SPSTEAMPULSELIVE ANALYTICS
RogueFlip

RogueFlip Steam metadata

Runt9 Productions | Feb 11, 2026 | game

Released

0players observed · 23 September 2026 - 22:38:45 UTC

CasualIndieStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

RogueFlip metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews5
  • Release dateFeb 11, 2026
  • DeveloperRunt9 Productions
  • PublisherRunt9 Productions

Genres: Casual, Indie, Strategy, Early Access

Company pages: Developer: Runt9 ProductionsPublisher: Runt9 Productions

Top Steam chartsTop 100 gamesGame directorySteam Store page

RogueFlip Steam metadata

RogueFlip metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/4291760/metadata
Steam Storehttps://store.steampowered.com/app/4291760/
Steam Communityhttps://steamcommunity.com/app/4291760
PCGamingWiki search
IGDB searchSearch IGDB for RogueFlip

Reviews, pricing, and metadata

Review summary

5 user reviews

100% positive, 5 positive, 0 negative

Price and discount

$0.99

Platforms

Windows

Categories

Single-player, Custom Volume Controls, Playable without Timed Input, Save Anytime, Family Sharing

Achievements

Not available

Platform releases
  • Steam 11 February 2026

Latest Steam announcements

  • Major Content Update (New Character - The Adept) & Big Improvements - 0.6.0 - 11 July 2026

    Howdy everyone! It's been a hot minute at this point, with 0.6.0 landing over a month after when I wanted it to come out. I really wanted to hit the mark of "end of May" but sadly the discipline and motivation to keep the hobby alive after work has been a bit harder as of late. That said, it's finally here and it's extremely cool!Background and ContextFrom the beginning, I wanted RogueFlip to be a simple game. But as ideas started coming to me, I knew I couldn't just leave The Elementalist as the only way to play the game. A friend mentioned an idea around a year ago of "What if there was some sort of combo meter so the better you solve the puzzle the more points you get?" and that turned into a whole multi-character system that starts with this one: The Adept.While I was making The Adept, I realized that I wanted to finally remove some of the frustrating RNG from The Elementalist's cor…

  • v0.5.1e Hotfix - 3 March 2026

    v0.5.1e Fix an issue where Duplicate Card was duplicating Sticker effects. This applied many issues, but most notably was allowing Seed to create more than 2 Trees Fixed a couple small tooltip issues with multipliers

  • v0.5.1c Hotfix - 1 March 2026

    v0.5.1c Fixed an issue where re-flips were not happening if they occurred on a Full Clear Fixed an issue where Angle was not properly giving bonus points

  • v0.5.1b Hotfix - 28 February 2026

    v0.5.1b Fixed an issue where the Current Run dialog was cut off at high UI scales.

  • v0.5.1a Hotfix - 28 February 2026

    v0.5.1a Hotfix - Fixed a bug where dialogs were not closing when doing Restart or New Run

  • v0.5.1 - QoL and lots of bug fixes - 27 February 2026

    Howdy everyone! 0.5.1 took a lot longer to come together than I expected because trying to implement better tooltips ended up taking a long time to make a bunch of underlying changes but it's finally here! The biggest feedback from the 0.5.0 release has been addressed as well as a ton of bug fixes.I'm hard at work on 0.6.0 and designing The Adept as well as working through what it'll look like to rework The Elementalist and I can't wait for the game to get all these massive changes!I'm also very aware that people feel like Difficulty 9 and 10 are a bit too difficult, notably because you're basically forced to play Earth builds in order to have enough Gold to actually progress your build. I expect that the large suite of changes in 0.6.0 will resolve this, so be on the look out!v0.5.1Improvements/ChangesUpdate the right info panel. It now shows your currently selected character and diffi…

  • Major Content Update (Scaling Difficulty) & Gameplay Rebalance - 0.5.0 - 21 February 2026

    Howdy everyone, it's time for the first major content update for RogueFlip's Early Access! The patch notes below are pretty darn chunky so I'll give a quick bit of background and a brief synopsis of what's changed.Of note, I previously wanted to get some of the major gameplay changes into 0.4.2, but I decided that they needed much more thought and testing and it felt wrong to so massively change how the game feels to play in a patch release, so I held it back until Scaling Difficulty was ready so it could all go out together in 0.5.0.Update Background and SummaryFirst off, thank you to everyone who has picked up the game, left reviews, and joined the Discord to provide feedback! One of the most vital pieces of feedback I wanted to address was this: For a skill-based roguelike, it really sucks to constantly lose to bad RNG. While randomization is one of the key tenets of the genre, it sh…

  • v0.4.2 Preview (Major Gameplay Changes) - Available on Preview Branch - 15 February 2026

    Normally I'm not going to be concerned with pushing out chunky patches to the game during Early Access and then rapidly adapting to feedback. However, in circumstances like these, I'm going to utilize the "Preview" branch to test major gameplay changes and large upcoming content updates.In this particular case, there's 3 really important gameplay changes coming with the aim of increasing player agency and reducing the number of runs that lose purely to bad RNG. As such, I'm launching 0.4.2 first on the Preview branch and will do a ton of playtesting myself over the next 1-2 days while taking in as much feedback as possible before pushing it to the live branch.Please check out the update with the current patch notes below and let me know your thoughts here on Steam or in the Discord.To opt-in to the Preview branch, select RogueFlip in your Steam library, right-click and go to Properties.…

  • v0.4.1 Patch - Difficulty Tweaks and Bug Fixes - 14 February 2026

    Thank you everyone for the awesome Early Access launch! I've been closely monitoring feedback and metrics and it looks like the consensus is the game is too hard right now. While digging in, it looks like most runs are either losing to HP loss or by just narrowly missing the score threshold. As such, I've dropped the score thresholds a bit and removed the deadly value 3 bomb in the starting deck. This may not be enough and I may need to get more changes in another patch, but I'm hoping this will make the game much more enjoyable.Also the primary focus for 0.5.0, which I'm hoping can get done within the next month or so, will include Scaling Difficulty (similar to Ascension levels in Slay the Spire or the different Chip colors in Balatro) that will allow me to make the base game much easier, but allow everyone who enjoys chasing the higher difficulty to chase it.Please keep up the feedba…

  • 0.4.0b Hotfix - 12 February 2026

    Fixed an issue where Seed would continue to decrement after reloading a saved run

  • 0.4.0a Hotfix - 12 February 2026

    Quick hotfix for an issue with the Laser sticker that could cause game crashing

  • Early Access Launch and 0.4.0 Major Content Update! - 12 February 2026

    RogueFlip Official Early Access LaunchAfter nearly a year of development, I'm so excited to officially launch RogueFlip into Early Access! While I've worked on many projects, this is finally the culmination of a bunch of hard work and a ton of help from friends and family to get a game to Steam that I'm happy with and confident in. I really hope everyone is able to check out the game and enjoys it, but even if you don't I'd love to hear your feedback so I can make the game better.I'll be closely monitoring reviews and feedback on the Discord server and will push out patches for the game as quick as possible to resolve bug fixes and major feedback items. Early Access will likely last until the end of 2026 and there's a big roadmap with a lot of items coming down the pipeline including Scaling Difficulty, 2 more characters, Consumables, and much more, but definitely reach out any way you…

  • Demo Update! v0.3.5 Patch - 1 February 2026

    Happy weekend everyone! I'm hard at work on 0.4.0 and getting everything ready for the Early Access launch, but I wanted to get this patch in with some fixes and balance changes for those of you still having fun with the demo!v0.3.5IMPORTANT: If you have an in-progress run, you will be unable to continue it with this version update!Improvements/ChangesEnsure that the "below score threshold" confirmation dialog shows up in Round 20Added a small section to the left sidebar that denotes Full Clear: Yes/NoBug FixesFixed an issue in event processing that was causing substantial lag in score updating, shop loading, and various other lagFixed an issue where exactly meeting the score threshold in Round 20 would count as a loss instead of a winFixed rounding errors in points accrual caused by using integers for points even though many things cause decimal amounts of points.BalanceTrinketsMetal D…

  • Demo Update! v0.3.4 Patch - 27 January 2026

    v0.3.4Bug FixesFixed multiple issues with the Coupon Sticker, making it actually work like it should now.Fixed an issue where the grid size in the View Deck dialog did not update, and did not mention when there would be holes in the grid.Fixed multiple visual issues with the View Deck dialog. It now scrolls vertically, if necessary, and should have much better alignment in Group By Value modeFixed an issue where the Full Clear notification would appear multiple times if the last card flipped re-flipped itself or other cardsAdded a delay between notifications so they can't overlap

  • Demo Update! v0.3.3 Patch - 26 January 2026

    Thank you again for everyone who's checking out the RogueFlip demo! Today's patch focuses on adding some extra QoL to the game and fixes up a couple small bugs, as well. There likely won't be another patch during the week unless high-priority bug fixes come up.v0.3.3Improvements/ChangesPunch Card Trinket now shows its counter on the icon for quick reference without having to hover and see it in the tooltipAdded a "Current Run" screen that shows the run's progression for score thresholds and grid sizes, as well as your scores in each round over the course of the run. This dialog is accessible from all the same places "View Deck" isA notification will appear and sound will play when a Full Clear has been achieved. This can be disabled in Settings.A notification will appear and sound will play when an Element Bonus threshold has been achieved. This can be disabled in Settings.Run End dialo…

  • Demo Update! v0.3.2 Patch - 25 January 2026

    Thank you to everyone that has checked out the RogueFlip demo! I had a great time getting this patch together today, and have way more planned for the game in the near future. Check out the patch notes below:v0.3.2Improvements/ChangesAdded Trinkets to "View Deck" dialogAdded another line to the How to Play dialog noting that Element Bonuses can be viewed in the bottom-right of the game screenCards now show the number of points scored in the current round and across the whole run in a tooltipSettings menu now auto-applies changes and the Apply button has been removedDrag-clicking cards is now limited to the same row and column to reduce mistakenly dragging across cards you didn't mean to flipAdded an application iconUpdated crash handling to attempt to send the crash information to the metrics server. Respects the anonymous usage data toggle in settings.Clarified that selecting a card re…

Patch notes and updates

S.noRelease datePatch nameGID number
13 March 2026v0.5.1e Hotfix1825727806718941
21 March 2026v0.5.1c Hotfix1825727806715663
328 February 2026v0.5.1b Hotfix1825727806713741
428 February 2026v0.5.1a Hotfix1825727806712332
527 February 2026v0.5.1 - QoL and lots of bug fixes1825727806712168
612 February 20260.4.0b Hotfix1824459501605135
712 February 20260.4.0a Hotfix1824459501605114
81 February 2026Demo Update! v0.3.5 Patch1823191198608442
927 January 2026Demo Update! v0.3.4 Patch1822556746168170
1026 January 2026Demo Update! v0.3.3 Patch1822556746166207
1125 January 2026Demo Update! v0.3.2 Patch1822556746164785

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID4291760
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$0.99
Free to playNo
Discount0%
Original price USD$0.99
Current price USD$0.99
Release dateFeb 11, 2026
DeveloperRunt9 Productions
PublisherRunt9 Productions
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type5 user reviews
Positive review percent100%
Positive reviews5
Negative reviews0
Total reviews5
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/4291760/

Short description

RogueFlip is a perfect marriage of a logic puzzle with a roguelike deckbuilder! Deduce the right cards to flip to score points, dodging damaging bombs along the way, then power up your run with crazy run-bending trinkets and manipulate your cards with stickers and upgrades.

About this game

Tease your brain from all angles in this logic puzzle roguelike deckbuilder! Description RogueFlip is a roguelike deckbuilder built around a logic puzzle game that is a hybrid of Picross and Minesweeper. Drawing inspiration from genre giants like Balatro and Slay the Spire, the game comes with powerful upgrades and progression over the course of a run like Trinkets (global bonuses), Stickers (bonuses from one card), and Upgrades (modifications to one card) as well as deep synergies between all the interlocking mechanics and a splash of randomness to create an endlessly replayable experience. In addition, the game features two characters currently with wildly different playstyles meaning that you can play for hours and hours with a different experience every run! Current Content Two characters, one focused around a deckbuilding "Element" strategy and one focused around bomb-avoidance Combo-stacking and XP/Level-Up scaling 62 Trinkets 38 Stickers 12 Upgrades 20 rounds per run, usually 30-60 minutes per run 11 Scaling difficulty levels (0 through 10) for an ever-increasing challenge Planned Content 3+ characters, each with their own unique mechanics 100+ Trinkets 50+ Stickers Controller support, a full tutorial, and tons of other game polish And much more!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
68Custom Volume Controls
74Playable without Timed Input
79Save Anytime
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.99
  • Highest observed: $0.99

RogueFlip's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.99, the highest is $0.99, and the first visible tracked price is $0.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

RogueFlip's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.99. The latest run records $0.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.99
  • Current list price: $0.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records RogueFlip at $0.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.99$0.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.99$0.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.99$0.99No discountSteam Store

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