SPSTEAMPULSELIVE ANALYTICS
>SYS//PURGE_

>SYS//PURGE_ Steam news

tomo2515x | Mar 9, 2026 | game

Released

0players observed · 25 September 2026 - 02:59:39 UTC

ActionIndieFree To PlayEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive

>SYS//PURGE_ news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive
  • Total reviews120
  • Release dateMar 9, 2026
  • Developertomo2515x
  • Publishertomo2515x

Genres: Action, Indie, Free To Play, Early Access

Company pages: Developer: tomo2515xPublisher: tomo2515x

Top Steam chartsTop 100 gamesGame directorySteam Store page

>SYS//PURGE_ Steam news

>SYS//PURGE_ news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • ROADMAP + PROGRESS ON THE NEXT UPDATE - 29 May 2026

    Hi everyone!I'm still working on the next update, which will be the game's first *major* update. In the meantime, here's the roadmap and some of the features planned for the next few updates!The roadmap is subject to change, but the first three major updates are what you should expect to see this year! PROGRESSThe Collection PCThe update will be mostly focused on a progression system I call The Collection PC.It's an in-game terminal where you'll be able to view your stats, track milestones, and earn rewards (only weapon skins for now).The update will also focus on the game's lore by adding collectible lore entries that can be uploaded and read in The Collection PC. You'll be able to find lore entries as Memory Modules during runs, or unlock them through milestones similar to skins.GrenadesFinally, a new gameplay addition! Grenades will come in four types: HE, Impact, Stun and Shield.Ter…

  • Update Alpha 1.0.4 - 29 March 2026

    -- General -- - Graphics setting now use separate save file. Steam Cloud now only saves user settings - Added crosshair size slider - Added damage indicator toggle - Lowered max time between songs to 150s (was 190s) - Fixed decals not working sometimes -- Player -- - Added coyote timer to make future parkour sections easier - Added jump buffer to make bhopping without the item slightly easier - Footstep volume now scales with player velocity -- Weapons -- - Weapons now auto reloads when clip reaches 0 -- Enemies -- - Experimental optimization to make larger enemy pools possible without noticeable FPS dip - Hopefully fixed cases where enemies stood motionless or spawned inactive

  • Update Alpha 1.0.3b - 22 March 2026

    -- General -- - Fixed Fullscreen mode not respecting resolution. Switching resolution now calculates and applies 3d scaling factor - Added a one frame delay to hopefully fix fullscreen not fullscreening properly - Decals now have a random rotation for a bit of variety -- Maps -- - Switched some lights from dynamic to static -- Training -- - Fixed Shooting Range not resetting properly

  • Update Alpha 1.0.3a - 21 March 2026

    -- General -- - Fixed Pause Menu locking the game -- Enemies -- - Enemies now have bullet tracers -- Player -- - Quickswitch now switches to weapon 2 without needing to switch weapons first - Added flashlight toggle sound -- Training -- - Tweaked lighting and post process a bit

  • Update Alpha 1.0.3 - 15 March 2026

    Big thank you to everyone who played the game and shared their feedback! Thank you for such a warm reception. I really appreciate every discussion thread, review and all the interactions, it means a lot to me :DAlpha 1.0.3 introduces keybind remapping, mouse Y-axis inversion, bugfixes and some balance changes (mainly for enemies).Let me know what you think about the changes!-- General --- Fixed player being able to fall through the pit in the Parkour Room- Fixed enemies being less likely to hit the player when crouched- Stats on Death screen / Victory screen on endless are now a toggle. Press TAB to toggle between per map and total stats- Slightly tweaked sound mixing on Item Pickup- Added Retry button on the death screen- Fixed Player Character locking when Skip Intro is unchecked and player loads into the Training map- Various bugfixes-- Controls --- Added Invert X and Invert Y mouse…

  • >SYS//PURGE_ IS OUT! - 9 March 2026

    >SYS//PURGE_ IS LIVE IN EARLY ACCESS! Today marks the day I release my first ever game on Steam, and my first ever game overall!Game launches with: Map 1 - the Warehouse / Containment / Office area In the future it'll be expanded to feature more themes like for example Labs!Two weapons - Pistol and Shotgun Both with melee as their alt attack.Ten items I won't spoil, but some of them grant a special effect after four are collected.Three enemy types Each with their own style of attacking / defendingI know it's not a lot yet, but I'm releasing the game in Early Access because I want to develop it based on your feedback! So feel free to post your ideas on the Steam forums or reach out to me on Twitter / Bluesky.Hope you'll enjoy the game! :D

Patch notes and updates

S.noRelease datePatch nameGID number
129 March 2026Update Alpha 1.0.41828441623108265
222 March 2026Update Alpha 1.0.3b1827626365761812
321 March 2026Update Alpha 1.0.3a1827626365760925

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