now detect walls and behave more intelligently. Visuals: Adjusted the overly bright lighting that occurred upon clearing the gate. Combat: Improved the precision of skill cutting paths. Upcoming Content: I am currently working on a lot of new content, so the next release might take about 1–2 weeks. I plan to introduce magic skills, restructure skill effects, and further polish their visual appearance. Furthermore, I will be implementing complex synergy mechanics between skills, equipment, plugins, "Cracked", and elements to greatly increase tactical depth. Expect gorgeous n…
- Fix Save And Exit -> Continue - 1 July 2026
Sometimes some enemies would disappear after saving and exiting -> continue, but this issue has been fixed.
- Fixes the issue of multiple plugins crashing or being cracked at the same time. - 30 June 2026
Adjust some descriptions of the cleaning product.