- Major Content Update (New Character - The Adept) & Big Improvements - 0.6.0 - 11 July 2026
Howdy everyone! It's been a hot minute at this point, with 0.6.0 landing over a month after when I wanted it to come out. I really wanted to hit the mark of "end of May" but sadly the discipline and motivation to keep the hobby alive after work has been a bit harder as of late. That said, it's finally here and it's extremely cool!Background and ContextFrom the beginning, I wanted RogueFlip to be a simple game. But as ideas started coming to me, I knew I couldn't just leave The Elementalist as the only way to play the game. A friend mentioned an idea around a year ago of "What if there was some sort of combo meter so the better you solve the puzzle the more points you get?" and that turned into a whole multi-character system that starts with this one: The Adept.While I was making The Adept, I realized that I wanted to finally remove some of the frustrating RNG from The Elementalist's cor…
- v0.5.1e Hotfix - 3 March 2026
v0.5.1e Fix an issue where Duplicate Card was duplicating Sticker effects. This applied many issues, but most notably was allowing Seed to create more than 2 Trees Fixed a couple small tooltip issues with multipliers
- v0.5.1c Hotfix - 1 March 2026
v0.5.1c Fixed an issue where re-flips were not happening if they occurred on a Full Clear Fixed an issue where Angle was not properly giving bonus points
- v0.5.1b Hotfix - 28 February 2026
v0.5.1b Fixed an issue where the Current Run dialog was cut off at high UI scales.
- v0.5.1a Hotfix - 28 February 2026
v0.5.1a Hotfix - Fixed a bug where dialogs were not closing when doing Restart or New Run
- v0.5.1 - QoL and lots of bug fixes - 27 February 2026
Howdy everyone! 0.5.1 took a lot longer to come together than I expected because trying to implement better tooltips ended up taking a long time to make a bunch of underlying changes but it's finally here! The biggest feedback from the 0.5.0 release has been addressed as well as a ton of bug fixes.I'm hard at work on 0.6.0 and designing The Adept as well as working through what it'll look like to rework The Elementalist and I can't wait for the game to get all these massive changes!I'm also very aware that people feel like Difficulty 9 and 10 are a bit too difficult, notably because you're basically forced to play Earth builds in order to have enough Gold to actually progress your build. I expect that the large suite of changes in 0.6.0 will resolve this, so be on the look out!v0.5.1Improvements/ChangesUpdate the right info panel. It now shows your currently selected character and diffi…
- Major Content Update (Scaling Difficulty) & Gameplay Rebalance - 0.5.0 - 21 February 2026
Howdy everyone, it's time for the first major content update for RogueFlip's Early Access! The patch notes below are pretty darn chunky so I'll give a quick bit of background and a brief synopsis of what's changed.Of note, I previously wanted to get some of the major gameplay changes into 0.4.2, but I decided that they needed much more thought and testing and it felt wrong to so massively change how the game feels to play in a patch release, so I held it back until Scaling Difficulty was ready so it could all go out together in 0.5.0.Update Background and SummaryFirst off, thank you to everyone who has picked up the game, left reviews, and joined the Discord to provide feedback! One of the most vital pieces of feedback I wanted to address was this: For a skill-based roguelike, it really sucks to constantly lose to bad RNG. While randomization is one of the key tenets of the genre, it sh…
- v0.4.2 Preview (Major Gameplay Changes) - Available on Preview Branch - 15 February 2026
Normally I'm not going to be concerned with pushing out chunky patches to the game during Early Access and then rapidly adapting to feedback. However, in circumstances like these, I'm going to utilize the "Preview" branch to test major gameplay changes and large upcoming content updates.In this particular case, there's 3 really important gameplay changes coming with the aim of increasing player agency and reducing the number of runs that lose purely to bad RNG. As such, I'm launching 0.4.2 first on the Preview branch and will do a ton of playtesting myself over the next 1-2 days while taking in as much feedback as possible before pushing it to the live branch.Please check out the update with the current patch notes below and let me know your thoughts here on Steam or in the Discord.To opt-in to the Preview branch, select RogueFlip in your Steam library, right-click and go to Properties.…
- v0.4.1 Patch - Difficulty Tweaks and Bug Fixes - 14 February 2026
Thank you everyone for the awesome Early Access launch! I've been closely monitoring feedback and metrics and it looks like the consensus is the game is too hard right now. While digging in, it looks like most runs are either losing to HP loss or by just narrowly missing the score threshold. As such, I've dropped the score thresholds a bit and removed the deadly value 3 bomb in the starting deck. This may not be enough and I may need to get more changes in another patch, but I'm hoping this will make the game much more enjoyable.Also the primary focus for 0.5.0, which I'm hoping can get done within the next month or so, will include Scaling Difficulty (similar to Ascension levels in Slay the Spire or the different Chip colors in Balatro) that will allow me to make the base game much easier, but allow everyone who enjoys chasing the higher difficulty to chase it.Please keep up the feedba…
- 0.4.0b Hotfix - 12 February 2026
Fixed an issue where Seed would continue to decrement after reloading a saved run
- 0.4.0a Hotfix - 12 February 2026
Quick hotfix for an issue with the Laser sticker that could cause game crashing
- Early Access Launch and 0.4.0 Major Content Update! - 12 February 2026
RogueFlip Official Early Access LaunchAfter nearly a year of development, I'm so excited to officially launch RogueFlip into Early Access! While I've worked on many projects, this is finally the culmination of a bunch of hard work and a ton of help from friends and family to get a game to Steam that I'm happy with and confident in. I really hope everyone is able to check out the game and enjoys it, but even if you don't I'd love to hear your feedback so I can make the game better.I'll be closely monitoring reviews and feedback on the Discord server and will push out patches for the game as quick as possible to resolve bug fixes and major feedback items. Early Access will likely last until the end of 2026 and there's a big roadmap with a lot of items coming down the pipeline including Scaling Difficulty, 2 more characters, Consumables, and much more, but definitely reach out any way you…
- Demo Update! v0.3.5 Patch - 1 February 2026
Happy weekend everyone! I'm hard at work on 0.4.0 and getting everything ready for the Early Access launch, but I wanted to get this patch in with some fixes and balance changes for those of you still having fun with the demo!v0.3.5IMPORTANT: If you have an in-progress run, you will be unable to continue it with this version update!Improvements/ChangesEnsure that the "below score threshold" confirmation dialog shows up in Round 20Added a small section to the left sidebar that denotes Full Clear: Yes/NoBug FixesFixed an issue in event processing that was causing substantial lag in score updating, shop loading, and various other lagFixed an issue where exactly meeting the score threshold in Round 20 would count as a loss instead of a winFixed rounding errors in points accrual caused by using integers for points even though many things cause decimal amounts of points.BalanceTrinketsMetal D…
- Demo Update! v0.3.4 Patch - 27 January 2026
v0.3.4Bug FixesFixed multiple issues with the Coupon Sticker, making it actually work like it should now.Fixed an issue where the grid size in the View Deck dialog did not update, and did not mention when there would be holes in the grid.Fixed multiple visual issues with the View Deck dialog. It now scrolls vertically, if necessary, and should have much better alignment in Group By Value modeFixed an issue where the Full Clear notification would appear multiple times if the last card flipped re-flipped itself or other cardsAdded a delay between notifications so they can't overlap
- Demo Update! v0.3.3 Patch - 26 January 2026
Thank you again for everyone who's checking out the RogueFlip demo! Today's patch focuses on adding some extra QoL to the game and fixes up a couple small bugs, as well. There likely won't be another patch during the week unless high-priority bug fixes come up.v0.3.3Improvements/ChangesPunch Card Trinket now shows its counter on the icon for quick reference without having to hover and see it in the tooltipAdded a "Current Run" screen that shows the run's progression for score thresholds and grid sizes, as well as your scores in each round over the course of the run. This dialog is accessible from all the same places "View Deck" isA notification will appear and sound will play when a Full Clear has been achieved. This can be disabled in Settings.A notification will appear and sound will play when an Element Bonus threshold has been achieved. This can be disabled in Settings.Run End dialo…
- Demo Update! v0.3.2 Patch - 25 January 2026
Thank you to everyone that has checked out the RogueFlip demo! I had a great time getting this patch together today, and have way more planned for the game in the near future. Check out the patch notes below:v0.3.2Improvements/ChangesAdded Trinkets to "View Deck" dialogAdded another line to the How to Play dialog noting that Element Bonuses can be viewed in the bottom-right of the game screenCards now show the number of points scored in the current round and across the whole run in a tooltipSettings menu now auto-applies changes and the Apply button has been removedDrag-clicking cards is now limited to the same row and column to reduce mistakenly dragging across cards you didn't mean to flipAdded an application iconUpdated crash handling to attempt to send the crash information to the metrics server. Respects the anonymous usage data toggle in settings.Clarified that selecting a card re…